Fortress Forever is a Source mod inspired by the earlier versions of the Team Fortress series (Team Fortress Classic and QuakeWorld Team Fortress). Our all-volunteer team has created this mod entirely from scratch and continued to develop it for over 5 years now. It was originally released in September of 2007. Fortress Forever involves two or more teams, each with 9 available classes, competing in a variety of map-determined objectives (capture the flag, territorial control, invade and defend, etc). Each class has its own unique abilities and strengths that offer extremely varied playstyles. The gameplay ranges from fast-paced, competitive, and deep to absurd and chaotic.

  • Totally free; only requires a Steam account with Source SDK Base 2006 installed.
  • Fast paced, team- and class-based gameplay
  • Faithful to the spirit of Team Fortress Classic (TFC) and QuakeWorld Team Fortress (QWTF), meaning Fortress Forever includes offhand grenades, bunnyhopping, etc
  • 10 Classes (9 + Civilian)
  • Training level and in-game hints
  • Extensive map scripting/customization using Lua

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Fortress Forever

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Blog RSS Feed Report abuse Latest News: A Long Overdue Update

5 comments by squeek502 on Oct 18th, 2014

It's been nearly a year since Fortress Forever was Greenlit, and there's been a total lack of updates since then. To remedy that, here are two things that will be happening in the coming weeks:

  • The current version of Fortress Forever will be released on Steam
  • The Fortress Forever code will be made open source on Github

Why did it take a year for this to happen?
We didn't think it was possible to release the current version of FF on Steam because we thought that the version of the Source SDK that FF uses was too old. Neotokyo proved otherwise, and we are able to follow their lead and finally release FF on Steam.

What does 'released on Steam' mean?
It means that you'll be able to install Fortress Forever directly through Steam and that you will receive updates automatically. As always, Fortress Forever will be completely free.

Why go open source?
Fortress Forever's development has been largely opaque for a huge majority of the playerbase for a very long time, and the reason for that opaqueness has not always been intentional; attempting to keep everyone informed can be pretty labor intensive. By moving our development entirely into public view, it will be easier for everyone to stay in the loop with what will be happening with the game, and will give everyone a chance to participate directly in the development process.

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FF 2.46 Patch Installer (2.45 to 2.46)

FF 2.46 Patch Installer (2.45 to 2.46)

May 6, 2013 Patch 0 comments

This exe file will update Fortress Forever 2.45 to 2.46

Fortress Forever 2.46 Full Installer

Fortress Forever 2.46 Full Installer

May 6, 2013 Full Version 9 comments

This exe file will fully install Fortress Forever 2.46

Fortress Forever 2.45 Full Installer

Fortress Forever 2.45 Full Installer

Dec 9, 2012 Full Version 3 comments

This exe file will fully install Fortress Forever 2.45 for client players

FF 2.45 Patch Installer (2.44 to 2.45)

FF 2.45 Patch Installer (2.44 to 2.45)

Dec 9, 2012 Patch 1 comment

This exe file will update Fortress Forever 2.44 to 2.45 for client players

Fortress Forever 2.44 Full Installer

Fortress Forever 2.44 Full Installer

Dec 16, 2011 Full Version 3 comments

This exe file will fully install Fortress Forever 2.44 for client players

FF 2.44 Patch Installer (2.43 to 2.44)

FF 2.44 Patch Installer (2.43 to 2.44)

Dec 16, 2011 Patch 1 comment

This exe file will update Fortress Forever 2.43 to 2.44 for client players

Post comment Comments  (520 - 530 of 564)
InfernoHunter Jul 13 2006, 10:14pm says:

