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Alliance 6.0

News 15 comments

The new version is the most ambitious from the mod made before because it adds the 5.0b features and some new but reducing the xml code from more of 70mb to less of 30mb. The reduction from the code was neccesary because I discovered how the global error/zero bytes savegame (both are the same problem) happened more times, the defreezer made by Smallpox/Freege did not run with this amount of code because the savegames were bigger, the mod ran slower and clearly the game could not handle it.

Now there are a list of changes at comparation with the 5.0b, in the next list, you can know because I have made them.

-Turrets with movement at spaceships. I have removed all them because the hardpoints code for them was huge. If I add 20 turrets with movement at one unit, I will have 53,7 kilobytes from xml code, if I make this for 20 units, I will have 1074 kilobytes from additional xml code, now if I make the turrets with movement for 100 units, I will see 5370 kilobytes, at the end, a huge code which the mod can not handle. However, if you want know, the hardpoints code from all the 5.0b hardpoint files had 4,06 megabytes and it was too much big..... Now the hardpoints code is 1.65 megabytes, a lot smaller than the previous version.


-Other big part from the reduction of the hardpoint code was delete all the repeated code at units and share more code between them. It happened too much with the ground units, fighters/bombers and other special units from the mod. However, there is not a lost of quality, even the quality has been increased because many problems were fixed and there are some new features as a Laser/Ion mixed shot at Bombers. If you have played the X-Wing Alliance game, you will know how you can fire both weapons at sametime at some units.

-The amount from galactic conflicts and campaigns smaller but I have deleted GC which they have not sense as many variants from Clone Wars and other variants with different size of planets. Thanks to this, the code from GC is smaller of 6 megabytes when it was before higher of 15 megabytes.



-Units and other additions from the mod. There is not reason for repeat again many parts of code. It can be made with variants easily. Thanks to this more of 20 megabytes were reduced to the half or less. In fact the process of reduction will continue but these changes take time for realize them fast and easy at few time.

-Fleets, in the 5.0b there were more fleets which you can build them as units. Now most of them have been changed and now when you build the fleets, you will receive the units from the fleet. They are not longer units which you spawn at a battle with a ability from a command ship. However, some units as the batallion commanders can spawn some special fleets.


-Load troops at starships, in the 5.0b, you could load troops at starships and you receive a special batallion commander with a special command ship. However, it was strange and difficult, at the end, it was a featuree very few times used and by this reason, I have removed it but I have made better the normal batallion commanders with new landing crafts.



- New units. There are not a lot of new units at comparation with other releases from the mod but there are a few new units.

*CIS Super Tank.


*CIS Defoliator.


*Empire Imperium SSD.


*Black Sun Randecliptic.


*Black Sun Faragut Destroyer.


*Black Sun Venator.


*Rebel Bulkwark Deuce.


*Rebel MPTL MKII.


*Chiss Tyrant Missile Cruiser (White skin).


*Loronar Strike Cruiser MKII.


*Procurator Cruiser MKII.


*Turbulent Star Destroyer.


-New textures, there are thousands of new texture upgrades made by Nawrocki this year.

-New skirmiss resource points, there are three additional mines, from crystals, gas and the resource containers. They are special points for build resource points where you can win additional credits. Some of them were made for planets where you should see asteroids as Bespin by example.




-Better space skirmiss mode. I have improved how it runs with many new additions in maps and some new maps. Now you can win to the IA easier and it is more fun.


-There are three additional tech levels controlled by three space stations and one new ground structure. Depending from your point in the story from a campaign or if you have reach some trigger, you will be able build these structures. You can know how unlock them in the different GC here. Firefoxccmods.com There are many guides about how use the different new features from the mod.




I use these new models from Warb_Null with changes in the skins made by Nawrocki and several additions as death animations for all them.

-New heroes. There are new heroes which you can find at different galactic conquest.

