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New Game Mode

3 years ago News 2 comments

Fans of "Terrorist Hunt" in Rainbow Six may see some similarity to this gamemode, however we're working on making "Merc Hunters" different in several ways.

The first difference is that NPCs start off as somewhat weak - only being armed with pistols, eventually progressing to wielding heavier weaponry. I'm toying with the idea of having some maps progress onto heavy vehicles / helicopters as sort of boss type enemies, it depends how feasible that is (and more importantly, if that's fun or not).

The second point is that players will have a time limit (there won't be endless spawning enemies in this like in Nazi Zombies). I'm hoping we can give players the ability to extend the time limit if they want to do so, giving them a choice for bugging out if things get too hard.

We'll have a number of maps for this gamemode, the first of which I should mention is one called "Gunkanjima" by the very talented JimOnions

I'm also working on porting a previously unreleased map of his called "Frozen", which is set on a mountainside. Needless to say, it's a fine looking map and should be great fun to play!

Another map for this gamemode is a map of mine called "Rusland". It's not really set with anywhere specific in mind (just somewhere vaguely Russian), I've been working from a variety of references to produce this. It's been quite nice to work on this as a break from the other large scale maps I've been making for the main game mode.

I still want to add a great deal more detail to the map, so I'll be posting more pictures of this as I develop it.

October Update

October Update

4 years ago News 2 comments

Semi-annual news update: stuff happened. Most of which I've forgotten, so here's a summary of the important things which have happened...

Annual Update

Annual Update

4 years ago News 9 comments

It's been a while since we last posted any news. Things have been happening in the background, isn't that exciting?

Do you rike it?

Do you rike it?

5 years ago News 4 comments

New Moddb layout, pictures,music and MORE. Fun on a bun.

Status update - Devil's Night Out

Status update - Devil's Night Out

5 years ago News 4 comments

State of play update. Concept art, characters, and what to expect over the next few months.

For Hire is a Cooperative shooter for the Source 2007 Engine,combining a high attention to realism and tactical/stealth gameplay.
Post comment Comments  (150 - 160 of 171)
Shirk Jul 27 2009 says:

Can I help with this mod?

+1 vote     reply to comment
MrMattWebb Jun 18 2009 says:

Im interested in seeing how you pull off the cash reward system.

You have my watch for now.

+1 vote     reply to comment
BcForCe Jun 18 2009 says:

really cool looking models XD maaps are pretty nice to boot XD ill definitly try this out on release date

+1 vote     reply to comment
DaveTheFreak Jun 18 2009 says:

Great looking mod. Cannot wait to see more, e.g. a trailer would be nice.

+1 vote     reply to comment
Jokerme Jun 18 2009 says:

Very nice work indeed, my good man.

+1 vote     reply to comment
joure Apr 20 2009 says:

sweet update, mapping is awesome and the models looking great so far. keep it up.

+1 vote     reply to comment
lawlhat Mar 22 2009 says:

This looks promising.

+1 vote     reply to comment
Suckface Mar 1 2009 says:


+1 vote     reply to comment
ToxicJoy Mar 1 2009 says:

I'd be glad to help with prop modeling and texturing.

+1 vote     reply to comment
Suckface Feb 28 2009 says:

will this mod work on orange box-SDK?

+1 vote     reply to comment
Swaggletooth Creator
Swaggletooth Feb 28 2009 replied:

At the moment we're using Episode2 instead of the Orange Box SDK. More people have EP2 installed, plus it gives us lots of awesome content to use ;]

+1 vote   reply to comment
Cyberpresident_CORE Jun 27 2009 replied:

I had an idee for a scene if you wana scary but i think its not scary, you will see there in the corner an elevator and with the meaning that you will get out it closes and behind in the door you will see a scary model comming near , then the light will make *as munch as you will* flicks and the man will dissapear is a sound like someone scratching on a school table with sharp fingers.

+1 vote     reply to comment
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