With my changes for the campaign AIs, the story will feel more as it is supposed to, in my opinion ;) This is no real mod for FA, you only need to replace files of your FA installation. Easy installation and lots of fun changes ^^

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Add media Report RSS Mission 1 -The battle for Fort Clarke! (view original)
Mission 1 -The battle for Fort Clarke!
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agent-0
agent-0 - - 8 comments

Woh Sweet DUDE that is EPIC!

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W0rldEmperor
W0rldEmperor - - 935 comments

Can u make fletcher regain some more ground by making him reconstruct the destroyed bases,some more seraphim expansions,adding more goals its make the mission takes longer, cuz at this part of the mission if youre UEF you just have to build a couple of mavors,nukes and sit back all the end

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Description

3 Pictures, so 3 explanations...

The first one is one of my most beloved discoveries so far! I've discovered how to create my own platoon templates and have them used by AI. After many failures and observations of the original ones, I have accomplished what I wanted to do for a long time... This has been implemented in many missions already. Like in the third, Rhiza now has a special air attack (4 Restorers, 12 Specters, 2 Coronas and 2 Seers) and a special naval defense platoon (2 destroyers and 2 cruisers)

The second pic is used to demonstrate the epic battle between UEF and Seraphim forces. I have increased the amount of units in play by adding engineers to the Seraphim base (to a total of +/- 90 xD) and have the UEF build platoons which are formed faster. This elevates this battle to a larger scale!

The 3rd one is showing you how large the battles can become... Air and Land wars alike, that's what this mission is all about now! ;D