Alliance TOS mod was initialy a mod following the TOS era. Now it will be a mod starting the at the TOS era and following the Star Trek universe to at least TNG.

The mod will be made by steps, at a first place will come the TOS-TOS LATE era and after it, other worl will be added. These are some of the main features from the mod.

-At a first place, I will not add ground maps and ground units. But very probably they will be added on the last stage from the mod.

-A complete galactic map wit 47 planets from Star Trek universe.

-Many new space units from each era with all the neccesary details, weapons, effects, more.

-Space maps with Star Trek stations and other features from this universe.

It will add new features to the game that you have seen on other EAW/FOC mods developed by me.

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3 comments by Nomada_Firefox on Nov 10th, 2014

Vol'Talkes - The AI War is at Steam Greenlight.

Now with your vote, this proyect can join Steam. Remember vote. It is a low price by support a game.

Vol'Talkes is a young proyect and it will need some of time for be finished but comparing it with other games where you can conquer a galaxy, it continues being a better option because all the other games will use a type of combat at 4x or turns very different to the good way from EAW, most of them with a bad behaviour from the Starships and most of others better do not tell about the space combat because they are more centered in the economy parameters than in combat.

Yes it is very similar to EAW, at the end, it is the same engine. Is it bad? for me it is very good because I and many more people, we have a lot of stuff made for EAW. Obviously, Vol'Talkes will support modding at the same level from EAW or more.

But today, I do not want compare it with EAW, specially because at least at a first moment, Vol'Talkes will not have a ground combat mode as at EAW. Only galactic map and space combat with a similar way of conquer planets as in the old Star Wars Rebellion (Supremacy at some countries).

By these reasons, probably Vol'Talkes must be compared with games as StarCraft II, Supreme Commander games or the next C&C, even we can compare it with the next Grey Goo, a new game from Petroglyph. At the end, all they are RTS and at least for me, RTS are very fun.

Other new feature from Vol'Talkes is the new web site.
The developers promise publish information about the progress each two weeks at this.

Well. You can see some images from units and the game here. In Steam Greenlight, you will find a video but it is from the early stages of the game and clearly it has a lot of missing stuff.

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Alliance Star Trek TOS X

Alliance Star Trek TOS X

Dec 7, 2012 Full Version 30 comments

Star Wars Empire at War Forces of Corruption Star Trek TOS X Mod by Nomada_Firefox. This mod replaces the SW stuff by Star Trek stuff. This is the list...

Post comment Comments  (60 - 70 of 222)
pizzas56 Dec 20 2012, 1:54pm says:

Hey Nomada, saw this mod, installed it and everything, run and it crashes after start up..its this mod because i just finished playing the halo one

+1 vote     reply to comment
Nomada_Firefox Creator
Nomada_Firefox Dec 20 2012, 6:28pm replied:

Why do you ask me here if you know my politic about troubleshooting questions?

+1 vote   reply to comment
pizzas56 Dec 22 2012, 1:50pm replied:

i thought maybe i would get a freebie =)

+2 votes     reply to comment
MuchTooLearnUSH Dec 18 2012, 10:11pm says:

This is a fun space GC mod..thank you Nomada Firefox for making this available to all!

+1 vote     reply to comment
Humwing Dec 17 2012, 2:38pm says:

The effects and models are great, but the space AI is not so good. The federation spams ships, and the romulans and klingons play careful and get quickly beaten by the federation. Also,everything goes really fast, almost too fast. And weapons are very overpowered

+2 votes     reply to comment
Nomada_Firefox Creator
Nomada_Firefox Dec 17 2012, 7:51pm replied:

The space AI is the same that at all the other EAW mods and the original game, there is not way of change how it fights. But all sides spawn starships with some units. About the speed, EAW is a RTS, not a simulator. I would not say that weapons are overpowered. Other thing would be if you want a game where a combat be too slow, where destroy a enemy cruiser be impossible and you can not win any battle.

+1 vote   reply to comment
CharlieOneThree Dec 13 2012, 4:57pm says:

whats with the crazy installer ? aint ther a DL were i can just copy and paste the files over.

+1 vote     reply to comment
ravagewolf Dec 13 2012, 11:35am says:

Nice progress on the new factions

+1 vote     reply to comment
Nomada_Firefox Creator
Nomada_Firefox Dec 7 2012, 1:44pm says:

For a better support I recomend go to the forum from my site

0 votes   reply to comment
TiberiousKirk Dec 7 2012, 1:08pm says:

I had a problem with in-battle ai not working. All enemy ships just sat there and stared at my base. They only opened fire when I came within weapons range.

Is the organian treaty in effect, or do the Klingon now only fight with cold glares? :P

+1 vote     reply to comment
MuchTooLearnUSH Dec 6 2012, 7:10pm says:


Initial feedback: Mod is stable, mod is fun. Eagerly await new improvements (as I can see some unit options are not yet fully operational). Do you intend to expand the GC and also, do you intend to make ground units?

This mod has awesome potential! No rating yet as I know the mod is unfinished. P.S. - Thanks for making this!

+1 vote     reply to comment
Nomada_Firefox Creator
Nomada_Firefox Dec 7 2012, 5:05am replied:

What unit options are not fully operational? About the future I do not go to make ground units, it would be a crazy and impossible proyect. I see many more possibilities at a mod with only space battles. After it, I would like add the other sides from the old game Star Fleet Command Empires at War, they are the Hydrans, Mirak, Lyrans, Gorn and ISC, specially the ISC can be added as a new side which it attacks to the others, the other four new sides can be made into a few planets where when you conquer their planets, you build their starships, I can even add them with their original voices, from my perspective it can be very fun.

+1 vote   reply to comment
mikey1871 Dec 7 2012, 1:06pm replied:

oh yeah, all those old races would be fantastic... Love the new mod u finished Nomada, thanks for the cool Christmas present !!!

+1 vote     reply to comment
thufir Dec 7 2012, 12:58pm replied:

hello Nomada,
thank you for this great mod, very fun.
for me, the Romulan sabotuers cannot do anything in galactic mode.
i have Gold Pack, so maybe that is the problem?
and again, thank you for all the hard work in making this mod.
i voted for you.

+1 vote     reply to comment
Nomada_Firefox Creator
Nomada_Firefox Dec 7 2012, 1:45pm replied:

I do not go to lie, the mod is very few tested, I do not wait big errors but somethings perhaps do not work.

+1 vote   reply to comment
thufir Dec 7 2012, 6:55pm replied:

you have done amazing work getting this mod as completed as it is in the time you have worked on it.
thank you for putting it out to be played, even if there are a few things not working.

+1 vote     reply to comment
MuchTooLearnUSH Dec 7 2012, 11:41am replied:

can't remember all the various units which have button (operability) issues however, I do recall the big Klingon fleet carrier (B11 I think) does not spawn any fighters...

Yes, a space only mod for Star Trek is just fine, thanks for answering this question.

+1 vote     reply to comment
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