Fortress Forever is a Source mod inspired by the earlier versions of the Team Fortress series (Team Fortress Classic and QuakeWorld Team Fortress). Our all-volunteer team has created this mod entirely from scratch and continued to develop it for over 5 years now. It was originally released in September of 2007. Fortress Forever involves two or more teams, each with 9 available classes, competing in a variety of map-determined objectives (capture the flag, territorial control, invade and defend, etc). Each class has its own unique abilities and strengths that offer extremely varied playstyles. The gameplay ranges from fast-paced, competitive, and deep to absurd and chaotic.

  • Totally free; only requires a Steam account with Source SDK Base 2006 installed.
  • Fast paced, team- and class-based gameplay
  • Faithful to the spirit of Team Fortress Classic (TFC) and QuakeWorld Team Fortress (QWTF), meaning Fortress Forever includes offhand grenades, bunnyhopping, etc
  • 10 Classes (9 + Civilian)
  • Training level and in-game hints
  • Extensive map scripting/customization using Lua

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Fortress Forever

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5 comments by squeek502 on Oct 18th, 2014

It's been nearly a year since Fortress Forever was Greenlit, and there's been a total lack of updates since then. To remedy that, here are two things that will be happening in the coming weeks:

  • The current version of Fortress Forever will be released on Steam
  • The Fortress Forever code will be made open source on Github

Why did it take a year for this to happen?
We didn't think it was possible to release the current version of FF on Steam because we thought that the version of the Source SDK that FF uses was too old. Neotokyo proved otherwise, and we are able to follow their lead and finally release FF on Steam.

What does 'released on Steam' mean?
It means that you'll be able to install Fortress Forever directly through Steam and that you will receive updates automatically. As always, Fortress Forever will be completely free.

Why go open source?
Fortress Forever's development has been largely opaque for a huge majority of the playerbase for a very long time, and the reason for that opaqueness has not always been intentional; attempting to keep everyone informed can be pretty labor intensive. By moving our development entirely into public view, it will be easier for everyone to stay in the loop with what will be happening with the game, and will give everyone a chance to participate directly in the development process.

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FF 2.46 Patch Installer (2.45 to 2.46)

FF 2.46 Patch Installer (2.45 to 2.46)

May 6, 2013 Patch 0 comments

This exe file will update Fortress Forever 2.45 to 2.46

Fortress Forever 2.46 Full Installer

Fortress Forever 2.46 Full Installer

May 6, 2013 Full Version 9 comments

This exe file will fully install Fortress Forever 2.46

Fortress Forever 2.45 Full Installer

Fortress Forever 2.45 Full Installer

Dec 9, 2012 Full Version 3 comments

This exe file will fully install Fortress Forever 2.45 for client players

FF 2.45 Patch Installer (2.44 to 2.45)

FF 2.45 Patch Installer (2.44 to 2.45)

Dec 9, 2012 Patch 1 comment

This exe file will update Fortress Forever 2.44 to 2.45 for client players

Fortress Forever 2.44 Full Installer

Fortress Forever 2.44 Full Installer

Dec 16, 2011 Full Version 3 comments

This exe file will fully install Fortress Forever 2.44 for client players

FF 2.44 Patch Installer (2.43 to 2.44)

FF 2.44 Patch Installer (2.43 to 2.44)

Dec 16, 2011 Patch 1 comment

This exe file will update Fortress Forever 2.43 to 2.44 for client players

Post comment Comments  (510 - 520 of 563)
Undying_Zombie Jul 17 2006, 3:36pm says:

TF2 looks like crap. The original ideas they had should never been scraped. If you look at the screenshots of it now it looks way too cartoonish.

This mod however. You dont have to pay for due to its a mod. ( and the Mod team is making it a free mod unlike some other mod turning his into something you have to pay, not going to mention names *cough*garry*cough* )

Anyways :P This mod looks way better than TF2. And I cant wait for Fortress Forever to come out. Hell it even comes out in the same month of my B day! ( Augest ) So its even better :P

Besides. If you look at what vaulve has done to TFC and the screenshots of TF2, you know its going to suck.

I found episode 1 to be a major dissapointment and that is why they are trying to add 2 other "games" ( but really they are MODS ) with episode 2. Also there is something wrong when I can beat it in about a hour or less. ( I looked at the time before I started and when I beat it, It was WAY too easy and short for me )

Vaulve is slipping, the only reason why there games stay alive is due to the mod teams out there. Without mods like this, there would be no way I would give vaulve even one penny of my money in order to have the base game you have to have to play the mod.

Keep up the good work guys, hope you do make your release date in Augest for more than 1 reason :P

+1 vote     reply to comment
enforcer021 Jul 17 2006, 2:33pm says:

Shut up, you idiot.

+1 vote     reply to comment
thursdizzle Jul 17 2006, 1:35pm says:

i think the announcement of TF2 has done nothing but make FF even more popular, as long as FF releases before TF2.

