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2 comments by Swaggletooth on Apr 18th, 2012

Fans of "Terrorist Hunt" in Rainbow Six may see some similarity to this gamemode, however we're working on making "Merc Hunters" different in several ways.

The first difference is that NPCs start off as somewhat weak - only being armed with pistols, eventually progressing to wielding heavier weaponry. I'm toying with the idea of having some maps progress onto heavy vehicles / helicopters as sort of boss type enemies, it depends how feasible that is (and more importantly, if that's fun or not).

The second point is that players will have a time limit (there won't be endless spawning enemies in this like in Nazi Zombies). I'm hoping we can give players the ability to extend the time limit if they want to do so, giving them a choice for bugging out if things get too hard.

We'll have a number of maps for this gamemode, the first of which I should mention is one called "Gunkanjima" by the very talented JimOnions

I'm also working on porting a previously unreleased map of his called "Frozen", which is set on a mountainside. Needless to say, it's a fine looking map and should be great fun to play!

Another map for this gamemode is a map of mine called "Rusland". It's not really set with anywhere specific in mind (just somewhere vaguely Russian), I've been working from a variety of references to produce this. It's been quite nice to work on this as a break from the other large scale maps I've been making for the main game mode.

I still want to add a great deal more detail to the map, so I'll be posting more pictures of this as I develop it.

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Post comment Comments  (160 - 170 of 171)
Suckface Feb 28 2009, 5:49am says:

will this mod work on orange box-SDK?

+1 vote     reply to comment
Swaggletooth Creator
Swaggletooth Feb 28 2009, 6:45am replied:

At the moment we're using Episode2 instead of the Orange Box SDK. More people have EP2 installed, plus it gives us lots of awesome content to use ;]

+1 vote   reply to comment
]BlackPhoenix[ Jun 27 2009, 3:07pm replied:

I had an idee for a scene if you wana scary but i think its not scary, you will see there in the corner an elevator and with the meaning that you will get out it closes and behind in the door you will see a scary model comming near , then the light will make *as munch as you will* flicks and the man will dissapear is a sound like someone scratching on a school table with sharp fingers.

+1 vote     reply to comment
MrMattWebb Feb 27 2009, 9:15pm says:

very interesting. Cant wait to see more.

You just may get my watch. :)

+1 vote     reply to comment
Dec1234 Feb 27 2009, 4:44pm says:

I hope you can get a team ready to be able to create all your ideas, as for the mapping...

Its BEAUTIFUL. One of the most amazing looking forest style maps i have ever seen, puts Half-Life EP2 to shame :P

Nice Work!

+1 vote     reply to comment
pupkin Feb 27 2009, 12:45pm says:

Awesome mapping you got there guys! Good job!

+2 votes     reply to comment
Swaggletooth Creator
Swaggletooth Feb 27 2009, 1:42pm replied:

Thanks! Hopefully we can show some weapons and suchlike soon, which will be more interesting

0 votes   reply to comment
DAK1LL3r5009 Feb 27 2009, 12:13pm says:

Sounds promising, looks it too, tracking.

+1 vote     reply to comment
ÐiamonÐ Feb 20 2009, 1:47am says:

Very pro, you guys made a Mod DB page!

Grats on the new public scene, watching.

+2 votes     reply to comment
Exil Feb 14 2009, 12:10pm says:

Hmm...this sounds interesting and promising. I hope it will see daylight :) (aka be finalized).

Good luck, tracking.

+1 vote     reply to comment
Herifos Feb 14 2009, 10:14am says:

Lets see...

+2 votes     reply to comment
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