Alliance TOS mod was initialy a mod following the TOS era. Now it will be a mod starting the at the TOS era and following the Star Trek universe to at least TNG.

The mod will be made by steps, at a first place will come the TOS-TOS LATE era and after it, other worl will be added. These are some of the main features from the mod.

-At a first place, I will not add ground maps and ground units. But very probably they will be added on the last stage from the mod.

-A complete galactic map wit 47 planets from Star Trek universe.

-Many new space units from each era with all the neccesary details, weapons, effects, more.

-Space maps with Star Trek stations and other features from this universe.

It will add new features to the game that you have seen on other EAW/FOC mods developed by me.




Image RSS Feed Latest Screens
Coyote Fighter TMP Coyote Fighter TOS Coyote fighter
Blog RSS Feed Report abuse Latest News: The end of the Global Error and the Zero bytes savegame

5 comments by Nomada_Firefox on May 1st, 2014

The Global Error:

Perhaps you do not know it but if you have played galactic conquest at EAW/FOC, very probably you have suffered it. The problem happens most of the times when you are finishing a gc where you and the IA have builded and played a lot of battles. When it happens, all your new units are freezed and you can not give orders to them at galactic map and battles. At this point you could not finish the GC. 

This problem happened in the original games and by this reason it was exported to all the mods. It could be seen even at few time after to start a gc, it was a matter about how many were builded, destroyed and at the end counted by the game.

For years, I was searching a solution without success, I worked with Freege trying fix the problem at a game file named gamescoring but it did not work because it was not more than a delay of the appearance of the bug at you would see it at gc with many planets or where you builded a lot of units.

Now Smallpox and Freege, searching in the savegames, they have found a simple fix for the problem restarting the counters. The tool works with the savegames from the normal FOC or the EAW gold and the Steam versions. It is a very simple tool, just you select the type of game, the folder with the savegames and you select the savegame which you want fix. After it you can load your savegame fixed.

The tool comes with simple english instructions, follow them and you will be able fix the problem at your savegames.

You can find it at the downloads - EAW Patches/Fixes section from http://firefoxccmods.com/

The Zero bytes savegame:

When this problem happens, your game crash to desktop in the begining of a battle and if you check it, you see a autosavegame with zero bytes or few kilobytes, at the end, a useless savegame. Other times, it does not happen when you load a battle and it happens when you try save a game and you see a message from the game speaking about if you have not enough space in the hard disk. Do not worry, you have space but the game can not write the savegame, probably because it can not write more of one amount of data.

Solutions? when it happens, you have not chances from fix it but I know how the problem is because the code from the mod is too big. Based at my extimations when they xml code is bigger of 30mb, you can start to see the problem easily at big galactic conquest.

Fortunately, playing a smaller galactic conquest, the amount of data handled by the game is smaller and the game does not shows problems. In fact at a small gc, you have more chances from do not see the Global Error which it will freeze your units when it happens.

Now by this reasons, I will delete the normal gc with all the planets in the 5.0b and I´m making a smaller mod with a code very reduced, most of the units from Empire, Rebels and Black Sun but without additional factions, only from the Galactic Civil era and because it will remember at some features to the old Rebellion game, I will name it Alliance-Rebellion.

These will be some features from the new Alliance Rebellion mod:

-Smaller amount of code, game loads faster and avoid many problems.

-There will not be space units with movement at torrets. It adds a lot of additional code and at the end, turrets do not work very well.

-The amount of different units will be similar to the older 4.2 version.

-All the space units, they will use the same type of scale and they will be showed in the game smaller than at previous versions. Huge starships will be more massive and their movement will be better.

-Even smaller ships will show hardpoints. Weapons will run better.

-The damage showed by the starships will be showed different and it will change when the health from the hull is decreased.

-Heroes will be different and there will be additional heroes. Specially heroes will not be inmortal and they can be defeated.

-Tech system and unit construction will remember to the old Rebellion game. It will not be equal but it will be similar.

