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3 comments by Nomada_Firefox on Nov 10th, 2014

Vol'Talkes - The AI War is at Steam Greenlight.

Now with your vote, this proyect can join Steam. Remember vote. It is a low price by support a game.

Vol'Talkes is a young proyect and it will need some of time for be finished but comparing it with other games where you can conquer a galaxy, it continues being a better option because all the other games will use a type of combat at 4x or turns very different to the good way from EAW, most of them with a bad behaviour from the Starships and most of others better do not tell about the space combat because they are more centered in the economy parameters than in combat.

Yes it is very similar to EAW, at the end, it is the same engine. Is it bad? for me it is very good because I and many more people, we have a lot of stuff made for EAW. Obviously, Vol'Talkes will support modding at the same level from EAW or more.

But today, I do not want compare it with EAW, specially because at least at a first moment, Vol'Talkes will not have a ground combat mode as at EAW. Only galactic map and space combat with a similar way of conquer planets as in the old Star Wars Rebellion (Supremacy at some countries).

By these reasons, probably Vol'Talkes must be compared with games as StarCraft II, Supreme Commander games or the next C&C, even we can compare it with the next Grey Goo, a new game from Petroglyph. At the end, all they are RTS and at least for me, RTS are very fun.

Other new feature from Vol'Talkes is the new web site.
The developers promise publish information about the progress each two weeks at this.

Well. You can see some images from units and the game here. In Steam Greenlight, you will find a video but it is from the early stages of the game and clearly it has a lot of missing stuff.

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Alliance Star Trek TOS X

Alliance Star Trek TOS X

Dec 7, 2012 Full Version 33 comments

Star Wars Empire at War Forces of Corruption Star Trek TOS X Mod by Nomada_Firefox. This mod replaces the SW stuff by Star Trek stuff. This is the list...

Post comment Comments  (160 - 170 of 227)
ravagewolf Aug 23 2012, 12:11am says:

One of the many things I am going to like about this mod is the fact there are no super weapons. How will cloaking systems work in game? I know that the Romulans and Klingons will be able to use them whilst in battle. I was thinking of the tactical advantage of the cloaking system whilst in the galactic map. A cloaked fleet would be able to move around the map undetected. Only planets that have long ranged listening posts could detect them; it could work very similar to the bothan spy network. So for a player who uses cloaked fleets it would be a strategic objective to take out listening post before beginning any large invasion. Listening posts would need to be protected or you loose your early warning systems and a cloaked fleet could attack at will. It would add to the importance of holding certain systems. These are just some random early morning thoughts.

+1 vote     reply to comment
Nomada_Firefox Creator
Nomada_Firefox Aug 23 2012, 6:59am replied:

The cloak device is one feature only for tactical battles by one symple reason. One invisible can not start a tactical battle if it is not accompanied from normal units.

Probably you do not know but the ability for detect units on galactic map, it makes a lot of lag.

But Romulans and Federation have a special defense weapon.

+1 vote   reply to comment
ravagewolf Aug 25 2012, 2:37am replied:

I wasn't aware about the lag factor with detection ability on the galactic map. Well you learn something new every day. It will be interesting to see how the special defense weapons counter cloaked vessels.

+1 vote     reply to comment
Nomada_Firefox Creator
Nomada_Firefox Aug 25 2012, 4:24am replied:

Other point from cloak will be how the starships recharge shields when they use it.

+1 vote   reply to comment
ravagewolf Aug 25 2012, 4:35am replied:

I hadn't given then shield recharge any thought whilst cloaked, but it always proved to be useful option in Starfleet command and klingon academy.

+1 vote     reply to comment
DEATH_TROOPER Aug 22 2012, 10:56pm says:

can u average a percentage on yor progress???

+1 vote     reply to comment
Nomada_Firefox Creator
Nomada_Firefox Aug 23 2012, 5:34pm replied:

75% or more for a basic modification without add too many new features.

+1 vote   reply to comment
Nomada_Firefox Creator
Nomada_Firefox Aug 21 2012, 6:30am says:

I have good news, I have finished the galactic space maps and soon I will be working on voices and more sounds. If you do not know, the music/voice/sounds/and few more things will come on a secondary pack that you will need to download from my own site

+2 votes   reply to comment
MuchTooLearnUSH Aug 20 2012, 1:02pm says:

Mumm...yummy! Can't wait! Nomada, how do you find the time for all these projects?

+1 vote     reply to comment
Nomada_Firefox Creator
Nomada_Firefox Aug 20 2012, 6:23pm replied:

I have not another job.

+1 vote   reply to comment
DEATH_TROOPER Aug 19 2012, 4:41pm says:

for the music before a battle u could use the borg theme(from ST:Voyager season 4 dvd menu)

+1 vote     reply to comment
Nomada_Firefox Creator
Nomada_Firefox Aug 19 2012, 6:39pm replied:

I have not the ST Voyager DVDs. But the music was addded many time ago and I do not go to put a finger on it.

+1 vote   reply to comment
ravagewolf Aug 11 2012, 4:14am says:

Nomada your mod is making rapid progress. Just watched the video and it is an epic piece of work. I loved the background music. The phaser and torpedos look just right; that could not of been easy to do! A close battle I didn't not what way it was going to go. I take it at some point you will change the briefing officers for each faction?

+1 vote     reply to comment
Nomada_Firefox Creator
Nomada_Firefox Aug 11 2012, 6:47am replied:

The briefing officers will dissapear at a first step. I do not know if I will make some new.

+1 vote   reply to comment
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