FragOut! is a Half Life 2 multiplayer mod, in which you only get different kinds of grenades to fight with, instead of the usual weapons. Forcing players to adapt at using only throwing weapons new tactics are sure to arise!

Report article RSS Feed Grenade/Pickup effects and other news

Phew, been a long couple of weeks and been a while since I posted a newspost, have been preparing for this newspost quite some time and here it finally is, bringing a video and some screenshots!

Posted by DuckSauce on Apr 13th, 2009

Hello watchers, Sorry that it's been so long, after about 2 months of silence we're ready to show off some new stuff! In this news post today I have some new screenshots for you and a video demonstrating some effects. First off, some development news...

There have been slight improvements in code, that should hopefully speed up some things and some simple prediction has been added to the grenade code, which should result in slightly less noticable lagg with high pings.

Both our mappers made some pretty nice effects using hammer, as part of the pickup's so they're easier to see! However even so I went on a quest to add coded effects, gotten pretty far as Nauz added attachments to all the pickups, but codewise things were pretty hard and only a simple light and trail could be added, sooo after some time I gave up and we're now keeping the cool effects that the mappers made.

There has been also alot of discussion on gamemodes, after much discussion soulfather and me came up with a interesting gamemode, but since it would need to include custom teams(demons vs angels) the gamemode will only be added after the first beta release, since it would add MONTHS to our development time, regardless that still leave's with two nice gamemodes:
Last Team Standing and Survival Deathmatch...

Last but not least, most of the grenades have been given custom explosion effects therefore changing them from the usual HL2 explosions, however as you will be able to see in the video below, the sailboat explosion is still pretty lame, if you have any suggestions for it, please post a comment.

Here's some new screenshots, enjoy!

Pickup and Map screenshots Pickup and Map screenshots Pickup and Map screenshots Pickup and Map screenshots Pickup and Map screenshots Pickup and Map screenshots

Pickups and Explosion effects video:
Here's a little video showing the effects for the pickups and explosions, we hope you like em...
If you have any suggestions for the sailboat explosion then please leave a comment!

Well that was all for now people, keep watching :D

Post comment Comments
npc_violent Apr 13 2009, 7:43pm says:

Looking good so far!

+5 votes     reply to comment
Armageddon104 Apr 13 2009, 8:05pm says:

I love seeing that boat at the begining when the music starts, thats amazing. It fits perfectly!

+3 votes     reply to comment
Wills Apr 13 2009, 8:06pm says:

Man, those pickup effects are fantastic! I've said it before and I'll say it again, you guys are geniuses :D

+2 votes     reply to comment
Alt` Apr 13 2009, 8:14pm replied:

We're incredibly slow though!

+2 votes     reply to comment
DuckSauce Author
DuckSauce Apr 14 2009, 2:20am replied:

Wut you didn't know? All geniuses are lazy Alt!(kidding)

+2 votes   reply to comment
awesomepossum Apr 13 2009, 8:58pm says:

Sweet effects

+3 votes     reply to comment
cosypeter Apr 13 2009, 11:28pm says:

OMG! What happened to windnade's sexy twirling view model animation, seriously ?

Pick-up animationns are beautiful.

+2 votes     reply to comment
DuckSauce Author
DuckSauce Apr 14 2009, 2:22am replied:

The sexy twirling animation is the secondary "attack" :P
So it's not gone, just didn't use it in the video.

+2 votes   reply to comment
vfn4i83 Apr 14 2009, 12:02am says:

This mod will certainly rock

Since the Sail boat uses wind it should provoke a little Whirlwind dragging nearby things into it.

+2 votes     reply to comment
DuckSauce Author
DuckSauce Apr 14 2009, 2:23am replied:

First off all a whirlwind effect would be hard to do, secondly both primary and secondary are meant for pushing objects, not dragging them towards the grenade :P

+1 vote   reply to comment
Dan2025 Apr 14 2009, 9:50am replied:

What if you had a bluish translucent expanding sphere instead? I'd explain it better if I could, but I can't.

+1 vote     reply to comment
DuckSauce Author
DuckSauce Apr 14 2009, 9:58am replied:

Well I could imagine something expanding being easily done through a (animated) model, though I've never used models with explosions, just sprites, I heard they can use models though.

+1 vote   reply to comment
stonecold23 Apr 21 2009, 6:12am replied:

could the affect drag the enemy player in though?

+1 vote     reply to comment
DuckSauce Author
DuckSauce Apr 21 2009, 10:20am replied:

both primary and secondary are meant for pushing objects, not dragging them towards the grenade

+1 vote   reply to comment
SAHChandler Apr 14 2009, 1:08am says:

I would use a series of "leaves" being blown in all directions for the sailboat explosion effect.

+2 votes     reply to comment
DuckSauce Author
DuckSauce Apr 14 2009, 5:20am replied:

hmm sprites or models? what would you suggest?
I'm not sure if I can do models though lol, but a sprite might look lame and omg I can't believe I didn't think of leaves, actually would be pretty good.

+1 vote   reply to comment
Alt` Apr 14 2009, 5:25am replied:

Nice idea! Duck you should try sprites.

+1 vote     reply to comment
turkey72 Apr 14 2009, 1:38am says:

that was awesome!worth the wait :3.

+2 votes     reply to comment
J-co Apr 14 2009, 3:38am says:

Very nice indeed!

+2 votes     reply to comment
Neil3x Apr 14 2009, 8:02am says:

What about a kinda dusty ripple. Like a ripple of water on the floor but kinda wind looking effects on it.

+1 vote     reply to comment
Dnst Apr 14 2009, 10:14am says:

The explosions need a greater size and more "boom". I look forward to the first release!

+1 vote     reply to comment
Master[Athena] Apr 14 2009, 12:25pm says:

good stuff

+2 votes     reply to comment
Jesternz08 Apr 15 2009, 10:40am says:

Cluster Bomb looks fun ^^

+2 votes     reply to comment
Jigron Apr 15 2009, 9:35pm says:

Some of the custom explosions should be bigger.

+1 vote     reply to comment
Nauz Apr 21 2009, 11:46am replied:

I agree, duck has been a little shy in terms of size i guess (:
For example, you could make it much huger for holy nade imh0

+1 vote     reply to comment
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