These are the main additions from the new Alliance Rebellion mod.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Alliance Star Trek TOS X

Alliance Star Trek TOS X

Dec 7, 2012 Full Version 29 comments

Star Wars Empire at War Forces of Corruption Star Trek TOS X Mod by Nomada_Firefox. This mod replaces the SW stuff by Star Trek stuff. This is the list...

Post comment Comments  (60 - 70 of 214)
TiberiousKirk
TiberiousKirk Dec 7 2012, 1:08pm says:

I had a problem with in-battle ai not working. All enemy ships just sat there and stared at my base. They only opened fire when I came within weapons range.

Is the organian treaty in effect, or do the Klingon now only fight with cold glares? :P

+1 vote     reply to comment
MuchTooLearnUSH
MuchTooLearnUSH Dec 6 2012, 7:10pm says:

Nomada,

Initial feedback: Mod is stable, mod is fun. Eagerly await new improvements (as I can see some unit options are not yet fully operational). Do you intend to expand the GC and also, do you intend to make ground units?

This mod has awesome potential! No rating yet as I know the mod is unfinished. P.S. - Thanks for making this!

+1 vote     reply to comment
Nomada_Firefox
Nomada_Firefox Dec 7 2012, 5:05am replied:

What unit options are not fully operational? About the future I do not go to make ground units, it would be a crazy and impossible proyect. I see many more possibilities at a mod with only space battles. After it, I would like add the other sides from the old game Star Fleet Command Empires at War, they are the Hydrans, Mirak, Lyrans, Gorn and ISC, specially the ISC can be added as a new side which it attacks to the others, the other four new sides can be made into a few planets where when you conquer their planets, you build their starships, I can even add them with their original voices, from my perspective it can be very fun.

+1 vote     reply to comment
mikey1871
mikey1871 Dec 7 2012, 1:06pm replied:

oh yeah, all those old races would be fantastic... Love the new mod u finished Nomada, thanks for the cool Christmas present !!!

+1 vote     reply to comment
thufir
thufir Dec 7 2012, 12:58pm replied:

hello Nomada,
thank you for this great mod, very fun.
for me, the Romulan sabotuers cannot do anything in galactic mode.
i have Gold Pack, so maybe that is the problem?
and again, thank you for all the hard work in making this mod.
i voted for you.

+1 vote     reply to comment
Nomada_Firefox
Nomada_Firefox Dec 7 2012, 1:45pm replied:

I do not go to lie, the mod is very few tested, I do not wait big errors but somethings perhaps do not work.

+1 vote     reply to comment
thufir
thufir Dec 7 2012, 6:55pm replied:

Nomada,
you have done amazing work getting this mod as completed as it is in the time you have worked on it.
thank you for putting it out to be played, even if there are a few things not working.
thanks

+1 vote     reply to comment
MuchTooLearnUSH
MuchTooLearnUSH Dec 7 2012, 11:41am replied:

can't remember all the various units which have button (operability) issues however, I do recall the big Klingon fleet carrier (B11 I think) does not spawn any fighters...

Yes, a space only mod for Star Trek is just fine, thanks for answering this question.

+1 vote     reply to comment
ravagewolf
ravagewolf Dec 5 2012, 7:47pm says:

Voted for

+1 vote     reply to comment
MuchTooLearnUSH
MuchTooLearnUSH Dec 6 2012, 7:13pm replied:

I was only going to vote for one FoC mod this year however, I am happy to change my mind and vote for this one also!

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Star Wars: Empire at War: Forces of Corruption Icon
Platform
Windows
Developer
Firefoxccmods
Contact
Send Message
Official Page
Firefoxccmods.com
Release Date
TBD
Mod Watch
Track this mod
Share
Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote FOC Alliance - Star Trek TOS on your homepage or blog by selecting a button and using the HTML code provided (more).

FOC Alliance - Star Trek TOS
FOC Alliance - Star Trek TOS
Statistics
Rank
67 of 22,297
Last Update
17 hours ago
Watchers
211 members
Files
1
News
2