Empire:
Admiral Ardus Kaine
General Titus Klev
Dark Executor Vill Goir
Dark Executor Xecr Nist
Dark Executor Zasm Katth
Dark Executor Tedryn-Sha
Admiral Feyet Kiez and the SSD Whelm
Barón Ragez D'Asta
Lady Feena D'Asta
General Vota
Ennix Devian

Rebel Alliance:
General Airen Cracken
Admiral Hiram Drayson
Lar Ndigo

Black Sun:
Grappa the Hutt
Yull Acib
Sol Mon

-All the campaigns have been fixed and now they can be finished without problems.





-The size from the unit positions around and in the planets have been reduced. It helps a lot the movement of units between planets which they are very close. Other change is the planet text, I have changed the position where it is showed and the size.


-I have removed the rotation from planets when your zoom is far in the galactic mode, it will help if you have lag. If it was a small mod with few more units and few more additions than the original game, I would add easily the high resolution graphics without think how eveything will run at same time. But when it is a huge mod with the biggest amount of units, I want add more in the future and I have made the highest amount of additions in the world, I must be more conservator with the computer resources or probably nobody, even myself will be able play the mod because it will would be a big monster which no one computer can run it. Personally I want continue playing my mod with my computer from 8 years ago, a old Intel Q6600 overcloked to 3ghz with a old Nvidia GTX660. If the mod runs without problems at it, more people with computers from this era will play it without problems. This is the reason because I have not added somethings with too many details and I have reduced the detail from somethings.

-There are some new special Nebulae textures added at some planets by me and Nawrocki.

Nkllon.



Chandrila.



-I have added several new type of asteroid models, now there are ice, acid, moltenrock, iron, metal and other additional rock asteroids.


-New planets, there are 73 new planets, all with their customized space and ground map. There are some others with new maps or special changes. You can see here the complete list of new planets.
Solem
Bannistar
Kattada
Mhaeli
Commenor
Ikon
Kalaan
Ralltiir
Despayre
Sulon
Ruusan
Dorlo
Talasea
Liinade III
Mindor
Ession
Selaggis VI
Halmad
Lavisar
Aldivy
Saffalore
Jussafet Four
Belsmuth
Kidriff5
Corvis Minor
Denon
Vahaba
ObroaSkai
New Cov
Bimmisaari
Bpfassh
Nkllon
Jomark
Filve
Berchest
Poderis
Trogan
Tangrene
Xa Fel
Praesitlyn
Qat Chrystac
Svivren
Sarka
Ord Trasi
OrdPardron
Mrisst
Hijarna
Generis
Farrfin
Dolomar
Crondre
Chazwa
Vaathkree
Woostri
Elom
Zaddja
Yinchorr
Phaeda
Onderon
Metellos
Khomm
Nez_Peron
Ord Cantrell
Orinda
Pallaxides
Genon
Smarck
Nam_Chorios
RZ7-6113-23
Exocron
Chardaan
Vortex
Anoth

Most of these planets are divided at 5 galactic conquest from different eras. At least by the moment you will not find a GC with all them because I do not believe how the game can handle without a lot of additional lag all them. We would speak from more of 190 planets at sametime. Personally the best is probably play a GC with no more of 50/80 planets, the IA works better and the game runs without problems, remembering more to the original game and not to one thing overloaded.

-There are many new texture planets made by myself.

Metellos.

Trogan.

Woostri.

Mrist.

Ord Pardron.

Praesitlyn.

Generis.

Chazwa.


-As usual lately, the mod is translated to Spanish, English and German. The German translation and a part from the English was made for this version by Hyuza. The older version was from Ulan Bator.

These are for me the most important features from the new 6.0 version of the mod Galactic Civil War. Obviously the mod has a lot more of things but you go to need go to Firefoxccmods.com on xmas and download it if you want see all them.

You can see the credits from the mod here.
Firefoxccmods.com

Vol'Talkes - The AI War

Vol'Talkes - The AI War

News 3 comments

Vol'Talkes has been launched at Steam Greenlight. Now with the vote from the public, finally the game can be added to the Steam list.

The end of the Global Error and the Zero bytes savegame

The end of the Global Error and the Zero bytes savegame

News 6 comments

For many years, we suffered the Global Error in the original EAW/FOC game and at all the mods. Now thanks to Smallpox and Freege, there is a new tool...

