Forcemod 3 adds a ridgid class system to JA, where each class is strong in certin ways and weaker in others. in each class there are diffrent people you can be, such as in droid class you could be a battle droid. each person has advanges and disadvantages. This is a build off of Forcemod 2, which was for JK2, and is of the same style. The classes you can be include, Jedi, Sith, Droid, Mercenary, Military, and Species. Each calss consists of the following players. For the Jedi Class, you can be a Warden, a Aurorian, a Sentinel or Ancient One. For Sith you can be a Cardinal, a Zealot, a Crypt Guardian or a Dark Sage. For the Droid class you can be a Battle Droid, a Super Battle Droid, a Droideka, a Assassin Droid, or a DarkTrooper. For the Mercenary class you can be a Mandalorian, a Bounty Hunter, a HotShot, or a Commando. For the Military class you can be a StormTrooper, a SpaceTrooper, a CloneTrooper, a Royal Guard, or a ARC Trooper. For the Species class you can be a Wookiee, a Tusken Raider, a Noghri Warrior, a Yuuzhan Vong, or a Gungan. each player has septate ablilitys and strenghts and weaknesses. The recent 1.01 patch has evened out the classes, so most all gameplay is fair. For more info goto the mod homepage, and the mod can be downloaded from Jk3files.com. created my Azymn, who posted the mod Forcemod 2. The mod email has been taken from the mod homepage, and is Azymn's, the creator of the mod, email.
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this is a multyplayer mod not single player :D
here
why cant i play single-player?please tell me
do i need the other versions of this mod or can i just play without the other versions?
:beer:
thumbup this is the best ever jedi knight game
Very nice, I love all the new classes and such.
I've been following this mod since the beginning, and in my opinion, it's THE best multiplayer mod for the jk series. One thing that disappointed me about this version, and it's something that I'm begging with Azymn to change, is the fact that a lot of the cvars were removed for version 3. One of the greatest things about it was the customisability. Those who don't want to use it don't have to, but for those who do, PLEASE put the old cvars back in...