I feel bad for the Fortress Forever team since Valve is a few months away from releasing a Team Fortress game of their own TF2. WAnt proof well heres what it says in Planet
Gabe Drops a Bomb at EA's Summer Showcase ? 11 Comments
7/13/2006 13:47 PST | Community | by Pratt
We can hardly believe it ourselves - Team Fortress 2 will finally see the light of day as it will ship with Half-Life: Episode 2! As reported by our sister site, GameSpy PC:
Valve Software's golden boy, Gabe Newell, made a surprise appearance at today's Electronic Arts Summer Showcase at Redwood Shores. Perhaps the one revelation that hit harder than all the rest was that the long-awaited Team Fortress 2 will be included with Half-Life 2: Episode 2 later this year. A trailer of the game was shown at the convention. From what we saw we can tell you that most, if not all of the classic character classes you know and love are back. The game also sports a new art style that's drastically different from Counter-Strike: Source or Day of Defeat: Source. Rather than going for a gritty, realistic look, the characters have a more cartoonish, flat-shaded look, comparable to the way Pixar's The Incredibles looks.
Pinch me, I must be dreaming. So is that all? No way. A new singleplayer experience called Portal will also ship with Half-Life 2: Episode 2.

But wait, how much would you pay now? Because there's still more: Episodes 1 and 2 will ship for both XBox 360 and Playstation 3.

The full story is so big it requires two different articles to tell it all. You can read them here
and here

+1 vote     reply to comment
-DAYWALKER- Jun 28 2006, 8:52am says:

Been busy watching incoming source and Insurgency :) That's the reason

+1 vote     reply to comment
Panzert Jun 17 2006, 7:16am says:

god how long did it take you to spot theres been big news about it everywhere

+1 vote     reply to comment
-DAYWALKER- Jun 10 2006, 4:17am says:

Never seen this mod before :) Looks very cool :D Best of luck.Hope you guys finish it up

+1 vote     reply to comment
Bish777 Jun 1 2006, 9:28pm says:

You guys have a good webste, but you seriously need to update it a lot more than just dev journals. please post an update when you can.

+1 vote     reply to comment
Bish777 Mar 29 2006, 3:47pm says:

I have two questions.

1. Will that hook (grappling hook) feature be on there our would be able to be blocked from happening so it isnt exploited like it was in TFC?

2. Will the Engie's EMP nades explode the ammo a person is carrying, so the more ammo they are carrying the more damage is inflicted on the person and that player looses all ammo??

+1 vote     reply to comment
Bish777 Mar 24 2006, 11:49pm says:

I am very excited about this mod. It brings back so much nostalgia to me and I keep telling more and more friends about the game that are getting psyched by it. Just keep us all updated as much as possble. Looking forward to this mod more than any other, but I also hope that you take your time and don't Half-*** it like most of these mods. I like what i see so far. Good Job.

+1 vote     reply to comment
Basket_Case Mar 3 2006, 6:31pm says:

I cant get to the site... it says it cannot display... something going on?

+1 vote     reply to comment
ThatMortalGuy Mar 3 2006, 8:36am says:

This is just what we need! Finally we can complete the massive list of needed HL2-based games:
* Team Fortress
I'm so looking forward to this. I love the way you keep telling the community you're working hard on it, with the dev blogs and such.
Would you release it soon? :o

+1 vote     reply to comment
nomichi Feb 27 2006, 9:48am says:

looking good, keep it up :)

+1 vote     reply to comment
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Release Date
Released Sep 13, 2007
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500 votes submitted.

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Highest Rated (5 agree) 10/10

This mod makes me feel as if I was playing Team Fortress Classic!

Jun 6 2011, 4:02pm by nikorasu_san

Lowest Rated (8 agree) 5/10

Instead of taking team fortress classic and improving it in a new original way without it being a copy paste of TF2... instead they decided to remake team fortress classic... exploits and all. Scout still feels weak, medic is still unusually powerful. The maps are rather underwhelming.. Bunnyhopping, all I want is a option to disable it. Any server that has disabled bunnyhopping would automatically have a tag that says "bhop off" so it wouldn't hurt anyone. Quake was designed for strafe jumping…

Dec 9 2012, 3:38pm by TheUnbeholden

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