Alliance TOS mod was initialy a mod following the TOS era. Now it will be a mod starting the at the TOS era and following the Star Trek universe to at least TNG.

The mod will be made by steps, at a first place will come the TOS-TOS LATE era and after it, other worl will be added. These are some of the main features from the mod.

-At a first place, I will not add ground maps and ground units. But very probably they will be added on the last stage from the mod.

-A complete galactic map wit 47 planets from Star Trek universe.

-Many new space units from each era with all the neccesary details, weapons, effects, more.

-Space maps with Star Trek stations and other features from this universe.

It will add new features to the game that you have seen on other EAW/FOC mods developed by me.




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8 comments by Nomada_Firefox on Mar 26th, 2014

Here you can know about the better incoming options for this year or at least non too far in the future:

Vol`Talkes is probably the most promising. It is a game at development thanks to one deal from RazielKanos and his team with Petroglyph for create their own game with the Glyph Engine. It will be a game very similar to EAW and friendly for modding because it will be one of their main objectives, a game where the EAW community can import all their mods.

You can read here the description from RazielKanos.

RazielKanos wrote:
Greetings guys!

My name is Chris, some of you may remember me from the Steiner Modding Group

A handful of people from different modding groups came together to get Empire at War to the next level.

Right now we are working on Empire at War 2 - well not literally - but we have a deal with Petroglyph that we may use the Glyph Engine to create our own game. No, it will not be a Star Wars game - the story takes part in our own universe, but since we all come from the modding scene we're going to put a huge priority on creating a very modding friendly game.

We hope you guys will help us to make this game happen, tell us YOUR most annoying things in EaW/FoC so we can try to iron that stuff out. So far wet added some basic modding tools directly into the game. The gam will convert your graphics into DDS files, it will create your textfiles out of a simple txt file and we have a ALO converter for the latest version of 3D Max (2013) and plan (after release) also to try to get something for blender too. Thats unfortunately quite tricky since blender doesn't really read the DirectX shaders, so this will take a bit more time...

We currently are in need of a person that can create our models and pout textures on them, since our guy we had in the team isn't able to do that any longer for us

So if you're interested to see your work in a real game, let me know. You also get a share from the profit the game will make, so no need to work for nuts and glory only
If interested please send me a message at art.stuff@hyperdrive-games.com

We also need you help on facebook to get more likes! feel free to tell your teams and friends about our game, the more people we reach the easier we will be able to rise money to finish the game

Facebook.com

Last but not least let me show you our feature list for this game

Gameplay Features

• more than 40 different units
• hardpoint-based strike options guarantee deep tactical gameplay
• no simple paper-scissor-stone mechanics
• intense and long battles with hundrets of units under your command
• plan your attacks in a huge galactic scale on long term objectives
• 2 different game layers in real time - a strategic galaxy map and tactical battle enviroments
• 5 different fractions
• 2 playable fractions

Singleplayer Features

• singleplayer campaign with 60-80 hours of gameplay
• open world (galaxy) gameplay
• player decisions have an huge impact on story development and unlock different units and allies
• many different side missions, that want to be found and mastered
• different strategic and tactical options guarantee gameplay rich in variety
• tactical use of Power-Ups
• long lasting support after launch with new maps, missions and units

Multiplayer Features

• Units unlock after progress in singleplayer campaign
• Unlock of powerful hero units
• 2 playable fractions
• different tech-trees
• hardcore hero units (they die once, they're gone)
• tactical buffs and debuffs
• buff crafting system
• huge shipyards develop new units and heroes
• coop multiplayer with 4 players vs 4 NPC's
• up to 4 vs 4 player battles


Glyph is the graphics engine from alamo made by Petroglyph and it is probably 100% compatible with EAW/FOC. They have a 3Dmax 2013 export plugin and with it, import models from EAW/FOC to this Glyph engine can be easier. Of course we will need to make again the space/ground maps and more but it is probably the best option.

The unique bad point, it can be how the game will run at directx 9 but I do not see it as a bad point. Probably it is better for the type of machines that all we run and for import the EAW/FOC stuff from our mods.

RazielKanos has announced the price from the game at 25€ for the standart edition and 35€ for the deluxe edition.

Now we do not know a release date but I hope that it will not be too far in the future. At least we can think how all our EAW/FOC will not die here and it will have a very fun future for all us.

When I started this news, I spoke about more options, yes, there will be more options. The second will be the next game from Petroglyph, it is named Grey Goo and it will be sell by a new and unknow company named Greybox Greybox.com

Grey Goo will be a RTS very similar at concept to the old C&C games but because it is developed by Petroglyph, we can think how the game will be able edited.

I can imagine that it will remember a lot to Universe at War because it will be centered at one planet.

The game will be released this year at Steam. You can see some screenshots here and more at this site. Greybox.com



Personally, it looks very good but we do not know if it has strategic map and we are very close to know how it has not space battles or something similar. Of course it can be good for a type of mod as my last Universe at War mod.