+1 vote     reply to comment
geostigma Jul 17 2006, 12:38pm says:

Just tells me that they are alive.

+1 vote     reply to comment
the_refridginator Jul 17 2006, 12:05pm says:

well, the good thing is that this mod will probably be played more than the official TF, since...

1. valve hasnt kept the community up-to-date on the progress of TF2
2. because of above stated, members of the community will have forgotten to track progress, and eventually, forgot the game itself.
3. cartoony gfx. i dont know how many ppl will go for this twist of a new look. just look at what happened to the legend of zelda: wind waker(other than the fact the series continued to be released on the gcube). this will mostly be something brand new compared to the (quoted)"gritty, realistic look" of DOD:S and CS:S.
4. this mod stays true to the original looks and style that so many TF players and vets had enjoyed over the years.
5. valves rep. obtained from recent years' progress and release of titles(new and ports/updates/sequels) give community members a somewhat future expectation of whats to come... which is not good.*not saying valve has gone ALL bad, but some places theyre achieving higher than others*
6. ive wanted to play this mod for a LONG time. so i am one less TF2 player the community will see. but nevertheless, i will give TF2 a try, since im going to buy HL2 ep2 anyway.
7. all of above stated.

so dont give up guys, i dont want to see this mod go down the pipe like others have just because valve makes a release similar to this. im sure many others agree with me when i say that i want to see this mod done, and i want to play it. gl dev team!

+1 vote     reply to comment
Bloodvayne Jul 15 2006, 10:36pm says:

Either way. Both will fullfill my enjoyment of playing TF.

+1 vote     reply to comment
InfernoHunter Jul 15 2006, 2:58pm says:

Dude the character models thats going to be in TF2 looks hella ugly. Here take a look

+1 vote     reply to comment
syx Jul 15 2006, 1:26am says:

I'm looking forward to both this mod and TF2.
TF2 should provide some new fun gameplay and a radical new style, while FF should provide as a cure to TFC style gameplay.

+1 vote     reply to comment
Bish777 Jul 14 2006, 10:06pm says:

Well I too have just received the sad information of TF2 so I decided that I should do a little more research. I checked the forums at and did a search for Fortress. all i found were people bitching about how crappy TF2 looks and that FF looks so much better. All i can say is for everyone to make sure that you post about FF in any forum that talks about TF2. I believe that it will be much better, and I would lke as many people knowing about the mod as possible. ESPECIALLY since it will be free as opposed to having to pay for Episode 2 to get TF2.
I really do not see it as a threat to FF as a competitor though, but time will tell.

+1 vote     reply to comment
InfernoHunter Jul 13 2006, 10:14pm says:

I feel bad for the Fortress Forever team since Valve is a few months away from releasing a Team Fortress game of their own TF2. WAnt proof well heres what it says in Planet
Gabe Drops a Bomb at EA's Summer Showcase ? 11 Comments
7/13/2006 13:47 PST | Community | by Pratt
We can hardly believe it ourselves - Team Fortress 2 will finally see the light of day as it will ship with Half-Life: Episode 2! As reported by our sister site, GameSpy PC:
Valve Software's golden boy, Gabe Newell, made a surprise appearance at today's Electronic Arts Summer Showcase at Redwood Shores. Perhaps the one revelation that hit harder than all the rest was that the long-awaited Team Fortress 2 will be included with Half-Life 2: Episode 2 later this year. A trailer of the game was shown at the convention. From what we saw we can tell you that most, if not all of the classic character classes you know and love are back. The game also sports a new art style that's drastically different from Counter-Strike: Source or Day of Defeat: Source. Rather than going for a gritty, realistic look, the characters have a more cartoonish, flat-shaded look, comparable to the way Pixar's The Incredibles looks.
Pinch me, I must be dreaming. So is that all? No way. A new singleplayer experience called Portal will also ship with Half-Life 2: Episode 2.

But wait, how much would you pay now? Because there's still more: Episodes 1 and 2 will ship for both XBox 360 and Playstation 3.

The full story is so big it requires two different articles to tell it all. You can read them here
and here

+1 vote     reply to comment
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Release Date
Released Sep 13, 2007
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500 votes submitted.

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Ratings closed.

Highest Rated (5 agree) 10/10

This mod makes me feel as if I was playing Team Fortress Classic!

Jun 6 2011, 4:02pm by nikorasu_san

Lowest Rated (8 agree) 5/10

Instead of taking team fortress classic and improving it in a new original way without it being a copy paste of TF2... instead they decided to remake team fortress classic... exploits and all. Scout still feels weak, medic is still unusually powerful. The maps are rather underwhelming.. Bunnyhopping, all I want is a option to disable it. Any server that has disabled bunnyhopping would automatically have a tag that says "bhop off" so it wouldn't hurt anyone. Quake was designed for strafe jumping…

Dec 9 2012, 3:38pm by TheUnbeholden

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