A Large overhaul mod for Forces of Corruption. Aimed Primarily to improve the base game while adding new features and keeping it lore-consistent. Makes use of resources with permission from popular modders such as Warb_Null, The_Farseer and Nomada Firefox. Please take note of two very important aspects of the mod. Firstly, I am not going to do anything or post concepts of anything I am not going to do, or will be extremely difficult to accomplish in the game engine. Secondly, the mod is primarily for Galactic Conquest in Hard mode starting from TECH 1. Other modes of play will imbalance and ruin the experience as they are not fully functional.

Report abuse FOC Enhancements 0.5.0
Filename
FOC_Enhancements_0.5.0.exe
Type
Full Version
Uploader
silverjoe
Date
May 4th, 2013
Size
274.77mb (288,121,046 bytes)
Downloads
4,562 (2 today)
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Description

Next Latest and greatest version. Now uses an installer. Remade all maps to be larger and include more build pads. Added Escort Carrier for Empire. Fixed AI. Play on hard in Galactic Conquest. Skirmish not functional properly. IF YOU CANT INSTALL CHECK THE TUTORIAL INSTEAD OF SPAMMING COMMENTS

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FOC Enhancements 0.5.0
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halo44327
halo44327 May 5 2013, 11:47pm says:

will this work for the steam release? Just do it except go through Steam directory, right?

+1 vote     reply to comment
silverjoe
silverjoe May 6 2013, 5:36am replied:

Should work, not too sure about steam never tried it with empire at war

+1 vote     reply to comment
halo44327
halo44327 May 6 2013, 2:48pm replied:

Ok thanks.

+1 vote     reply to comment
spanklemonkey
spanklemonkey Nov 15 2013, 1:17pm replied:

it works on steam you need to modify the launch settings of the game to say this exactly:
MODPATH=Mods\foc_enhancements

+1 vote     reply to comment
neronix17
neronix17 May 6 2013, 9:03am replied:

Yes it works for all Steam versions, only difference is installing to the games folder in steam/steamapps/common/

+1 vote     reply to comment
halo44327
halo44327 May 6 2013, 2:46pm replied:

Ok thanks. Can't wait to try this baby out. Honestly there aren't many mods for Empires at War (technically). Which is kind of surprising.

+1 vote     reply to comment
onikenshin
onikenshin May 6 2013, 7:40pm says:

Put it on Desura.

+1 vote     reply to comment
silverjoe
silverjoe May 7 2013, 3:17am replied:

Please always helps...

I dont really know what Desura is, What is the difference between it and Moddb? What do we benefit from putting it on there?

+1 vote     reply to comment
connman1995
connman1995 Jun 4 2013, 9:07pm replied:

It installs it to the proper location, just makes installing it easier.

+2 votes     reply to comment
Crys_Nightcrawler
Crys_Nightcrawler May 9 2013, 7:50pm says:

I am having an Issue when playing skirmish, for example, when the rebels build the mine it dissapears and appears a (MISSING) and I cant attack it. Do you know what it could be?

+1 vote     reply to comment
silverjoe
silverjoe May 10 2013, 2:57am replied:

I have said skirmish isnt playable right now, sorry its a low priority while i finish up galactic conquest and pirates.

+2 votes     reply to comment
Crys_Nightcrawler
Crys_Nightcrawler May 10 2013, 9:19am replied:

Oh, ok! Thank you! :D Great Job BTW!

+1 vote     reply to comment
silverjoe
silverjoe May 10 2013, 9:38am replied:

No problem thanks for taking an interest!

+1 vote     reply to comment
generalselite
generalselite May 11 2013, 2:09pm says:

Is the MC80 Liberty Type supposed to look damaged? And the bombers aren't shooting at all. Did I do something wrong? The game runs for me without any crashes.

+1 vote     reply to comment
silverjoe
silverjoe May 11 2013, 3:24pm replied:

Sadly theyre both bugs, they have been fixed for the next version.

+1 vote     reply to comment
Guest
Guest May 18 2013, 1:32pm says:

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terciperix
terciperix May 19 2013, 5:07pm says:

there is only one map in galactic conquest, is this normal ?

and I can't play with the pirate, did I miss something ?

+1 vote     reply to comment
silverjoe
silverjoe May 21 2013, 5:05pm replied:

Yes this is normal, more maps coming next version. Pirates arent availlable till next version

+1 vote     reply to comment
Makropony
Makropony May 21 2013, 6:55am says:

Some negative feedback

Some planets in GC are broken. I tried to fight on Kamino - it got stuck on the loading screen. I press the button to start the battle, it makes this "beep" sound it usually does at the start of the battle, but then nothing happens - still on loading screen.
Another planet which name I can't recall, sucked my troops. Srsly. I fought there, and decided to go "auto-resolve". It said I was victorious, but the planet remained at enemy control. Every time I send troops there they would just dissapear.
The trading post looks damaged every time I start a space battle on the planet with the post built.
Some ships have wrong scale. Rogue Squadron X-wings are about 2-3 times bigger than usual x-wings.
When Venator gets destroyed, the destroyed model is smaller and looks different from the actual model.
When my TIE-bombers fired their torpedoes at Nebulon-B frigate, the torpedoes wouldn't hit it. They would just circle above the ship and explode after some time, doing no damage at all to the frigate. That's hell of annoying.
The YT-something corellian corvette (the one available for the Empire) looks really damn f*cked up. I mean it's model is all dirty, damaged and low-detailed.

