I want to make one thing clear before I start - I am not developing this mod. I am merely the webmaster. AlphaDelta is the developer of this mod - all credit goes to him. If want to ask questions, the twcenter.net forums would be the place to find him - there is a link provided below.


"For King or Country" is a mod for Medieval 2: Total War that depicts the English civil wars. There are two factions; the Parliamentarians and the Royalists. The map is detailed and accurate for the time period. There are twelve historical commanders fighting on each side, and all of them have custom portraits and traits. Both sides have a range of units from Musketeers to pikemen, dragoons to harqebusier cavalry. Each faction also has 6 unique recruitable regiments of foot. Each regiment has it's own banner, coat colour and commander.

The purpose of the mod is to simulate the first English civil war. The main aim is to accurately represent the two main factions, their leaders, their commanders and their armies. The mod aims to provide a unique battlefield experience by representing 17th century warfare, something that no M2:TW mod team has so far achieved.

The campaign map is unique in that rather than having 'regions' or 'provinces' there are historically accurate counties. Each county has a single settlement. Faction generals are accurately placed according to their historical location in 1642 and represented with custom portraits and regiments.

FKoC website: www.forkingorcountry.com
FKoC forums: www.twcenter.net/forums/forumdisplay.php?f=804
FKoc release thread: www.twcenter.net/forums/showthread.php?t=195336

Features

Factions
The For King of Country focuses on the struggle between the two main factions involved in the English Civil War, Parliament and the Royalsits. Each factions has a roster comprising of pikemen, musketeers, artillery, dragoons and cavalry.


Commanders
The mod aims to be historically accurate with 12 commanders of the war on each side. These include: Sir Thomas, Lord Fairfax, Robert Devereux, 3rd Earl of Essex for the Parliamentarians  and King Charles I, Prince Rupert of the Rhine for the Royalists. A turn only represent one month, so it is not likely that sons will come of age, so you must keep you commanders alive. You can find information on the Parliamentarian commanders here, and for the Royalist commanders here.

Events
There are over 50 historical events that occur throughout the course of the war, nearly one for every month. Some events will just be messages, others will affect the game, like the arrival of the Scottish Covenants and the New Model Army.

Map
The map covers all of England, Wales and part of Scotland. It is as geographically correct as possible, split into 42 counties, each containing an accurately placed city or castle - without sacrificing gameplay. A preview can be found here.

Game Mechanics
The focus of For King or Country is to have two well balanced factions, each with units that follow the "Rock, Paper, Scissors" model for weaknesses and strengths. The basic makeup of armies of the time was pikemen, musketeers, calvary and artillery. Pikemen where good against calvary and other infantry in melee but weak against musket and cannon fire, due to their tight formations. While musketeers and artillery crews where suseptable to calvary charges.

The English Civil War was not a long war, and as such there will be 12 turns in a year, each representing one month. There is not a lot of focus on building an economy, or "teching up" but on how much support your faction has within each region. Support replaces religion from Medieval 2 - the reason being both factions where Protestant. There were of course a few exceptions. Using religion in For King or Country would be a waste of a feature. Instead the feature is used to represent 'Support'. Support for either Parliament or King. Every settlement will have a level of support for both sides and this level can be increased or decreased based upon the buildings made in that settlement and the governor that controls it.

The New Model Army
The New Model Army was the reformation of all the Parliamentarian regiments into an army. Upon refomation all soldiers where equiped with red coats because red dye was the cheapest dye available at the time. This was the origin of the English'red coat' soldier. In For King or Country once you get to January 1645, all of the old regiment units are no longer available to recruit. You will be able to recruit and retrain new model army musketeers, pikemen and dragoons everywhere. Whereas before 1645 you must recruit and retrain according to the militia ordinance.

Scottish Covenanters
The Scottish Covenanters will appear in the campaign. They are led by the Earl of Leven and David Leslie. In For King or Country, the covenanters will invade Northern England and attack Newcastle in January 1644.

Image RSS Feed Latest Screens
Forum member screens Forum member screens Forum member screens
Blog RSS Feed Report abuse Latest News: For King or Country 1.5 Released

0 comments by Tharros on Nov 26th, 2008

For King or Country 1.5 Full - November 19, 2008

Forum release thread

Download links:
Filefront

"For King or Country" is a modification for Medieval 2: Total War that depicts the English civil wars. There are two factions; the Parliamentarians and the Royalists. The map is detailed and accurate for the time period. There are twelve historical commanders fighting on each side, and all of them have custom portraits and traits. Both sides have a range of units from Musketeers to pikemen, dragoons to harqebusier cavalry. Each faction also has 6 unique recruitable regiments of foot. Each regiment has it's own banner, coat colour and commander.

