The FOJ Community mod for Flatout2(patched to 1.2)is now uploaded and ready for download, it contains 3 parts that make up the full mod .

Some History:
This game was meant to be unmoddable just like Flatout 1, it came with no mod tools, no sdk or any type of editor.But thanks to the skills from a handfull of community members.The game has bin torn apart and upgraded FOJ style,by using the .bfs packer/unpacker(used on bfs game files,database tools(used to decompile/recompile database), customized blender editor(for track editing),language editor(language files editor),flatout1 track editor(used before blender editor available),mod manager(easily add and remove mods with a few clicks of mouse) and of course the reverse track program.

The Mod Info:
-able to handle 135 cars (45 stock ,90 custom)
-single race options added
-ai skins to work with single race options
-car selection memory (once you pick a car and race a track, when you go back to car selection you will start with that car)
-new car selection: stock cars show up at first, press up or down to cycle from stock to carpack1 or carpack2 beta cars etc.Due to this , the delete key is now used for skin selection.
-single race track selection redone like car selection, once at a track, press down and you have that track in reverse, press down again and if there was a custom track it will show up.
-new minimap options added to options menu: small, med, large, medium +full size map, large +fullsize map.
-ragdoll on/off added to options menu
-manual/auto trans option added to first options menu screen with minimap and ragdoll options.
-options menu now accessible in online lobby, can switch from automatic to manual transmission easily when going from derby to race mode.
-new race types: race pong mode now available (drive to finish line, turn around and drive to start/finish line) More or less suicide race ;-p
-new derby modes: derby tag(aka hunter /prey) derby last man standing(normal dd with no points, last one alive wins)
-dd all tracks ( host a derby on any track)
-30 reversed tracks
-13 custom tracks, modified stock tracks of course with new race routes;-p
-13 new online tournament presets
-carpack1, which contains 45 cars taking up car spots 46-90.
Those are the main features.

Carpack1 slideshow by Heddly Click here!

FOJ Mod Installer created by Gulbroz, can be found here:
Click here!
Remember,after mod is installed you still need to start game , create a brand new not used profile and enter the "GIEVEPIX" cheat so all cars show up.

Basic installation: (without installer)
Extract the 4 .bfs files and the "patch" file to game directory from the 3 winrar files. Start game , create a brand new not used profile and enter the "GIEVEPIX" cheat so all cars show up. You will want to extract the mod manager later to add more mods .

Optional Downlaod for part1 of mod:Click here!

Of course you can follow this thread,the ongoing requests and info / state of the mod and its future.
Click here!
The mod manager is included in the main mod part 1, to make a new patch file when needed or to go back to stock patch file.

Current outstanding bugs:
1. Watching replay in singleplayer stunts will have you stuck in replay mode.But replay of stunt works fine in career mode.
Solution: none so far.
2. If online and playing hunter/prey(tag), if a player drops and you do not hit escape to go back to online lobby before the timer runs out and the round ends, you will be stuck viewing the dropped player and will have to hit "alt-f4" to close down game.
Solution: none so far.
3. New bug found: If the host selects "use same car as host" option and a player goes to car selection menu(to change skin) , that player's game will crash.
Solution: If you are hosting a race ,do not use the "use same car as host " option. Type in the chat box instead to have all use a certain car.Or just let people drive what they want ;-p

Updates:

Carpack 2 final version is done. ( part 4 ) Carpack 2 still requires the foj mod parts 1 , 2 and 3 to be installed as this pack is considered part 4.

Carpack 2 thread. Click here!

Whats new:

-57 new cars, 7 cars in carpack1 have been replace with new cars and carpack 2 has 50 new cars. The Flatout game hit a wall after trying to load 141 cars, so this will be the limit on how many cars ( 140 ) Flatout 2 will load at one time.

-new hud, new buttons/fonts for the game, updated database for mod extension to 140 cars.
-if you have not tried any carpack2 cars that were in beta stage, then I guess cars 91-140 will be new to you.

-We have combined the updates with carpack 2, this in turn means there is no use for the "foj's_community_mod_overrite.bfs" as it was combined with carpack2, so that file can be deleted from game folder. The new patch file looks like this:

patch1.bfs
FOJs_Community_Mod.bfs
FOJs_Community_Mod_Trackpack1.bfs
FOJs_Community_Mod_Carpack1.bfs
FOJs_Carpack2_and_updates.bfs

****** we don't use foj's community mod overrite anymore, its part of the updates and carpack2 bfs file *********

We now have FOJ Community Mod with Carpack 2 packup into one rar file that is an exe file format. When exe is clicked, it will unpack the bfs files for the mod.

Complete FOJ Mod in one .exe file

Bug fixed:


Replays for single player stunt mode is now fixed and you will not be stuck in replay mode, thanks goes to "Peter Greene" on empire forums.

Mod contacts: flatoutjoint.com- Gulbroz, Purple44, Shadow, Pavcules, Muratus

Community mod team (registered on moddb):

Mod Administration: FOJShadow

Management/PR: Muratus_FOJ , Pavcules

Scripting/coding: Gulbroz

Trackman/tournament Presets: Purple44

Car Builders: Drag Racer , Heddly , Motter

Image RSS Feed Latest Screens
Santa's Sleigh done by Motter Speedbowl Derby Nose bleed shot of Junkyard track.
Blog RSS Feed Report abuse Latest News: New Carpack 3 and Updates 2 are done for Community Mod for FLatout 2.

1 comment by Purple44 on Nov 29th, 2008 digg this super bookmark


Sorry for the delayed, but better late than never, new
Carpack 3 and Updates 2 for our FOJ Community Mod for Flatout 2 are done
and ready to be downloaded at our ModDB web page.


