Forgotten Hope 2.3 to 2.4 Patch
Jul 13, 2011 Patch 13 commentsForgotten Hope 2 - WW2 modification for Battlefield 2 version 2.3 - Incremental patch from 2.3 to 2.4
Forgotten Hope Basic Training Videos 1, 2, 3
Forgotten Hope 2 is an award-winning World War II modification for Battlefield 2TM and is based on the original Forgotten Hope, a modification for Battlefield 1942TM, one of the most popular multiplayer games ever. Battlefield 1942TM featured land, sea and air combat in a way never before seen. It was the goal of the development team to maximize the game experience by adding both a realistic and enjoyable gameplay to FH and now to FH2.
With the release of Electronic ArtsTM Battlefield 2TM, the development potential has increased a lot. An all-new game engine and physics system brings the battlefield to life like never before. The new material penetration feature measures weapons ability to fire through barriers based on their composition and players will need to know the difference between concealment and cover in order to survive. Immense, richly detailed environments from city streets to remote forests, brought to you with brilliant graphics are some of the more exciting features of Battlefield 2TM. And we are going to bring all this to the Second World War.
With over 250 new pieces of authentic equipment, with tanks such as the mighty German Tiger tank and the diminutive British Vickers light tank, aircraft from the famed American P-51 Mustang to the antiquated German Stuka dive-bomber, and weapons including the powerful German Panzerfaust and the fearsome American M-1 Garand rifle, Forgotten Hope 2 has a wider scope than any other Second World War First Person Shooter, ever!
Winston Churchill once said "It is a mistake to look too far ahead. Only one link in the chain of destiny can be handled at a time." But we do look far ahead. The end of our road has not changed, only the stops along the way. Forgotten Hope 2 currently concentrates the battles fought between Allied and Axis powers in the North African and Normandy theaters of operation.
You will be given the chance to take part in maybe the most important campaigns of World War II. Fight alongside Rommel's Africa Corps in the harsh climates of the North African desert as you attempt to break through the British lines at El Alamein, or hold off attacking forces at Tunis. Serve next to American forces as you seek to destroy Hitler's Atlantic Wall at the cliffs of Pointe du Hoc, or break out from the Norman countryside in Operation Cobra.
"The battle which is about to begin will be one of the most important battles in history. It will be the turning point of the war." But it will only be the end of the beginning for Forgotten Hope 2. We will be ever expanding the mod to all of the theaters its prequel currently occupies, and more.
Whatever the side you choose you will have an almost endless armory at your disposal. Your weaponry will reach from knives to heavy machine guns to anti-tank rifles. Your equipment will contain everything from the first aid kit to magnetic hollow charges. Your motor pool will offer any type of vehicle, whether you want to drive jeeps, APCs, or tanks, and your airfields will give you the chance to pilot scout planes, fighters, and heavy cargo planes.
Forgotten Hope 2 will also offer different gamemodes for different situations. In addition to the standard conquest maps Battlefield is famous for, you will also need to destroy or defend strategic targets in objective-mode, or take tactical positions in a set order in push mode.
So whether you like house to house fighting in Tunis, tank battles in the African desert or dogfights in skies over northern England, Forgotten Hope 2 will have something for you.
For further information please visit www.fhmod.org and keep up with all the latest news, or feel free to peruse our archives.
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2 comments by spitfire05 on May 21st, 2012
Hello and welcome back to another update of Forgotten Hope 2.
It has been a few weeks since our last update, and to make up for that, we have an update that is jam packed full of new content. To kick things off, we have a render of a new type of grenade for the common US infantry soldier; the Mk. III A1 Offensive Hand Grenade!
The Mk. III was a concussion grenade, and was designed to incapacitate targets through the pressure and impulses produced when the grenade exploded. The weapon contained 8oz. of TNT and would often throw large fragments of the fuze assembly and surrounding material up to ranges 200m, despite the fact that the Mk. III was not a fragmentation grenade. The large explosions produced by this grenade made it not only successful against enemy soldiers, but also as an effective tool for blasting and demolition. The Offensive Mk. III A1 Hand Grenade was made by Herc and Toddel.
Up next we have a render of the first ever machine gun that was fired from an aircraft; the Lewis Aircraft Gun!
