MCO-MOD_FOV3_Addon
Dec 21, 2012 Patch 1 commentThis is the FlatOut MCO Mod addon for the FlatOut Community FOV3 Mod A big Thank You goes to Motter for helping me with, and giving permission to upload...
The FOJ Community mod for Flatout2(patched to 1.2)is now uploaded and ready for download, it contains 3 parts that make up the full mod .
Some History:
This game was meant to be unmoddable just like Flatout 1, it came with no mod tools, no sdk or any type of editor.But thanks to the skills from a handfull of community members.The game has bin torn apart and upgraded FOJ style,by using the .bfs packer/unpacker(used on bfs game files,database tools(used to decompile/recompile database), customized blender editor(for track editing),language editor(language files editor),flatout1 track editor(used before blender editor available),mod manager(easily add and remove mods with a few clicks of mouse) and of course the reverse track program.
The Mod Info:
-able to handle 135 cars (45 stock ,90 custom)
-single race options added
-ai skins to work with single race options
-car selection memory (once you pick a car and race a track, when you go back to car selection you will start with that car)
-new car selection: stock cars show up at first, press up or down to cycle from stock to carpack1 or carpack2 beta cars etc.Due to this , the delete key is now used for skin selection.
-single race track selection redone like car selection, once at a track, press down and you have that track in reverse, press down again and if there was a custom track it will show up.
-new minimap options added to options menu: small, med, large, medium +full size map, large +fullsize map.
-ragdoll on/off added to options menu
-manual/auto trans option added to first options menu screen with minimap and ragdoll options.
-options menu now accessible in online lobby, can switch from automatic to manual transmission easily when going from derby to race mode.
-new race types: race pong mode now available (drive to finish line, turn around and drive to start/finish line) More or less suicide race ;-p
-new derby modes: derby tag(aka hunter /prey) derby last man standing(normal dd with no points, last one alive wins)
-dd all tracks ( host a derby on any track)
-30 reversed tracks
-13 custom tracks, modified stock tracks of course with new race routes;-p
-13 new online tournament presets
-carpack1, which contains 45 cars taking up car spots 46-90.
Those are the main features.
Carpack1 slideshow by Heddly Click here!
FOJ Mod Installer created by Gulbroz, can be found here:
Click here!
Remember,after mod is installed you still need to start game , create a brand new not used profile and enter the "GIEVEPIX" cheat so all cars show up.
Basic installation: (without installer)
Extract the 4 .bfs files and the "patch" file to game directory from the 3 winrar files. Start game , create a brand new not used profile and enter the "GIEVEPIX" cheat so all cars show up. You will want to extract the mod manager later to add more mods .
Optional Downlaod for part1 of mod:Click here!
Of course you can follow this thread,the ongoing requests and info / state of the mod and its future.
Click here!
The mod manager is included in the main mod part 1, to make a new patch file when needed or to go back to stock patch file.
Current outstanding bugs:
1. Watching replay in singleplayer stunts will have you stuck in replay mode.But replay of stunt works fine in career mode.
Solution: none so far.
2. If online and playing hunter/prey(tag), if a player drops and you do not hit escape to go back to online lobby before the timer runs out and the round ends, you will be stuck viewing the dropped player and will have to hit "alt-f4" to close down game.
Solution: none so far.
3. New bug found: If the host selects "use same car as host" option and a player goes to car selection menu(to change skin) , that player's game will crash.
Solution: If you are hosting a race ,do not use the "use same car as host " option. Type in the chat box instead to have all use a certain car.Or just let people drive what they want ;-p
Updates:
Carpack 2 final version is done. ( part 4 ) Carpack 2 still requires the foj mod parts 1 , 2 and 3 to be installed as this pack is considered part 4.
Carpack 2 thread. Click here!
Whats new:
-57 new cars, 7 cars in carpack1 have been replace with new cars and carpack 2 has 50 new cars. The Flatout game hit a wall after trying to load 141 cars, so this will be the limit on how many cars ( 140 ) Flatout 2 will load at one time.
-new hud, new buttons/fonts for the game, updated database for mod extension to 140 cars.
-if you have not tried any carpack2 cars that were in beta stage, then I guess cars 91-140 will be new to you.
-We have combined the updates with carpack 2, this in turn means there is no use for the "foj's_community_mod_overrite.bfs" as it was combined with carpack2, so that file can be deleted from game folder. The new patch file looks like this:
patch1.bfs
FOJs_Community_Mod.bfs
FOJs_Community_Mod_Trackpack1.bfs
FOJs_Community_Mod_Carpack1.bfs
FOJs_Carpack2_and_updates.bfs
****** we don't use foj's community mod overrite anymore, its part of the updates and carpack2 bfs file *********
We now have FOJ Community Mod with Carpack 2 packup into one rar file that is an exe file format. When exe is clicked, it will unpack the bfs files for the mod.
Complete FOJ Mod in one .exe file
Bug fixed:
Replays for single player stunt mode is now fixed and you will not be stuck in replay mode, thanks goes to "Peter Greene" on empire forums.