+1 vote     reply to comment
silverjoe
silverjoe May 21 2013, 5:05pm replied:

Thanks for the feedback

I already fixed the kamino bug, the trading post bug, the ventator bug and the x-wing bug. Try not to use auto resolve, it does ruin the experience a bit ;) As for the corvette, its a warb_null model and texture is certainly not low detail!

+1 vote     reply to comment
Makropony
Makropony May 22 2013, 12:25am replied:

Ah, btw, on that planet which sucked my troops, the rebels were continuously making A LOT of fleet commanders. It's Manaan, btw, and here's the screenshot
Cloud-2.steampowered.com
Why I used auto-resolve is because I really don't like EaW's land battles and prefer to fight as less of them as possible.
Space battles FTW.

+1 vote     reply to comment
ngforever1989
ngforever1989 May 25 2013, 6:10am says:

Finally got the AI to work. So far I like it. I love your weapon effects, although we have no shield hit texture. Got a few picks here tho. The clone war era ships.... I know they are old but not only do the weapons do very little damage, they don't fire often. I would have given only a 30 year old starship design a little more credit. Its arcs are terrible too, same with the Valiant, it really only figthers from the rear sides and doesn't do a lot of damage. Looking forward to the finished model. Need more ships, played as rebels and was disappointing with the lack interesting ship variety. Maybe some better low end cruisers comparable to the victory. I'm a huge fan of the figting tho, gives me that galactica realism factor. Not sure how much mandal shipyards do but Im not getting any unique ships from planets like mandalore and such. Had the mandal corvette but it disappeared when i teched up.

Can't wait for the next release tho, good job so far.

+1 vote     reply to comment
silverjoe
silverjoe May 26 2013, 5:19pm replied:

Thats good to hear! Which specific clone war ships? And what do you mean by "arcs"?

At present the shipyard system is a W.I.P its subject to a lot of change.

+1 vote     reply to comment
ngforever1989
ngforever1989 May 26 2013, 9:09pm replied:

the firing arc, the valaint only fires turbolsers unless its target is near the rear sides, and the correlian battlecruiser and destroyer are mixed up on build limit in gc

+1 vote     reply to comment
Ioann666
Ioann666 Jun 26 2013, 2:16am says:

Thanks for this mod

+1 vote     reply to comment
spanklemonkey
spanklemonkey Oct 19 2013, 5:13pm says:

its a good start, i really hope to see the update for it :D

+1 vote     reply to comment
Stormsnooper
Stormsnooper Nov 7 2013, 10:15am says:

Im having trouble getting this to work. Can anyone help?

+1 vote     reply to comment
Guest
Guest Dec 21 2013, 11:45pm says:

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pier2
pier2 Feb 11 2014, 1:28pm says:

can I install it if I have an other mod ?

+1 vote     reply to comment
Daemonkiller117
Daemonkiller117 May 24 2014, 11:02pm replied:

Yeah, I have this installed along with Thrawn's Revenge and Legacy Mod.

+1 vote     reply to comment
tombeneens
tombeneens Mar 12 2014, 12:57pm says:

Superb work my friend, by also adding an installer which i personally find more to my likings because i'm not too tech savvy with pc's and stuff..
I am not hopeless, but it sure is a great way to elude stress this way :D

Thanks again!!!

+1 vote     reply to comment
tombeneens
tombeneens Mar 12 2014, 2:05pm replied:

Hi,

Having tried the mod a couple of times i have to say a couple of things. First of all, it looks really good and i really like that! :D
Secondly, there are some issues with missing objects such as mining factories, and unit skill/powers ect.. Also the AI doesn't seem to be "attacking" until provoked at times? (°_°)?!

I really hope you can sort the minor flaws out any time soon, because i would very much like to keep playing this potentially awesome mod for many months/years to come....

Keep up the good work! :)

+1 vote     reply to comment
Guest
Guest Mar 18 2014, 4:41pm says:

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Guest Mar 23 2014, 6:19am says:

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Daemonkiller117
Daemonkiller117 May 24 2014, 11:00pm says:

Hmmmmm... Love the mod, but ran into the minor issue of the AI being utterly non-responsive in both GC and Skirmish. Since I cannot access multiplayer (Haven't fixed that damn message feed issue yet), this makes the mod unplayable.

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
Platform
Windows
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Release Date
Released Mar 30, 2013
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MD5 Hash
6acf78dd199cd0ac6ee365a08b925e2c
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Star Wars: Empire at War: Forces of Corruption
Star Wars: Empire at War: Forces of Corruption Single & Multiplayer Real Time Strategy
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FOC Enhancements Mod Group
FOC Enhancements Mod Group Developer with 6 members