The Lewis gun in its aerial configuration was used extensively on British and French aircraft during the First World War. Its popularity came from being light-weight, air-cooled, and the fact that it could be fitted with 97-round drum magazines. By World War II however, the Lewis Gun was largely replaced on aircraft by the Vickers Gun, which could achieve twice the firing rate of the Lewis. However, the weapon was still used on some British and US Army aircraft, and in FH2, the Lewis Gun will be present on the back of the Hawker Hardy. The Lewis Aircraft Gun was made by Herc and exported by Kev4000.
Our next render is of a new aircraft for the American pilots serving in the harsh deserts of North Africa; the Supermarine Spitfire Mk. Vb Trop!
Although the Spitfire had already proved successful in the RAF, the Spitfire was used to equip the 4th, 31st, and 52nd fighter groups of the USAAF in the summer of 1942. The Spitfire Mk. Vb Trop was created by Rad, textured by Toddel and Herc, and exported by ctz.
Our last render for this week is of another RAF aircraft. It is the Hawker Hurricane Mk. I
In 1939, several changes were made to the design of the existing Hurricane. These included a new powerplant, the Merlin III, a new metal propeller, new radios, and Identification Friend or Foe (IFF) equipment. Additionally, the aircraft was armed with eight, closely grouped .303" machine guns which provided an excellent field of fire. During combat, it was discovered that the Hurricane's fuel tanks were vulnerable to machine gun fire from enemy bombers, which could then ignite the aircraft mid flight. However, despite this the Hurricane would go on to be extremely successful during the Battle of Britain and would ultimately down more aircraft than the Spitfire. The Hawker Hurricane Mk. I was made by Lobo and textured by Lobo and Herc.
Our winner for this week's screenshot competition is Kubador. You can view the winning submission here.
We are now accepting entries for the week of May 20th. If you think you have the best FH2 screenshot, post them here.
That's all for this week, but be sure to come back next week for another update. Until then, feel free to visit our IRC channel channel, our public forums, and/or our Twitter and Facebook pages to discuss this update and other news.
Forgotten Hope 2 - WW2 modification for Battlefield 2 version 2.3 - Incremental patch from 2.3 to 2.4
Forgotten Hope 2 - WW2 modification for Battlefield 2 version 2.4 - Part 3 of 3
Forgotten Hope 2 - WW2 modification for Battlefield 2 version 2.4 - Part 2 of 3
Forgotten Hope 2 - WW2 modification for Battlefield 2 version 2.4 - Part 1 of 3
Forgotten Hope 2 - WW2 modification for Battlefield 2 version 2.3 - Incremental patch from 2.26 to 2.3
Forgotten Hope 2 - WW2 modification for Battlefield 2 version 2.3 - Part 2 of 2
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This is probably one of the best mod for BF2, but i have one question, all love sniper rifles, why is not there a class with sniper rifle?
Because telescopic scopes were nowhere near common enough. If you want to be a sniper you have to go and find a pickup kit with a scoped rifle in it.
How about an urban sniping map, once the russians are out we could have a river dividng the map, Germans one side, Russkies the other, Lots of windows in tall buildings etc...?
I love it! I am happy!
Hey guys this mod is awesome and all but single sided because the Germans could fire the MG42 and MG34 without going prone. But mainly the Anti-tank rifles are **** on the German side, I mean they are useless unless you are like next to the tank. plus it would be realistic if they had added a scope for the rifles like how they did in WWII, well some rifles at least (Anti-Tank). But the main problem is that the Recon or scout class is supposed to have a scope on the rifles and same with the Rocket launchers because the Germans always use the Panzershreck RCL and the Panzerfaust is like a infantry pick up weapon not a main weapon. But still the mod is awesome can't wait for the 2.5
MG34/42 cannot be fired standing because they would be abused if they could.
AT rifles cannot be fired standing because they are damn heavy chunks of metal with huge recoil. PzB39 I don't think has any mounts for a telescopic sight.
Scout/recon do not have telescopic sights because they were not common enough to warrant it. If you want to be a sniper, you have to go and find a pickup sniper kit.
Panzerfausts were massively more common than panzershrecks and were the primary anti-tank weapon of the German infantry.
Or to sum it up: Do not take historical information from Call of Duty.
are u going to make a omaha beach map?
does anyone know where i can find that double barreled shotgun or that winchester model 12?? please reply
Is a jet aircraft in here? If yes , what map?