The purpose of the mod is to simulate the first English civil war. The main aim is to accurately represent the two main factions, their leaders, their commanders and their armies. The mod aims to provide a unique battlefield experience by representing 17th century warfare, something that no M2:TW mod team has so far achieved.

The campaign map is unique in that rather than having 'regions' or 'provinces' there are historically accurate counties. Each county has a single settlement. Faction generals are accurately placed according to their historical location in 1642 and represented with custom portraits and regiments.

Downloads RSS Feed Latest Downloads
Passive Campaign AI Hotfix

Passive Campaign AI Hotfix

Oct 10, 2008 Patch 0 comments

The passive nature of the campaign AI has been fixed.

For King or Country 1.15 Patch

For King or Country 1.15 Patch

Oct 1, 2008 Patch 0 comments

Patch 1.15 fixes the campaign AI and a few other small issues. Note that 1.1 needs to be installed first.

For King or Country 1.1 Patch

For King or Country 1.1 Patch

Oct 1, 2008 Patch 0 comments

Due to bugs in 1.0 AlphaDelta, has released a patch to fix most of them.

For King or Country 1.0

For King or Country 1.0

Sep 29, 2008 Full Version 8 comments

AlphaDelta has release v1.0 of For King or Country!

Post comment Comments  (30 - 40 of 40)
EmpireTotalWar
EmpireTotalWar Oct 11 2008, 11:48pm says:

You know, you should actually have instructions on how to install this mod. Jesus Christ, your mod caused me to uninstall and reinstall ******* Medieval 2.

0 votes     reply to comment
1337FeRReT
1337FeRReT Jun 19 2009, 8:49am replied:

you should learn how instead of bitching, noone takes kindly to it so please just if you are going to ask be polite im sure people would be much more inclined to help out.

+1 vote     reply to comment
Tharros
Tharros Oct 15 2008, 4:59am replied:

Ah, there is instructions.

+1 vote     reply to comment
Tharros
Tharros Sep 30 2008, 9:17pm says:

Thanks for your comments guys - but please remember I didn't make this, this is the work of AlphaDelta (he did the modeling and 2d stuff for Broken Crescent). I am the mod's webmaster.
A hotfix for a few issues has been released. Check out the forums, but I will be uploading it here soon.
In regards the the units, there is not really much more to add, unless the mod is expanded to include Scottish, Irish and Welsh factions.

+1 vote     reply to comment
Dragon93
Dragon93 Sep 30 2008, 5:27pm says:

Very nice, and very professionally made mod. Really enjoy it. I agree with bangell99, and more is needed unit wise, especially in multiplayer/skirmish, a little bit more contrast between the sides and the unit types would be cool. All in all, great work.

+1 vote     reply to comment
bangell99
bangell99 Sep 30 2008, 2:09pm says:

Overall, it's a very good mod; alot of work put into this. Well done!
However, while the units look authentic and everything, the gameplay isn't any different; musketeers still suck majorly. And seeing as there are only 3 unit types - ranged cavalry, musketeers, and pikemen, battles aren't really interesting. Also, there are only 2 factions with alot of land, so the campaign doesn't feel fun, either.
But you've put a lot of work into creating this mod, so well done.

+1 vote     reply to comment
bangell99
bangell99 Sep 25 2008, 11:21am says:

Cool!

+1 vote     reply to comment
Tharros
Tharros Sep 25 2008, 5:55pm replied:

Thanks! Your watching too!

+1 vote     reply to comment
Tharros
Tharros Sep 25 2008, 5:45am says:

Oh. Damn. I uploaded the in-game screens first so they are at the end. Sorry everyone. Didn't think of that.

+1 vote     reply to comment
Tharros
Tharros Sep 25 2008, 9:22am replied:

For convenience here is the screenshot page from the Official site:
Forkingorcountry.com

+1 vote     reply to comment
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Icon
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Platform
Windows
Developed By
Tharros
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Official Page
Forkingorcountry.com
Release Date
Released Sep 29, 2008
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Highest Rated (3 agree) 9/10

Great mod, a simple concept perfectly modded. The campaign map is large, with numerous cities. The units are lovingly modeled and the variation is good. If pikes and muskets warfare is your thing this is the Mod for you!

Oct 19 2011, 1:05pm by Shadrach

Style
Genre
Real Time Strategy
Theme
War
Players
Single Player
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