Fragfield was a fairly old idea I'd had. Ever since playing LAN matches with a friend we'd come to realize that while Battlefield 1942 offered potential for very large-scale, expansive fights, sometimes that drew the action out too much. This mod aims to provide fun, concentrated, intense matches for small to medium numbers of players.

The mod features new maps, reworked sound effects, adjusted weapon damage, and health regeneration, among many other tweaks to gameplay. Full Coop support is included on all the new maps in case you don't have enough human players to fill in or you want to practice on your own.

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Assault Support Class Arisaka
Blog RSS Feed Report abuse Latest News: Let's try that again.

0 comments by RussianComrade on Jan 31st, 2009

And once more, I have finally decided to stop playtesting, biting my nails and hoping there's no bugs I've missed, and just release the mod.

I decided to do a bit of a tally in regards to what I'd added. Turns out I'd more than doubled the amount of weapons and maps available, so that should keep players busy for a while.

I've got quite a few people to thank this time around. It would be quite the essay if I was to talk about the exploits of each and every person, so I'll simply have to direct you to the credits section in the readme or the credits tab ingame. However, I would like to say a big thankyou to the [GoD] clan for numerous testing runs, and Herc for teaching me a lot about 3D modeling, which he happens to be absolutely awesome at.

Anyway, scoot over to the downloads section and get your hands on the latest version of the mod. If you're into the mapping business, you may also want to pick up the mapping aids which include files for Battlecraft 42 and the Photoshop template I use for my loading screens.

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FragField 0.2 Mapping Aids

FragField 0.2 Mapping Aids

Jan 31, 2009 Mapping Tool 0 comments

Battlecraft files and a loading screen template for the benefit of anyone who wants to make maps.

Fragfield 0.2 (Non-Installer)

Fragfield 0.2 (Non-Installer)

Jan 31, 2009 Full Version 2 comments

A manual install file (no .exe) for Mac users or people who prefer to install mods manually.

FragField 0.2 (Installer)

FragField 0.2 (Installer)

Jan 31, 2009 Full Version 2 comments

This is the .exe installer for version 0.2 of Fragfield.

FragField 0.1 Battlecraft Mapping Files

FragField 0.1 Battlecraft Mapping Files

Dec 8, 2008 Mapping Tool 0 comments

The .lst and .cfg files for making FragField maps in Battlecraft 42.

FragField 0.1 Installer

FragField 0.1 Installer

Nov 9, 2008 Full Version 1 comment

The .exe installer for Version 0.1 of FragField for Battlefield 1942.

Post comment Comments  (20 - 30 of 31)
RussianComrade Creator
RussianComrade Dec 5 2008 says:

Next edition currently WIP, now with the Grenadier class (bolt action rifle such as K98 and M1903 Springfield + rifle grenades). If anyone has an Arisaka rifle model that is compatible with BF1942, please let me know, or I'll have to give the Japanese a K98 =P

+1 vote   reply to comment
Gen.Kenobi Dec 8 2008 replied:

New maps are cooming? Russian team too? Music? Can't wait!! ;)

+1 vote     reply to comment
RussianComrade Creator
RussianComrade Dec 8 2008 replied:

2 new maps already done, plus the Russian team is almost finished. I'm still waiting for permission to use someone's PPSh model and still looking for a Mosin-Nagant (although the No.4 can stand in until I find one), then once the Russian team is done there's 2 maps waiting for them.

So, next update: 4 maps, a new team (with an all-new weapon, hopefully two), and a few little enhancements that I've been working on.

+1 vote   reply to comment
RadarEclipse Dec 30 2008 replied:

Check with the Forgotten Hope team to see if you can borrow their models for Arisaka, Mosin Nagant, PPSh, and PPS43. I don't know if they have a Type 100 model, but I wouldn't be suprised if they did. They're on moddb, but their website is

+1 vote     reply to comment
RussianComrade Creator
RussianComrade Nov 19 2008 says:

Thanks for the feedback.

I didn't include custom music because I couldn't find anything suitable and get it to work with the game (.bik converter decided not to behave for some reason).

Regarding spawn times: that's the server settings, completely out of control of a mod. If you're starting a local Coop game, mess around with the spawn times as you see fit.

I'm testing a system for spawning in newer maps a bit like Day of Defeat: Source. You'll start off in a 'safe' area and once you've left it you can't get back in, to stop teams from entering spawn areas.

For more weapons - there are only 3 teams (US, Germans, Japanese) so that's why there's not much to be had. If someone's willing to model a PPSh, PPS43, and Type 100 (and possibly make animations too) the Japanese can have a more complete weapon set and I can get the Russian team ingame too.

+1 vote   reply to comment
Gen.Kenobi Nov 20 2008 replied:

Yes, that was the point.

Can't wait for next update/release,


+1 vote     reply to comment
NinjaDuck Nov 19 2008 says:

Nice mod, I play CoD4 and 5.

+1 vote     reply to comment
Gen.Kenobi Nov 18 2008 says:

And i missed some music for the menus and loading screens, missed some cover points, missed more weapons.

And a bug:
I don't know if i looked right, but some weapons are just the same for all sides...

+1 vote     reply to comment
Gen.Kenobi Nov 18 2008 says:

GREAT MOD. Best ever played for BF1942!!!
If could make more maps, with more players, would be nice!

Another thing: You could make a moder version of this with Police oficers and bandits. With modern armament, but for the same game.

The spawn times are too high. Put only 10 seconds. world be nice :)

Another thing: You should make safety zones for the players when they born. I borned a lot of times with 2 or shoting me. It's not good.

Keep with this great work!
Don't let it die,


+1 vote     reply to comment
Gen.Kenobi Nov 18 2008 says:

Downloading now...looks great!

+1 vote     reply to comment
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Released 2009
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