The FOJ Community mod for Flatout2(patched to 1.2)is now uploaded and ready for download, it contains 3 parts that make up the full mod .

Some History:
This game was meant to be unmoddable just like Flatout 1, it came with no mod tools, no sdk or any type of editor.But thanks to the skills from a handfull of community members.The game has bin torn apart and upgraded FOJ style,by using the .bfs packer/unpacker(used on bfs game files,database tools(used to decompile/recompile database), customized blender editor(for track editing),language editor(language files editor),flatout1 track editor(used before blender editor available),mod manager(easily add and remove mods with a few clicks of mouse) and of course the reverse track program.

The Mod Info:
-able to handle 135 cars (45 stock ,90 custom)
-single race options added
-ai skins to work with single race options
-car selection memory (once you pick a car and race a track, when you go back to car selection you will start with that car)
-new car selection: stock cars show up at first, press up or down to cycle from stock to carpack1 or carpack2 beta cars etc.Due to this , the delete key is now used for skin selection.
-single race track selection redone like car selection, once at a track, press down and you have that track in reverse, press down again and if there was a custom track it will show up.
-new minimap options added to options menu: small, med, large, medium +full size map, large +fullsize map.
-ragdoll on/off added to options menu
-manual/auto trans option added to first options menu screen with minimap and ragdoll options.
-options menu now accessible in online lobby, can switch from automatic to manual transmission easily when going from derby to race mode.
-new race types: race pong mode now available (drive to finish line, turn around and drive to start/finish line) More or less suicide race ;-p
-new derby modes: derby tag(aka hunter /prey) derby last man standing(normal dd with no points, last one alive wins)
-dd all tracks ( host a derby on any track)
-30 reversed tracks
-13 custom tracks, modified stock tracks of course with new race routes;-p
-13 new online tournament presets
-carpack1, which contains 45 cars taking up car spots 46-90.
Those are the main features.

Carpack1 slideshow by Heddly Click here!

FOJ Mod Installer created by Gulbroz, can be found here:
Click here!
Remember,after mod is installed you still need to start game , create a brand new not used profile and enter the "GIEVEPIX" cheat so all cars show up.

Basic installation: (without installer)
Extract the 4 .bfs files and the "patch" file to game directory from the 3 winrar files. Start game , create a brand new not used profile and enter the "GIEVEPIX" cheat so all cars show up. You will want to extract the mod manager later to add more mods .

Optional Downlaod for part1 of mod:Click here!

Of course you can follow this thread,the ongoing requests and info / state of the mod and its future.
Click here!
The mod manager is included in the main mod part 1, to make a new patch file when needed or to go back to stock patch file.

Current outstanding bugs:
1. Watching replay in singleplayer stunts will have you stuck in replay mode.But replay of stunt works fine in career mode.
Solution: none so far.
2. If online and playing hunter/prey(tag), if a player drops and you do not hit escape to go back to online lobby before the timer runs out and the round ends, you will be stuck viewing the dropped player and will have to hit "alt-f4" to close down game.
Solution: none so far.
3. New bug found: If the host selects "use same car as host" option and a player goes to car selection menu(to change skin) , that player's game will crash.
Solution: If you are hosting a race ,do not use the "use same car as host " option. Type in the chat box instead to have all use a certain car.Or just let people drive what they want ;-p


Carpack 2 final version is done. ( part 4 ) Carpack 2 still requires the foj mod parts 1 , 2 and 3 to be installed as this pack is considered part 4.

Carpack 2 thread. Click here!

Whats new:

-57 new cars, 7 cars in carpack1 have been replace with new cars and carpack 2 has 50 new cars. The Flatout game hit a wall after trying to load 141 cars, so this will be the limit on how many cars ( 140 ) Flatout 2 will load at one time.

-new hud, new buttons/fonts for the game, updated database for mod extension to 140 cars.
-if you have not tried any carpack2 cars that were in beta stage, then I guess cars 91-140 will be new to you.

