Fortress Forever is a Source mod inspired by the earlier versions of the Team Fortress series (Team Fortress Classic and QuakeWorld Team Fortress). Our all-volunteer team has created this mod entirely from scratch and continued to develop it for over 5 years now. It was originally released in September of 2007. Fortress Forever involves two or more teams, each with 9 available classes, competing in a variety of map-determined objectives (capture the flag, territorial control, invade and defend, etc). Each class has its own unique abilities and strengths that offer extremely varied playstyles. The gameplay ranges from fast-paced, competitive, and deep to absurd and chaotic.

  • Totally free; only requires a Steam account with Source SDK Base 2006 installed.
  • Fast paced, team- and class-based gameplay
  • Faithful to the spirit of Team Fortress Classic (TFC) and QuakeWorld Team Fortress (QWTF), meaning Fortress Forever includes offhand grenades, bunnyhopping, etc
  • 10 Classes (9 + Civilian)
  • Training level and in-game hints
  • Extensive map scripting/customization using Lua

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Fortress Forever

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Blog RSS Feed Report abuse Latest News: A Long Overdue Update

5 comments by squeek502 on Oct 18th, 2014

It's been nearly a year since Fortress Forever was Greenlit, and there's been a total lack of updates since then. To remedy that, here are two things that will be happening in the coming weeks:

  • The current version of Fortress Forever will be released on Steam
  • The Fortress Forever code will be made open source on Github

Why did it take a year for this to happen?
We didn't think it was possible to release the current version of FF on Steam because we thought that the version of the Source SDK that FF uses was too old. Neotokyo proved otherwise, and we are able to follow their lead and finally release FF on Steam.

What does 'released on Steam' mean?
It means that you'll be able to install Fortress Forever directly through Steam and that you will receive updates automatically. As always, Fortress Forever will be completely free.

Why go open source?
Fortress Forever's development has been largely opaque for a huge majority of the playerbase for a very long time, and the reason for that opaqueness has not always been intentional; attempting to keep everyone informed can be pretty labor intensive. By moving our development entirely into public view, it will be easier for everyone to stay in the loop with what will be happening with the game, and will give everyone a chance to participate directly in the development process.

Media RSS Feed Latest Video
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FF 2.46 Patch Installer (2.45 to 2.46)

FF 2.46 Patch Installer (2.45 to 2.46)

May 6, 2013 Patch 0 comments

This exe file will update Fortress Forever 2.45 to 2.46

Fortress Forever 2.46 Full Installer

Fortress Forever 2.46 Full Installer

May 6, 2013 Full Version 9 comments

This exe file will fully install Fortress Forever 2.46

Fortress Forever 2.45 Full Installer

Fortress Forever 2.45 Full Installer

Dec 9, 2012 Full Version 2 comments

This exe file will fully install Fortress Forever 2.45 for client players

FF 2.45 Patch Installer (2.44 to 2.45)

FF 2.45 Patch Installer (2.44 to 2.45)

Dec 9, 2012 Patch 1 comment

This exe file will update Fortress Forever 2.44 to 2.45 for client players

Fortress Forever 2.44 Full Installer

Fortress Forever 2.44 Full Installer

Dec 16, 2011 Full Version 3 comments

This exe file will fully install Fortress Forever 2.44 for client players

FF 2.44 Patch Installer (2.43 to 2.44)

FF 2.44 Patch Installer (2.43 to 2.44)

Dec 16, 2011 Patch 1 comment

This exe file will update Fortress Forever 2.43 to 2.44 for client players

Post comment Comments  (550 - 560 of 561)
jday
jday Jul 19 2005, 8:17pm says:

Yeah, 2fort will look like 2fort...except a better 2fort.

Progress is still moving along nicely. schtoofa (or rebo...or whoever else) just sometimes forgets to make updates here.

Be sure to check out the site for more news updates, as well as the dev journals, forums, and other good stuff.

+1 vote     reply to comment
ben5015se
ben5015se Jun 30 2005, 6:46am says:

are you peeps gunna make 2fort look like 2fort???

+1 vote     reply to comment
killer008r
killer008r Jun 9 2005, 12:27pm says:

lovely just lovely

+1 vote     reply to comment
blackplague
blackplague May 6 2005, 8:47am says:

I take it this MOD hasn't made any activities (updates) yet for a while. Hope everything is okay!

+1 vote     reply to comment
Antmanic
Antmanic Mar 18 2005, 8:22pm says:

Those screenshots look amazing!!

+1 vote     reply to comment
mr.spammer
mr.spammer Mar 8 2005, 6:24pm says:

awesome stuff! guys post your great media here!

+1 vote     reply to comment
syx
syx Mar 4 2005, 7:03pm says:

Wow, looking great!

+1 vote     reply to comment
mike-o
mike-o Feb 24 2005, 4:29pm says:

I am really looking forward to seeing this mod completed. The models are good and the maps are excellent looking. This will be the Source TF mod that everyone plays.

+1 vote     reply to comment
lillbrorsan
lillbrorsan Jan 31 2005, 4:21am says:

The win! <- says it all

+1 vote     reply to comment
MikeQuist
MikeQuist Jan 30 2005, 11:30pm says:

A beautiful and astounding mod for hl2, Fortress Forever is the team fortress modification this community has waited for. With maps and ingenuity rivaling that of Valves, FF presents a proffesional game with the greatest possible input from the team fortress community.
The future for this mod looks brighter than any other Hl2 mod i have seen is filled with the greatest minds the game has to offer. Its just truly amazing!

+1 vote     reply to comment
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Official Page
Fortress-forever.com
Release Date
Released Sep 13, 2007
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8.9

498 votes submitted.

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Highest Rated (5 agree) 10/10

This mod makes me feel as if I was playing Team Fortress Classic!

Jun 6 2011, 4:02pm by nikorasu_san

Lowest Rated (7 agree) 5/10

Instead of taking team fortress classic and improving it in a new original way without it being a copy paste of TF2... instead they decided to remake team fortress classic... exploits and all. Scout still feels weak, medic is still unusually powerful. The maps are rather underwhelming.. Bunnyhopping, all I want is a option to disable it. Any server that has disabled bunnyhopping would automatically have a tag that says "bhop off" so it wouldn't hurt anyone. Quake was designed for strafe jumping…

Dec 9 2012, 3:38pm by TheUnbeholden

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First Person Shooter
Theme
Fighter
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Multiplayer
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