Here some pics:






Check out the " Updates 2 new tracks video. " in the video section and Heddly's Carpack 3 slide show.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
GRID\Fig8 trackpack

GRID\Fig8 trackpack

Apr 26, 2009 Full Version 2 comments

This is a trackpack of 4 new figure 8 type racing tracks and trackpack also includes the GRID Jupiter derby car.

Updates 2 for FOJ Community Mod for FO 2 (part 5)

Updates 2 for FOJ Community Mod for FO 2 (part 5)

Nov 25, 2008 Full Version 0 comments

This is final version of updates2 for FOJ Community Mod for Flatout 2 ( part 5 ). Need parts 1-4 before installing. New bfs file includes some tweaks...

Carpack 3 for FOJ Community Mod

Carpack 3 for FOJ Community Mod

Oct 22, 2008 Full Version 0 comments

This is the Carpack 3 for the Community Mod for Flatout 2. Carpack 3 will over write the cars from Carpack 1, car slots 46-90. Read the readme's and remember...

FOJ Community Mod part 4 of 4 (carpack 2 )

FOJ Community Mod part 4 of 4 (carpack 2 )

Dec 08, 2007 Full Version 9 comments

This is the Carpack2 and Community mod updates. Fills carslots 91-140.Read the readme's and remember to use a new profile 2-8 and enter the "GIEVEPIX...

DD Pack Final for FOJ Community Mod*

DD Pack Final for FOJ Community Mod*

Dec 07, 2007 Full Version 5 comments

Edit: "My DD pits have been added to the updates 2 bfs file ( part 5 ) along with my new Junkyard derby DD pit. Also some of the DD pits got some...

Flatout2 foj community mod installer

Flatout2 foj community mod installer

Aug 10, 2007 Installer Tool 0 comments

This installs the FOJ Community Mod for users not familiar with extracting winrar files to game directory, only if the mods parts 1-3 have bin downloaded...

Comments  (10 - 20 of 74)
FOJShadow
FOJShadow Dec 2 2008, 8:02am says:

Stopthewalls, can you post your issue on flatoutjoint.com please. Including your pc specs and whats listed in your filesystem and patch file for flatout 2

+1 vote     reply to comment
STOPtheWALLS
STOPtheWALLS Dec 2 2008, 5:55pm replied:

Okay guys. My issue is my cars go in sunlight and I never see my cars shine in stock, FOJ Community Mod Parts 1-5 and FOJ Community Mod 1-5 w/ or w/out additional mods. My "filesystem" looks like this:
fo2a.bfs
fo2c.bfs
and my "patch" file has a bunch of different mods. I SO WANT MY CARS TO SHINE!!!

+1 vote     reply to comment
Purple44
Purple44 Dec 3 2008, 9:07pm replied:

" I never see my cars shine in stock ", if the stock Flatout cars have no shine when using stock "patch" file:

patch1.bfs

Then I would think it's your video card and the settings you are using. Did you turn Post Processing off in Flatout 2 setup window? And I have Post Processing click on and in game Options, Texture Quality set to Very High.

+1 vote     reply to comment
STOPtheWALLS
STOPtheWALLS Dec 4 2008, 3:44pm replied:

I tried enabiling Post-Processing in Game Configuration and Turned Texture Quality from High to Very High. But when I go to gameplay, the screen is blank. PLEASE HELP!

+1 vote     reply to comment
Purple44
Purple44 Dec 5 2008, 2:26pm replied:

Hmm sound like you may have Anti aliasing set to high or resolution set to high or both for the video card you have.

I had a ATI 9700pro then upgraded to ATI 850x with a 2.8 ghz P4, what video card you using, it may be to wimpy to show all the eye candy of Flatout 2?

+1 vote     reply to comment
STOPtheWALLS
STOPtheWALLS Dec 7 2008, 11:14am replied:

I reinstalled my video card driver and it still didn't work. I have a nVidia Geforce4 MX 440 64 MB card.

+1 vote     reply to comment
Purple44
Purple44 Dec 2 2008, 7:18am says:

And when you change to stock "patch" file, no mods loaded, FO 2 cars shine again?

+1 vote     reply to comment
Purple44
Purple44 Dec 2 2008, 7:09am says:

STOPtheWALLS, you mean the stock Flatout 2 cars have lost their shine when using Community Mod?

Is this with Community Mod with Part 1-4 or Community Mod with new updates 2 ( part 5 ) in patch file also?

And your not running any other extra mods in "patch" file?

+1 vote     reply to comment
STOPtheWALLS
STOPtheWALLS Nov 29 2008, 8:33am says:

I have a problem, purple. When my car(s) go in direct sunlight they don't shine. This on FlatOut 2 with FOJ Community Mod. Please help me! I want my cars to shine.

+1 vote     reply to comment
Purple44
Purple44 Nov 10 2008, 6:56am says:

I did a search at Flatout Joint and found this post:

[quote author=dfdfd link=topic=880.msg8672#msg8672 date=1186755537]
[quote author=Shadow link=topic=880.msg8665#msg8665 date=1186684067]
Well now you need to post a screenshot of game directory, filesystem and patch file contents so we can help you better. That file your referring to is in the fojmodoverrite.
[/quote]

not necessarily.it works fortunately now.i've added the FOJs_Community_Mod_Overrite.bfs. :)

[/quote]

It sound like you may not be using the correct patch. Does your "patch" file look like this when you open it with Notepad?

FOJs_Community_Mod.bfs
FOJs_Community_Mod_Trackpack1.bfs
FOJs_Community_Mod_Carpack1.bfs
FOJs_Community_Mod_Overrite.bfs

This is the correct patch file to use if loading Community Mod parts 1-3.

+1 vote     reply to comment
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FlatOut 2
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Flatout Joint
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Release Date
Released Aug 26, 2007
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