-We have combined the updates with carpack 2, this in turn means there is no use for the "foj's_community_mod_overrite.bfs" as it was combined with carpack2, so that file can be deleted from game folder. The new patch file looks like this:


****** we don't use foj's community mod overrite anymore, its part of the updates and carpack2 bfs file *********

We now have FOJ Community Mod with Carpack 2 packup into one rar file that is an exe file format. When exe is clicked, it will unpack the bfs files for the mod.

Complete FOJ Mod in one .exe file

Bug fixed:

Replays for single player stunt mode is now fixed and you will not be stuck in replay mode, thanks goes to "Peter Greene" on empire forums.

Mod contacts: Gulbroz, Purple44, Shadow, Pavcules, Muratus

Community mod team (registered on moddb):

Mod Administration: FOJShadow

Management/PR: Muratus_FOJ , Pavcules

Scripting/coding: Gulbroz

Trackman/tournament Presets: Purple44

Car Builders: Drag Racer , Heddly , Motter

Image RSS Feed Latest Screens
Santa's Sleigh done by Motter Speedbowl Derby Nose bleed shot of Junkyard track.
Blog RSS Feed Report abuse Latest News: Bugbear Retro Flatout Demo from 2002 has been release!

0 comments by Purple44 on Nov 8th, 2013

Hey Flatout fans, Bugbear been working on their new derby/racing game, working title "Next Car Game", for now. Bugbear is self-publishing this time around, since publishers don't think there a market for a "Flatout" style, no rules racing game, Bugbear wants to prove them wrong and make a game Bugbear and Flatout fanatics can be proud of!

To that end, Bugbear started a Kickstarter page November 1:

Next Car Game: A Motorsport With Attitude!

Thursday, Nov 7, Bugbear posted an update at the Kickstarter page and shocked the Flatout community: Smiley

"Hey, everyone!
Since we’re currently running a Kickstarter campaign for our Next Car
Game, we thought it would be a great time to share something very
special with you.

You can now download a prototype that we created over 10 years ago that has never been shown publicly. The prototype is a little rough around the edges, but it served as an initial actualization of our vision for a reckless racing game, and despite the humble beginnings, it later grew into a game franchise loved by millions of fans."

Here pic of the Beetle of Flatout lore that been talk about in many a Flatout forum over the years:

Also Bugbear looking to be friendly to modders this go around according to Bugbear Dev, Joonas Laakso:

"We have decided to support modding as we recognize it’s a large part of why FlatOut is still known and played today. How exactly that’s going to work we don’t know yet, but the goal is to have user-created tracks and cars available, though Steam Workshop or otherwise. We’re likely not going to ship actual editors, but rather tools you can use to export models into
the game."

Next Car Game Interview: Destruction Engine, Next Gen Development And Modding

And if you got the modding itch right now, go to Bugbear Kickstarter page and
download Bugbear Retro Demo 2002, now for free. The Retro Demo is unpack.
Have some fun tweaking the game files in the \data folder. :)

Note: Bugbear has said,

Janne wrote:the game will be released even if the Kickstarter campaign is not
succesful. It's just that a successful campaign would enlarge our player
base and give us means to make the game even better and larger in
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Post comment Comments  (70 - 80 of 120)
Teriaki121 Jul 22 2008, 11:08pm says:

A little bit of a noob question, but how do you run custom tracks?

+1 vote     reply to comment
FOJShadow Creator
FOJShadow Jul 30 2008, 9:31am replied:

When you are at the track selection screen, press the down arrow and now that track will be in reverse, press down arrow again and if there is a custom track for that type of track environment then you will see them.

+1 vote   reply to comment
FOJShadow Creator
FOJShadow Jul 1 2008, 3:10am says:

Just an update, the mod update beta has bin compiled and includes many updates and some fixes for cp1/2 cars along with other mod changes.J89 trackpack along with purple's dd pack have been included,plus some more new tracks.Some custom tracks have updates since Gulbroz's track editor updates included the ability to give dynamic objects brand new physics and or carry over physics from objects on different tracks.For instance the fire from objects in stunts has bin used on some tracks to mark/guide where to drive thru so lap will count etc. We will get it uploaded shortly somewhere. Also to inform that we have all carpack 3 cars and will be getting the beta ready shortly.