Mod contacts: flatoutjoint.com- Gulbroz, Purple44, Shadow, Pavcules, Muratus
Community mod team (registered on moddb):
Mod Administration: FOJShadow
Management/PR: Muratus_FOJ , Pavcules
Scripting/coding: Gulbroz
Trackman/tournament Presets: Purple44
Car Builders: Drag Racer , Heddly , Motter
1 comment by Purple44 on Nov 18th, 2012
PurplePack mod is ready to download in our download section. Again thanks go out to Moddb for hosting our big mods!!
About the PurplePack:
Now that the GameSpy Flatout 2 online severs are turned off and we have had to move to Tunngle or GameRanger to race online using the LAN option in Flatout 2, I thought it be a good time to release a new carpack with some of Heddly cars I would like to race online with the guys I race with on Saturdays nights. And some extra stuff for good measure. Some of the PurplePack content has been release before ( like the GIRD F8 Jupiter trackpack and Heddly's Tripack ) and some the content is brand spanking new.
Here a couple of pics of the guys showing off some the cars to be found in the PurplePack and a pic of the almost extinct FLAT-O-SAURUS:



Here links to the 3 beta testing videos:
Purplepack beta for Flatout 2. Part 1
Purplepack beta for Flatout 2. Part 2
Purplepack beta final test. Part3
If have questions or comments about the PurplePack mod or questions about how to use Tunngle or GameRanger with Flatout 2, post them here at Flatout Joint:
PurplePack Mod discussion thread.
Thanks go out to Heddly, mcoRoyce, Rodman, Sindy, Iowaboy and Thatgirl for helping out with the testing of the PurplePack and feedback.
This is the FlatOut MCO Mod addon for the FlatOut Community FOV3 Mod A big Thank You goes to Motter for helping me with, and giving permission to upload...
PurplePack, new carpack and some extra stuff. Will need FOJ Community Mod for Flatout 2 ( parts 1-5 ) to run this mod.
This is a trackpack of 4 new figure 8 type racing tracks and trackpack also includes the GRID Jupiter derby car.
This is final version of updates2 for FOJ Community Mod for Flatout 2 ( part 5 ). Need parts 1-4 before installing. New bfs file includes some tweaks...
This is the Carpack 3 for the Community Mod for Flatout 2. Carpack 3 will over write the cars from Carpack 1, car slots 46-90. Read the readme's and remember...
This is the Carpack2 and Community mod updates. Fills carslots 91-140.Read the readme's and remember to use a new profile 2-8 and enter the "GIEVEPIX...
.. I meant even if I disabled the mod.
The reason was my firewall. Ops.
Nothing wrong, just not many people hosting or joining online with the mod. :( I try and host on Saturdays when I can. Hosted a couple of times this Sunday.
When I plan on hosting, I try and post In Flatout Joint's calender section:
Calender
Also can check BS chat box at Flatout Joint and see if someone posted that there hosting.
When using the mod "patch" file, you will not see hosts using the stock v1.2 patch. You will need to change your "patch" file back to stock v1.2 :
patch1.bfs
In downloads section here, there batch files you can download that will switch "patch" file to mod patch and to stock patch.
After I installed this mod, I havnt found any multiplayer servers. Not in mod, or in the "stock" game.
Whats wrong?
Is your flatout2 patched to version 1.2? Do you have all 3 parts of mod downloaded on cpu?
We will need you to goto flatoutjoint.com and post of issues on the installer please if you don't get it working and there you can post the log report it generates on failure.
You don't have to use installer, open game directory, open up all 3 winrar files of mod, extract the 4 ".bfs" files to game folder, and extract the "patch" file. Thats all the installer does along with extract the rest of the files thats not needed for mod.
The installer stopped on the rename step for me too. Please help. Thanks.
It looks like we are awaiting 2 more vehicles to be finished before we can compile an FOJcarpack2 beta pack. Should not be to long , in the next 2 weeks maybe. Currently I have updated the car icons again which is now just missing 2 cars. So for anyone who downloads the cars/carpacks for carpack2 to test out , you can grab the updated car icons found here Flatoutjoint.com
Yes you can race online with other players that are using the community mod "patch" file. But you won't see hosts that are using the stock v1.2 "patch" file. Online you will only see players that have the same files as you do.
Not many players hosting community mod online yet, I've suggested that players that have the new mod to host or join community mod on Saturdays.
I try and host community mod on Saturdays. I will be testing a beta Derby pack for community mod this Saturday. I will post details Friday about it at Flatout Joint.
We also have a chat box you can use to see who might be hosting new mod or you can ask if anybody hosting mod today.
So.. Can I play multiplayer games with these?
Anything?
I got a chance to use my Game Cam Lite to record some videos this weekend and put together an FOJ Community Mod video.It is rather long at over 9 minutes so I used a live version of Iron Butterfly's In-A-Gadda-Da-Vida for a sound track.
Youtube.com
Good to here you got the new mod going Drytaffin. Get some pratice in on the new tracks and come race online on Saturdays with communinty mod. :) I post at Flatout Joint in the calendar section the time I will have a host up on Saturdays.
I may be doing a test of the new DD pack for community mod this Saturday.
Hey, have you downloaded my batch files to switch "patch" file to stock "patch" and back to mod "patch" file?
Flatoutjoint.com