Alliance TOS mod was initialy a mod following the TOS era. Now it will be a mod starting the at the TOS era and following the Star Trek universe to at least TNG.

The mod will be made by steps, at a first place will come the TOS-TOS LATE era and after it, other worl will be added. These are some of the main features from the mod.

-At a first place, I will not add ground maps and ground units. But very probably they will be added on the last stage from the mod.

-A complete galactic map wit 47 planets from Star Trek universe.

-Many new space units from each era with all the neccesary details, weapons, effects, more.

-Space maps with Star Trek stations and other features from this universe.

It will add new features to the game that you have seen on other EAW/FOC mods developed by me.




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Blog RSS Feed Report abuse Latest News: The end of the Global Error and the Zero bytes savegame

5 comments by Nomada_Firefox on May 1st, 2014

The Global Error:

Perhaps you do not know it but if you have played galactic conquest at EAW/FOC, very probably you have suffered it. The problem happens most of the times when you are finishing a gc where you and the IA have builded and played a lot of battles. When it happens, all your new units are freezed and you can not give orders to them at galactic map and battles. At this point you could not finish the GC. 

This problem happened in the original games and by this reason it was exported to all the mods. It could be seen even at few time after to start a gc, it was a matter about how many were builded, destroyed and at the end counted by the game.

For years, I was searching a solution without success, I worked with Freege trying fix the problem at a game file named gamescoring but it did not work because it was not more than a delay of the appearance of the bug at you would see it at gc with many planets or where you builded a lot of units.

Now Smallpox and Freege, searching in the savegames, they have found a simple fix for the problem restarting the counters. The tool works with the savegames from the normal FOC or the EAW gold and the Steam versions. It is a very simple tool, just you select the type of game, the folder with the savegames and you select the savegame which you want fix. After it you can load your savegame fixed.

The tool comes with simple english instructions, follow them and you will be able fix the problem at your savegames.

You can find it at the downloads - EAW Patches/Fixes section from http://firefoxccmods.com/

The Zero bytes savegame:

When this problem happens, your game crash to desktop in the begining of a battle and if you check it, you see a autosavegame with zero bytes or few kilobytes, at the end, a useless savegame. Other times, it does not happen when you load a battle and it happens when you try save a game and you see a message from the game speaking about if you have not enough space in the hard disk. Do not worry, you have space but the game can not write the savegame, probably because it can not write more of one amount of data.

Solutions? when it happens, you have not chances from fix it but I know how the problem is because the code from the mod is too big. Based at my extimations when they xml code is bigger of 30mb, you can start to see the problem easily at big galactic conquest.

Fortunately, playing a smaller galactic conquest, the amount of data handled by the game is smaller and the game does not shows problems. In fact at a small gc, you have more chances from do not see the Global Error which it will freeze your units when it happens.

Now by this reasons, I will delete the normal gc with all the planets in the 5.0b and I´m making a smaller mod with a code very reduced, most of the units from Empire, Rebels and Black Sun but without additional factions, only from the Galactic Civil era and because it will remember at some features to the old Rebellion game, I will name it Alliance-Rebellion.

These will be some features from the new Alliance Rebellion mod:

-Smaller amount of code, game loads faster and avoid many problems.

-There will not be space units with movement at torrets. It adds a lot of additional code and at the end, turrets do not work very well.

-The amount of different units will be similar to the older 4.2 version.

-All the space units, they will use the same type of scale and they will be showed in the game smaller than at previous versions. Huge starships will be more massive and their movement will be better.

-Even smaller ships will show hardpoints. Weapons will run better.

-The damage showed by the starships will be showed different and it will change when the health from the hull is decreased.

-Heroes will be different and there will be additional heroes. Specially heroes will not be inmortal and they can be defeated.

-Tech system and unit construction will remember to the old Rebellion game. It will not be equal but it will be similar.

These are the main additions from the new Alliance Rebellion mod.

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Alliance Star Trek TOS X

Alliance Star Trek TOS X

Dec 7, 2012 Full Version 29 comments

Star Wars Empire at War Forces of Corruption Star Trek TOS X Mod by Nomada_Firefox. This mod replaces the SW stuff by Star Trek stuff. This is the list...

Post comment Comments  (50 - 60 of 215)
Deuce_Savage
Deuce_Savage Jan 4 2013, 3:13pm says:

Ah, good ol fashion Klingon Battle Cruisers! Everyone i knew had models of them back in the late 60's!

+1 vote     reply to comment
DEATH_TROOPER
DEATH_TROOPER Jan 1 2013, 3:58am says:

do I get to randomly send gus with red shirts to to their deaths???

+1 vote     reply to comment
pizzas56
pizzas56 Dec 20 2012, 1:54pm says:

Hey Nomada, saw this mod, installed it and everything, run and it crashes after start up..its this mod because i just finished playing the halo one

+1 vote     reply to comment
Nomada_Firefox
Nomada_Firefox Dec 20 2012, 6:28pm replied:

Why do you ask me here if you know my politic about troubleshooting questions?

+1 vote     reply to comment
pizzas56
pizzas56 Dec 22 2012, 1:50pm replied:

i thought maybe i would get a freebie =)

+2 votes     reply to comment
MuchTooLearnUSH
MuchTooLearnUSH Dec 18 2012, 10:11pm says:

This is a fun space GC mod..thank you Nomada Firefox for making this available to all!

+1 vote     reply to comment
Humwing
Humwing Dec 17 2012, 2:38pm says:

The effects and models are great, but the space AI is not so good. The federation spams ships, and the romulans and klingons play careful and get quickly beaten by the federation. Also,everything goes really fast, almost too fast. And weapons are very overpowered

+2 votes     reply to comment
Nomada_Firefox
Nomada_Firefox Dec 17 2012, 7:51pm replied:

The space AI is the same that at all the other EAW mods and the original game, there is not way of change how it fights. But all sides spawn starships with some units. About the speed, EAW is a RTS, not a simulator. I would not say that weapons are overpowered. Other thing would be if you want a game where a combat be too slow, where destroy a enemy cruiser be impossible and you can not win any battle.

+1 vote     reply to comment
CharlieOneThree
CharlieOneThree Dec 13 2012, 4:57pm says:

whats with the crazy installer ? aint ther a DL were i can just copy and paste the files over.

+1 vote     reply to comment
ravagewolf
ravagewolf Dec 13 2012, 11:35am says:

Nice progress on the new factions

+1 vote     reply to comment
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