A few hours after Adrian Shephard and his squat got scattered allover the Black Mesa Complex, headquarter sent a rescue team to search the lost crew.
From a mappers perspective, this mod has such an incredible level of detail and tons of scripted events, which the author even managed to accomplish without any additional coding or use of the 'Spirit'-mod.
Fresh and new design blends well into the classic HL style, with additional - quite cheesy - custom dialogue!
The only thing that bugged me was the elevator, connecting the surface, service and the AM-spectrometer-lab, moving provokingly slow and trapping the player with the classic HL-bug on arrival.
Anyway, the author deserves a medal for this one-man-project, especially for the outro!
I like the mod... And finished it.
Though there was one part where there were trees and Assassins. Everytime I look at a Tree the framerate dropped.
And it was unfair in a way.
The mod isn't too 'actiony' till early late game.
Although I dreaded the parts of item gathering.
The level design is good, but it sometimes left me stumped sometimes, though I figure it out fairly quick. The mod is not really good at pointing where you wanna go next.
The part where the scientist guy died, it was sorta sad. And the train-ride ending had me on the edge of my seat.