The Zone is a unforgiving place where S.T.A.L.K.E.R.S. must use everything they can to live another day. Do you wish you could build barricades to keep the mutants and bandits at bay? Do you wish you could climb onto a box and reach that vodka on top of that cabinet? With this modification; no longer will you have to run for cover! You'll be able set up cover such as tables, boxes, signs and more! You'll also be able to place other items such as chairs, sniper-towers, dumpsters and even teapots! So you just ran inside a house and heard a bloodsucker roaring not far off? Why don't you barricade yourself in with a table and a few boxes? What's wrong? Too short to jump over a wall or a fence? Just set down a box! The possibilities are endless!

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1 comment by Geopelia666 on Jan 12th, 2015

I plan to re-work the actual fort-building mechanics and actually add the newly added items to the actual game world.. NPC traders just aren't going to cut it...

What you do with the various items is your choice, Stalker... I also plan to do some voice-acting; As I mentioned in the UNLEASHED features list; I will be adding three extra factions to the zone; thus, I think a monologue would be pretty fitting for the character I've worked on.

As for the pet feature; I'm still looking into this... I know one thing however; it will be "hacked" together so to speak.. I will work on this on vanilla to start with; I think spawning a dog via a special spawn menu and having it set to follow you will work (Although it would make mutants friendly to you whilst the dog is spawned - Which could be abused...). Anyhow; the basic concept is; once it is "injured" (dead) you must go to a trader to have it's "timer" set to 0 = spawnable again. That's the basic concept; chaotic as you can see... I shan't be having this high up in my priorities for the reasons above.

Unsure about the food/music hud system; It caused a lot of bugs and I've encountered a few CTD's when loading with this from time to time... For the sake of stability; I will leave it out although if enough people want it; I'll have it set up as a OPTIONAL addon to FB:Unleashed.

Now that I've got a new laptop I'll also be able to actually show mod progress with good graphics.

So yeah.. A long awaited update. I'll have another in a few days concerning progress above.

- Geopelia666, FB:Unleashed Leader.

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0.1 (Work In Progress Release) FB: UNLEASHED

0.1 (Work In Progress Release) FB: UNLEASHED

Jun 28, 2013 Demo 5 comments

This is a work in progress release of FB: UNLEASHED so you can see the current progress. Instillation instructions, legal notes and change logs can be...

Fort Builder 2.0 Standalone

Fort Builder 2.0 Standalone

Jun 13, 2013 Full Version 2 comments

Fort Builder 2.0 Standalone gives users the power to buy objects (beds, tables, vehicles) and drop them so they can be used as barricades. This version...

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Guest Feb 4 2014, 10:51pm says:

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Geopelia666 Creator
Geopelia666 Feb 9 2014, 1:15pm replied:

The 0.1 release is NOT intended to be played as a mod but more of a showcase so those interested in current progress and game mechanics can get a peek at them. 0.1 is riddled with bugs as it should be; I'm currently stamping out the bugs and working on new features. A "playable" version of Fort Builder: Unleashed will most likely be 2/3 weeks away at time of writing. (I can say this... That guy no longer disappears in the latest developer version, I saw that he would disappear after a certain info portion was set to true so I had his info change to a FB trader info which would never be called and... Problem fixed; He no longer disappears nor does he walk away after his initial scripts are ran)

+1 vote   reply to comment
EMascheG Aug 21 2013, 5:00pm says:

When be available the mod for v1.0006 patch, because when i try to play with v1.0006 give the error X3_DA.exe have been stopped to work..

+1 vote     reply to comment
Geopelia666 Creator
Geopelia666 Sep 12 2013, 10:16am replied:

1.0006 patch... LOL! You should research that patch more; it's supposed to be a multiplayer only patch although it is infamous for screwing up singleplayer mods. There is no 1.0006 patch planned at all. 1.0005 is the only patch this functions on. Are you using steam by any chance? Is it just this mod that crashes?

+2 votes   reply to comment
[TZP]LoNer1 Sep 30 2013, 3:36am replied:

It doesn't "screw" up SP mods, it adds a lot of functionality (which you might love) to the engine, such a new scripting language but it also removes a lot of scripting language (hence why) Trust me, 1.0006 is really, really handy :)

+1 vote     reply to comment
Geopelia666 Creator
Geopelia666 Sep 12 2013, 3:32pm replied:

On a second note; there is a way to downgrade (Should work with steam too; you could always validate files if you mess up your install). I successfully downgraded 1.0006 to 1.0005 with the retail version (disc); steam version should be able to do this in theory too. Good luck with that, EMascheG.

+1 vote   reply to comment
craftomega Jun 29 2013, 2:48am says:

IS this compatible with Stalker Complete 2009

+1 vote     reply to comment
Geopelia666 Creator
Geopelia666 Jun 29 2013, 4:49am replied:

No. It edits the all.spawn. Although there will be a standalone version (Only the fort pieces added; tables, chairs, etc,) compatible for Complete 2009. Another alternative would be to merge some texture mods into this. I'm not adding "UBER DUBER GRAPHIX" into this in case someone has a low spec pc/laptop (I was there once... Not a nice feeling lol) so I'm trying to make it usable by as many people as possible.

+1 vote   reply to comment
Mount&BladeBasher Jun 13 2013, 6:24pm says:

does this require any games to play? thank you

-1 votes     reply to comment
Geopelia666 Creator
Geopelia666 Jun 14 2013, 2:57am replied:

This requires S.T.A.L.K.E.R. Shadow of Chernobyl 1.0005 patch.
Scroll up and under "Fort Builder" title you'll see:
"S.T.A.L.K.E.R. Shadow of Chernobyl mod".
Mod = Modification.
Game = Game.

+2 votes   reply to comment
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Fort Builder
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