Fortress Europe will be the first persistent realism modification for Company of Heroes.

Players assume the role of a Company Commander for one of the Allies or Axis nations. Create your companies at our website, take them into battle, and customize them as they grow in experience. No special launcher or extra steps will be required, simply create or edit your company on our website and start the game.

On our website you will be able to create up to eight companies per nation, and you can choose one at the beginning of every battle. Any company type that fought cohesively on the front lines is available for you to use, from infantry companies to tank companies, and everything in-between. In addition to the integral platoons of that company, you can also get support from platoons that historically fought alongside your company type, allowing you to make a well-rounded force that can tackle any obstacle. Support units are divided hierarchically, from Battalion to Corps.

We use a points-based approach to balancing platoons, with more effective units costing more points to acquire, and everyone being limited to the same point total. Rare equipment is unavailable without perks, ensuring that you cannot create bizarre companies with rare equipment combinations that never fought alongside each other. After the minimum platoons are deducted from your point total, you can spend the remainder on strengthing your company or adding support. Even a mighty Schwere Panzer-Kompanie (German Heavy Tank Company) can have a fair battle against an American Rifle Company.

All units are organized according to their historically accurate formations. Countless hours of research have gone into examining US Tables of Organization and Equipment, British War Establishment documents, and German Kriegsstärkenachweisungen papers. These wartime documents detailed the size, ranks, and equipment allocated to all military units, allowing us to make formations in Fortress Europe be as historically accurate as possible.

Armour penetration data that was collected by the various combatant nations has been used to calculate our own target tables. The effects of explosions are split between the direct impact and the shrapnel; impact hits can spall armour, inflicting damage to the interior from metal fragments, while shrapnel can only wound infantry and puncture unarmoured vehicles. Flamethrowers can smoke out the crew of vehicles and cause engine fires, in addition to being a terror weapon against infantry. Vehicle crews will abandon their vehicles and flee off the battlefield if their situation becomes hopeless due to crippled equipment or casualties. Ammunition is tracked individually for infantry, gun teams, and vehicles, forcing you to manage your resources carefully during the course of the battle.

Every soldier in your force is named, ranked, and gains experience with every battle. Heavy losses to a platoon can wipe out its overall experience gains, bringing them back down to the level of inexperienced recuits as new members replace the dead. Units can be retreated off the battlefield, allowing them to resupply themselves with ammunition before returning, or to escape annihilation so they can retain their experience for a future battle.

Your company commander, as well as your integral platoons, gain experience with every battle which is used to buy perks. Perks unlock rare units and provide benefits that further help customize your force as they become battle-hardened. Support platoons and batteries do not gain experience, as their are loaned from other units and are only under your control during the course of the battle.

Visit our Steam Group if you have any questions or suggestions!

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M4A3(75)W Dozer Tank M4A3(76)W Medium Tank M4A3(105) Assault Gun
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Post comment Comments  (210 - 220 of 237)
firezit4 Aug 14 2011, 3:21pm says:

hay can you post some more pics of units and stuff?

+1 vote     reply to comment
eliw00d Creator
eliw00d Aug 14 2011, 3:23pm replied:

We are using community-made models, which can be seen here (!&p=1045281819#post1045281819).

+2 votes   reply to comment
firezit4 Aug 14 2011, 3:34pm replied:

two more questions will the squad sizes be bigger,and i was reading the forums and something was being said about realism i read some thing about sending one man forward to check out an MG will you be able to send out a man from a squad to looked ahead for the the squad he is in?

+1 vote     reply to comment
Contrivance Creator
Contrivance Aug 14 2011, 3:51pm replied:

The entire squad/section is a realistic size, but if it's larger than 6 we break it down into teams. For example, managing an entire Pionier-Gruppe of 14 men would be a bit much, so a squad of that size is broken down into 3 teams. The teams all arrive at the same time with their squad/section; you can't deploy just one team at a time.

The one exception is gun crews. The entire crew is needed to operate, maintain, and supply the gun, so even if it's over 6 men we still keep them all together.

+2 votes   reply to comment
Hiatus Aug 14 2011, 3:05pm says:

is it also for singleplayer?

+1 vote     reply to comment
eliw00d Creator
eliw00d Aug 14 2011, 3:09pm replied:

In its current state, it is multi-player only. However, we are looking into ways to allow skirmish against AI (alone or with friends). There are no plans for a campaign or any other single-player mode, though.

+1 vote   reply to comment
firezit4 Aug 14 2011, 3:05pm says:

omg....... i just came this is awesome

+1 vote     reply to comment
GhOsT11 Aug 14 2011, 2:58pm says:

this mod is massive great work

+1 vote     reply to comment
Wolfmann Aug 14 2011, 2:23pm says:

will Romania be included in the mod???... we where on the Axis side as a fighting force from 41... until the russians came and installed a communist regime in 44...
Romania had a large variety of weapons... French tanks like R35 and German panzers like Panzer 4 or Panther(that Romania repaired and maintained until the end of the 60' if I remember right)...
Romania actually had only a dozen or so things invented by them...
a very good design against the t34 and kv1 but because of the lack of resources Romania couldn't mass produce them...
Romanian equipment was mostly from Germany France and Czechoslovakia...
and many others...

+1 vote     reply to comment
eliw00d Creator
eliw00d Aug 14 2011, 3:21pm replied:

Like Sturmhaubitze said, we are limited to what custom models are available. The biggest limiter is Soviet models, as Romanians would not fit in a Western Front setting. If and when we ever get the full set of Soviet models, we would add all minor nations possible, such as Estonia, Finland, Hungary, Romania, etc.

+1 vote   reply to comment
Contrivance Creator
Contrivance Aug 14 2011, 2:56pm replied:

We're limited by what models and skins the community can provide. However we already have a plan in place for all the nations that participated in Europe, including Romania as both Axis (Up to August 1944) and under Soviet control (after August 1944). So once we have the assets needed, we can start adding them in with a future expansion. However that is a long ways off at this point, and no guarantee we will get the assets needed.

+2 votes   reply to comment
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Fortress Europe
Fortress Europe
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