With my changes for the campaign AIs, the story will feel more as it is supposed to, in my opinion ;) This is no real mod for FA, you only need to replace files of your FA installation. Easy installation and lots of fun changes ^^

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Fletcher even more dangerous now (view original)
Fletcher even more dangerous now
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
W0rldEmperor
W0rldEmperor - - 935 comments

you could make one different end to this one like if you are UEF you could choose betwen kill fletcher and help fletcher(if you want to help fletcher rhiza will recall and vendetta takes rhiza base) to defend the black sun(this will make infinite wars come again,so you can make some new campaings working with some other mods).

Reply Good karma Bad karma+1 vote
gregory1001 Author
gregory1001 - - 217 comments

You know, I never thought of this before but that is BRILLIANT! Being UEF enables you to choose wether you want to ally with Fletcher or Rhiza, but I wouldn't say that Rhiza then recalls from the start. She'll still fight, but just not with you anymore. The only thing that I dislike about this, is the amount of scripting.... Haha. Like implementing a ping-system so you can make decisions in this mission. And If I can create such a system, I could use that in other missions as well. Like say you have to decide what experimental an ally has to build; air or land? Things like that :D

And you know, I'd be interested to design my very own missions instead of just editing the originals. The only problem is that I can't create my own maps :(

Reply Good karma+2 votes
SoaringHawk
SoaringHawk - - 30 comments

i can create the maps for you if what you mean is you cant like make the maps but you can make the missions playable and program them? PS i love this mod i have already replayed the missions with multiple time :D

Reply Good karma Bad karma+2 votes
gregory1001 Author
gregory1001 - - 217 comments

Well, you can create maps, correct but... Not implement them in the campaign and skirmish maps function differently :(
So I'll have to make do with the 6 maps I got here :)

Reply Good karma+2 votes
W0rldEmperor
W0rldEmperor - - 935 comments

Try to implement Supcoms 1 maps, then you would have more 18 maps to script!

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,257 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

We all already knew that Fletcher can be a pain if not taken out early. That fact is stressed even more now. As he builds a significant naval force from now on, he'll be a real challenge to defeat.

However, if you choose to move your base to a different location, he can be of help to you as he also attacks the Seraphim, Order, and eventually Rhiza as well.