+1 vote   reply to comment
sirsiyax Apr 8 2008, 10:10pm says:

i cant get mine to work it just says "could not query file size for bfs archive patch1.bfs" and i cant find it.

+1 vote     reply to comment
FOJShadow Creator
FOJShadow Apr 9 2008, 5:49am replied:

A "could not querry filesize of patch1.bfs" tells us that you are using a patch file with patch1.bfs entry listed , only the game cannot find it in your flatout 2 folder. This tells us you did not patch your game to 1.2. If you did then something went wrong as the actual patch1.bfs file is somehow missing. If you wish for better help to get it running, goto and post in the forums. We ask anyone looking for help to post a pic of the flatout 2 folder , showing all "bfs" files. And pics of filesystem and patch file opened so we can see whats listed to confirm proper entries and all files needed are in your flatout2 folder.

+1 vote   reply to comment
LocustQ Jan 28 2008, 6:03am says:

great mod !!!

+1 vote     reply to comment
FOJShadow Creator
FOJShadow Jan 30 2008, 7:10am replied:

Happy to hear you like it :-) We will be updating it by June for sure, possibly earlier with carpack 3 as an addon , unless we decide to replace some stock cars that are not used much online by racers. Also in that update will be more tracks/race routes by purple44.Hope to get more tournament presets done for it and include johanus89 J89 trackpack.

+1 vote   reply to comment
Hen7 Jan 10 2008, 4:43pm says:

Does it work with the Steam version too?

+1 vote     reply to comment
FOJShadow Creator
FOJShadow Jan 11 2008, 11:19am replied:

Thats a good test to tryor for sure you can make a new game easy with a new folder anywhere on your computer called flatout2fojmod if you wish or something else, then all you need to do is copy fo2a.bfs, fo2b.bfs, fo2c.bfs and patch1.bfs game files to it. As well copy your savegame and screenshots folder to it, then copy over the flatout2.exe. Then install mod to it. Most of us modders have about 2 full games running the original install, a copied and renamed folder for an unpacked game to mod (after unpacking full game with bfspacker/unpacker tool.
So what I'm getting at is you can make several copies on your cpu and they all will run fine.It shouldn't require steam to run by itself. I have cd's so could not test this theory with steam.

+1 vote   reply to comment
conker343qc Dec 23 2007, 2:06pm says:

Hi guys,

The installer is working perfectly and the mod manager also, but when i try to start the game, it freezes and its saying that a file named data/menu/car_icontest.bed is missing from the file system ! Wut the hell is this ? help plz

+1 vote     reply to comment
FOJShadow Creator
FOJShadow Dec 24 2007, 9:31am replied:

Hi conker343qc, sorry for delay on response. Its of course holiday season . If possible can you goto , register and upload a screen shot of your flatout2 game directory, screenshot of "filesytem" and "patch" file so we can see what the issue is.

First off, did you patch your game to v1.2?
-if you open the "filesystem" file with wordpad, you should see fo2a.bfs,fo2b.bfs,fo2c.bfs entries ,which in turn should be in game directory as they are the stock game files.
-if you open the "patch" file with wordpad (file, not the patch.bfs) then listed in this order should be :

All those .bfs files should also be found in your game directory as its the flatout2 patch, and the entire mod. (parts 1-4)

+1 vote   reply to comment
conker343qc Dec 24 2007, 1:31pm replied:

Thx for the response dude,

First off, my game is patched to 1.2. The thing that is missing is the FOJs_Carpack2_and_updates.bfs in my patch file (opened with word). I didn't install the part of of the mod, but i thought it would come with the entire mod. I'll try this.

+1 vote     reply to comment
FOJShadow Creator
FOJShadow Dec 25 2007, 6:48am replied:

Hopefully you get it going once carpack2 and updates installed(part 4). If you were just using parts 1-3 , then I now assume you may have bin missing the foj_community_mod_overrite.bfs.Or had removed that entry from "patch" file since we stated we don't use it anymore. Basically if anyone only still only uses parts 1-3 its needed. But with carpack2 and updates ,its not used as we included it into carpack2 and updates.

+1 vote   reply to comment
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Release Date
Released Aug 25, 2007
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