Fortress Forever is a Source Mod inspired by Team Fortress. Our independent team has created this mod entirely from scratch. Fortress Forever should please those who have stuck with or been a part of QWTF and TFC over the years while at the same time doing more for new TF players than any prior Fortress attempt.

Report article RSS Feed Fortress Forever 2.45 Released!

A new update to the mod Fortress Forever has been released. Fortress Forever is a free Team Fortress mod for Half-life 2's Source Engine inspired by the older versions of the Team Fortress series (QWTF and TFC)

Posted by squeek502 on Dec 9th, 2012

It has been nearly a year since the last patch, but we're still alive and kicking. This update brings some much needed/long-awaited changes (new class selection screen) as well as bug fixes, balance tweaks, and a large amount of added Lua scripting functionality.

Also, in case you missed it, Fortress Forever turned 5 years old in September. Thank you to those of you that have supported this mod and helped it to survive all these years.


FF 2.45 Preview FF 2.45 Preview
FF 2.45 Preview FF 2.45 Preview

Full Installer

Fortress Forever 2.45 Full Installer


Patch Installer (2.44 to 2.45)

FF 2.45 Patch Installer (2.44 to 2.45)


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Light_Kill
Light_Kill Dec 9 2012, 1:47pm says:

Nice work guys :D
As well congrats with the five years anniversary !

+12 votes     reply to comment
TheUnbeholden
TheUnbeholden Dec 9 2012, 3:37pm says:

is there a option to turn off bunny hop yet?

0 votes     reply to comment
Guest
Guest Dec 9 2012, 3:41pm replied:

why on earth would they want to turn off a core gameplay concept?

+12 votes     reply to comment
Xierra
Xierra Dec 10 2012, 1:30am replied:

Not exactly, but hey, there's some people in this world who want to play without bunnyhopping. :3

+5 votes     reply to comment
TheUnbeholden
TheUnbeholden Dec 10 2012, 7:53am replied:

just an option! they don't have to force it on anyone, maybe because they lost 80% of their potential fanbase because of there being no way to turn it off.

+5 votes     reply to comment
Jerkakame
Jerkakame Dec 13 2012, 2:40pm replied:

Yea, because a removing a core gameplay feature, that have been in team fortress since the first one for quake, made 80% of the fanbase stop playing.

0 votes     reply to comment
TheUnbeholden
TheUnbeholden Dec 14 2012, 3:56pm replied:

I didn't say remove, I said a option to disable it. Any server that has disabled bunnyhopping would automatically have a tag that says "bhop off" so it wouldn't hurt anyone.

Quake was designed for strafe jumping, and rocketjumping so it was a core design for that game.
Team fortress classic on the other hand had a huge fanbase, "Conc jumping" was a part of competitive TFC play during its first two years of release (2007-08), but all the newer things that where discovered like "bunny hopping", "skimming", etc... was not. Most people who were playing the game in 1999 quit after the new exploits were discovered. The game became less about teamwork and more about who could figure out how to move 2x as fast through the maps. Why bother grouping up and working as a team when you can just outrun everyone? Why bother using Scout when every other class can move as fast?

Valve tried to correct the exploit in the 1.1.0.8 patch. Unfortunately it couldn't be removed completely. It was reduced as much as possible without changing the engine.

A lot of the current TFC crowd obviously thinks that TF2 is made for n00bs because it doesn't keep all the old exploits. The thing is that as fun as TFC is, it has serious balance problems. Valve knows this and is attempting to give us finely tuned balance and emphasize teamplay. But TFC definitely needs a gameplay refresh instead of a direct port with graphical enhancements. Giving the people who dislike TF2 an option for something a tad more serous.

The FF team says they made an effort to get more new players, but it's obvious after playing the release that it was tailored just for the tiny TFC community post 1999.

+5 votes     reply to comment
Jerkakame
Jerkakame Dec 15 2012, 7:52am replied:

You made a point, guess Im wrong.

+2 votes     reply to comment
squeek502 Author
squeek502 Dec 17 2012, 5:09pm replied:

@TheUnbeholden: "Valve tried to correct the exploit in the 1.1.0.8 patch. Unfortunately it couldn't be removed completely. It was reduced as much as possible without changing the engine."

Sorry, but that is entirely false. Valve could have EASILY removed bunnyhopping entirely from TFC, but instead they chose to balance it; they put in a speed cap (which they could have set to 100% runspeed, but instead it's set to 160%). Inability to "change the engine" is a complete myth. Or, would you believe me if I used that convenient excuse to justify why we don't remove bunnyhopping from FF?

Bunnyhop was kept in TFC intentionally. We keep it in FF intentionally because it brings something to the game that can be found in almost no other game that I've ever seen or played (other than TFC/QWTF/other TF mods): the dynamic of "Movement vs Deathmatch" where even PURE movement is a viable option.

I'll leave you with this video: Youtube.com

0 votes   reply to comment
TheUnbeholden
TheUnbeholden Apr 24 2013, 3:49pm replied:

you can literally turn on and off bunnyhopping in TFC... you know what turning off means? It means they intend it to be turned off when the player turns it off, they did not leave it in on purpose. It was discovered by accident because they did not intend it. They tried to make it a optional feature for those TFC players still around. In Fortress Forever you can't make it optional even though you guys could easily do it.
Your catering to a minority and your ok with it. I expected more from a remake..
I expected a reimagining.

+1 vote     reply to comment
Guest
Guest Dec 14 2012, 10:36pm replied:

i support this

+2 votes     reply to comment
iAmaNewb
iAmaNewb Dec 10 2012, 2:21am says:

Praise The Lord! Ver. 2.45 is released!

-4 votes     reply to comment
FestiveLuna
FestiveLuna Dec 10 2012, 6:45am says:

Any chance of submitting this to steam greenlight?

+4 votes     reply to comment
spyker2041
spyker2041 Dec 10 2012, 7:47pm says:

Can we please have bots to play against in a future release for people who travel a lot and for coop etc. I love the mod but as I travel a lot I hardly ever have an internet connection good enough for online gaming. Goldeneye Source added bots so it would be great if you could!

+4 votes     reply to comment
medve
medve Dec 11 2012, 4:23pm says: +1 vote     reply to comment
s2601d
s2601d Dec 12 2012, 9:13am says:

nobody plaing this mod

+3 votes     reply to comment
Guest
Guest Dec 12 2012, 9:28am replied:

People do, but it's only a certain hours, usually after 5 PM

+2 votes     reply to comment
s2601d
s2601d Dec 12 2012, 12:07pm replied:

oh what time is it? +1 or +2

+1 vote     reply to comment
Guest
Guest Dec 13 2012, 2:14pm says:

This comment is currently awaiting admin approval, join now to view.

酷超敌侠
酷超敌侠 Dec 20 2012, 9:59am says:

nice!!!!!!!!!!!!!!0w0

+1 vote     reply to comment
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Released Sep 13, 2007
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