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3 comments by Nomada_Firefox on Nov 10th, 2014

Vol'Talkes - The AI War is at Steam Greenlight.

Now with your vote, this proyect can join Steam. Remember vote. It is a low price by support a game.

Vol'Talkes is a young proyect and it will need some of time for be finished but comparing it with other games where you can conquer a galaxy, it continues being a better option because all the other games will use a type of combat at 4x or turns very different to the good way from EAW, most of them with a bad behaviour from the Starships and most of others better do not tell about the space combat because they are more centered in the economy parameters than in combat.

Yes it is very similar to EAW, at the end, it is the same engine. Is it bad? for me it is very good because I and many more people, we have a lot of stuff made for EAW. Obviously, Vol'Talkes will support modding at the same level from EAW or more.

But today, I do not want compare it with EAW, specially because at least at a first moment, Vol'Talkes will not have a ground combat mode as at EAW. Only galactic map and space combat with a similar way of conquer planets as in the old Star Wars Rebellion (Supremacy at some countries).

By these reasons, probably Vol'Talkes must be compared with games as StarCraft II, Supreme Commander games or the next C&C, even we can compare it with the next Grey Goo, a new game from Petroglyph. At the end, all they are RTS and at least for me, RTS are very fun.

Other new feature from Vol'Talkes is the new web site.
The developers promise publish information about the progress each two weeks at this.

Well. You can see some images from units and the game here. In Steam Greenlight, you will find a video but it is from the early stages of the game and clearly it has a lot of missing stuff.

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Alliance Star Trek TOS X

Alliance Star Trek TOS X

Dec 7, 2012 Full Version 33 comments

Star Wars Empire at War Forces of Corruption Star Trek TOS X Mod by Nomada_Firefox. This mod replaces the SW stuff by Star Trek stuff. This is the list...

Post comment Comments  (50 - 60 of 227)
ModTroller Mar 30 2013, 3:54pm says:

how can i launch the mod?

+1 vote     reply to comment
ModTroller Mar 30 2013, 4:34pm replied:

i cant find the .exe in the alliance mod folder.

+1 vote     reply to comment
Nomada_Firefox Creator
Nomada_Firefox Apr 5 2013, 5:05am replied:

For a better help, go to my forum at

+1 vote   reply to comment
Wolf186 Feb 27 2013, 11:39pm says:

Quick question, how does the AI seem to work in this mod?

+1 vote     reply to comment
Wolf186 Feb 28 2013, 12:41am replied:

NVM made a post on the forums.

+1 vote     reply to comment
ravennn Feb 25 2013, 9:56am says:

i find that the ships defences are not very good I build a fleet and attack yet the fight is over within seconds as the shields and armour are non existent

+1 vote     reply to comment
Nomada_Firefox Creator
Nomada_Firefox Feb 26 2013, 8:59pm replied:

I would like know what type of ships were your fleet, probably you attack the enemy with frigates or old starships and at the end, they destroy you.

Things are not as you tell use because the mod is balanced by type of units and there are some of them which they can not damage others even into a million of years. By example a frigate can not damage a battleship.

+1 vote   reply to comment
ravagewolf Feb 9 2013, 3:17am says:

Nice to see alot of progress being made.

+1 vote     reply to comment
MuchTooLearnUSH Jan 14 2013, 4:08pm says:

Nomada Firefox,

Just a quick note of thanks to you for making this mod, as it is great fun! Any plans to improve via various tweaks will be eagerly awaited! Perhaps you could dress the icons up in GC mode as they're quite difficult to see/know what is what...? If you need any testing help, just let me know. Very best regards!

+1 vote     reply to comment
Nomada_Firefox Creator
Nomada_Firefox Jan 15 2013, 7:03am replied:

The icons can be impossible or very difficult from improve from the first moment that we are speaking from ST units.

+1 vote   reply to comment
joey5452 Jan 4 2013, 3:47pm says:

heey i saw the phasers in the video clip and the modding team behind halo Covenant at war has found a solution to the beam problem

i think if you ask they will tell you how they did it ^^

+1 vote     reply to comment
Nomada_Firefox Creator
Nomada_Firefox Jan 4 2013, 6:24pm replied:

Honestly I do not see nothing better than the phasers added into my mod and there is nothing looking as a phaser, only long laser can be but a phaser is different.

+1 vote   reply to comment
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