Well, these are by the moment the best options. Probably there will be more, I know about one 4X RTS game which it looks very good but I do not know if it will be able edited. It is named Novus Aeterno, you can check it at kickstarter Kickstarter.com

Another game which I follow very close because probably I will edit it, it will be the next Close Combat The Bloody First Matrixgames.com . It will be a new title from this old saga but set at 3D with a new engine made under Unity3D engine. We do not know too much about it but we know how it will be able edit mostly and it will be similar to the other Close Combat games but at 3D. Other features will be these:

-There will be a scenario editor with an integrated map editor. Typical Map sizes will be comparable to the existing game.

-It will add a destructible environment, not at 100% but similar or bigger than other CC games.

-As other CC games, the multiplayer will be 1 vs 1.

-There will not be strategic map but you will be able choose your troops.

-The Bloody First is the US 1st Division who fought through Tunisia, Sicily and Normandy. You will be able to play through all three campaigns. Another huge difference will be this campaign mode, it will be more CC3 style than CC5.

As you can see it will be a wargame at 3D and real time. I like a lot this games and I made before several mods for them, even one Star Wars mod for Close Combat V. Now if they make a new version and at 3D, perhaps I make similar mods, even one from Star Wars, there are many things from this type of games that you can not see at other games.

Well, I recomend you check this games at specially vote as "I like" at facebook for Vol`Talkes Facebook.com , it will help them a lot.

About me, by the moment I will continue editing the mods that I have but the first time that I can move my ass to another game joining the features from EAW, I will move my Alliance mod to it at 100% and I will forget EAW forever. Have fun.

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Alliance Star Trek TOS X

Alliance Star Trek TOS X

Dec 7, 2012 Full Version 23 comments

Star Wars Empire at War Forces of Corruption Star Trek TOS X Mod by Nomada_Firefox. This mod replaces the SW stuff by Star Trek stuff. This is the list...

Post comment Comments  (160 - 170 of 208)
darth_fauxt
darth_fauxt Jul 8 2012, 4:41am says:

awesome nomada

0 votes     reply to comment
DEATH_TROOPER
DEATH_TROOPER Jul 6 2012, 12:41am says:

um what about the borg???

0 votes     reply to comment
Nomada_Firefox
Nomada_Firefox Jul 6 2012, 7:05am replied:

At first place it is a mod from TOS and TMP era. For a non too far future and on a second version, I would add Cardassian, Dominion and Borg with all the TNG era and a bigger galaxy.

But first I want make a mod which it can be finished. It is the main problem from many mods, they start proyects that they can not finish because they are too long or they do not know how make most of the things.

+1 vote     reply to comment
DEATH_TROOPER
DEATH_TROOPER Jul 9 2012, 1:39pm replied:

so it will be on a later releas right after this one

+1 vote     reply to comment
Nomada_Firefox
Nomada_Firefox Jul 9 2012, 6:18pm replied:

Yes.

+1 vote     reply to comment
Nomada_Firefox
Nomada_Firefox Jul 5 2012, 8:23pm says:

If you have not discovered it by yourself, most of the last stations are not the stations from each side. They are additional stations and you will find many of them on each map, some of them as additional defenses from the main starbase and others as part from the map.

By example this. Moddb.com This Romulan station will be a heavy defense weapon because the Romulans uses the side that on the original game it was the Underworld and this side had not a powerful defense weapon as the Rebels or Empire. On the mod the Empire is the Federation and the Rebels are the Klingons, both can ask a heavy torpedo fire coming from the surface but it can not be added to the Romulans and this station will be a addition with a heavy launcher of plasma torpedoes.

Other curious thing will be how the Klingon and Federation heavy torpedoes rounds are builded only one time at skirmiss battles. If you see the original game, the ion gun and the hypergun needed be bought each time that you wanted fire them.

+1 vote     reply to comment
Nomada_Firefox
Nomada_Firefox Jun 28 2012, 7:58pm says:

I must make one clarification about the mod. Because the Moddb rules does not accept this, the main file from the mod which it will be uploaded here, it will not add the changes from music, sounds and voices probably. These changes will be able find at my own site with a addon.

Perhaps you do not like it but for me and the mod, it is the best option, always respecting the rules from Moddb.

+2 votes     reply to comment
Wolf186
Wolf186 Jun 26 2012, 9:20pm says:

About the Nx, I meant the refit: Google.com Sorry for not being clear.

+2 votes     reply to comment
Nomada_Firefox
Nomada_Firefox Jun 27 2012, 3:29am replied:

But it continues being from a era before TOS.

+1 vote     reply to comment
Nomada_Firefox
Nomada_Firefox Jun 26 2012, 5:29pm says:

I´m searching heroes from TOS and TMP eras for Federation, Klingon and Romulan, probably you can help me with this.

+1 vote     reply to comment
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