A Large overhaul mod for Forces of Corruption. Aimed Primarily to improve the base game while adding new features and keeping it lore-consistent. Makes use of resources with permission from popular modders such as Warb_Null, The_Farseer and Nomada Firefox. Please take note of two very important aspects of the mod. Firstly, I am not going to do anything or post concepts of anything I am not going to do, or will be extremely difficult to accomplish in the game engine. Secondly, the mod is primarily for Galactic Conquest in Hard mode starting from TECH 1. Other modes of play will imbalance and ruin the experience as they are not fully functional.

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Add media Report RSS New Campaign Choices - Pirates or No Pirates (view original)
New Campaign Choices - Pirates or No Pirates
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Du}{
Du}{ - - 442 comments

Maybe you should replace it with another faction? But if not, make pirate side not typical and different to such factions from another mods.

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56er
56er - - 1,253 comments

Well,
we have the hammer faction (Imperials), the swift (Rebels) and the more indirect (Cartell). What kind of faction could there be to be added?
Something relying more on tech and numbers maybe?

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Du}{
Du}{ - - 442 comments

Hammer faction? The Swift? Where did you get that?

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epictrooper
epictrooper - - 36 comments

harder hitting=hammer and lighter moving and speed=swift i would imagine. just a guess

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Du}{
Du}{ - - 442 comments

Thanks. I could guess )

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