Probably the future from many EAW/FOC mods

Probably the future from many EAW/FOC mods

News 9 comments

EAW/FOC is probably the unique game which it can be edited mostly and the unique where you can play a galaxy map, tactical at space and ground. By this...

New Challenge game mode

New Challenge game mode

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Avoiding settle for a simple edit of the original game and trying not to do anything that other mods have been made, at few words, making the mod more...

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FOC Alliance 4.7B

FOC Alliance 4.7B

Full Version 37 comments

Star Wars Empire at War – Forces of Corruption - Alliance 4.7B by Nomada_Firefox: It is the old 4.7B full version from the mod. It was released years...

Republic Ground units pack EAW/FOC 2014

Republic Ground units pack EAW/FOC 2014

Models Pack 11 comments

This is a pack joining most of the Clone Wars Ground Units from Republic faction added at my mods, you can check them in the Encyclopedia section from...

CIS Ground Structures pack EAW/FOC 2014

CIS Ground Structures pack EAW/FOC 2014

Models Pack 0 comments

This is a pack joining most of the Clone Wars Ground Structures models from CIS faction added at my mods, you can check them in the Encyclopedia section...

CIS Space units pack EAW/FOC 2014

CIS Space units pack EAW/FOC 2014

Models Pack 6 comments

This is a pack joining most of the Clone Wars Space units models from CIS faction added at my mods, you can check them in the Encyclopedia section from...

CIS Heroes pack for EAW/FOC 2014:

CIS Heroes pack for EAW/FOC 2014:

Models Pack 12 comments

This is a pack joining most of the Clone Wars heroes models from CIS faction added at my mods, you can check them in the Encyclopedia section from my...

CIS ground infantry pack for EAW/FOC 2014

CIS ground infantry pack for EAW/FOC 2014

Models Pack 3 comments

This is a pack joining most of the Clone Wars ground infantry models from CIS faction added at my mods, you can check them in the Encyclopedia section...

Post comment Comments  (3280 - 3290 of 3,696)
ravagewolf
ravagewolf

The AI in this mod is very aggressive and I like it that way. If you sit back and let the enemy come to you, there is little chance of victory. You need to send all your ships and fighters to attack the enemy fleet right at the beginning. When your ships are destroyed send your reinforcements straight into battle. This way you can buy time to build up defenses such as golans and upgrade your forces. Command cruisers which can spawn new ships should always be priority targets. As always with EAW/FOC, hangers and shields should be hit first. If the enemy has SSDs try to disable there engines or use your special weapons on them. If they get in range to use there long range weapons your base is done for. These are just some tips for playing against this type of AI. A good offense is the best defense. I hope this may help you in the mean time.

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Nomada_Firefox Creator
Nomada_Firefox

Yes and when you see on April the 2.3X version, you will be crazy if you think that it is difficult now.;)

And we can not forget the new tactical events, better than on the original game.:)

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Darth_Saber
Darth_Saber

There needs to be a patch to reset the AI intelligence back to a reasonable level. I have been an avid EAW/FOC player for years, but when using single player + space skirmish + easy, the Empire overwhelmed my forces within the first eight minutes or so with no less than eight capital ships, and about 20 small craft. I am a pretty good player, and have defeated scores of enemies at varying levels of difficulty, but this was on "easy." So anyhow, would you kindly create an optional patch for the rest of us who would like to fight a reasonably smart "easy" AI, instead of a Borg Collective...

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Nomada_Firefox Creator
Nomada_Firefox

I play always on hard, you can not be a good player if you are defeated on this mod playing easy battles, please continue playing. ;) This mod has one very good thing for me, a IA which can defeat sometimes to one human player or at least to make more difficult battles.

And I was thinking to make IA better.:)

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UnseenOni
UnseenOni

I can play this mod on hard and i do just fine, like Firefox said if you cant win on easy than you need to up your game a little, if you are having that much difficulty then change the difficulty in the xml files

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mikey1871

Hey Nomada.. just cause you play on 'hard' doesn't mean that everyone else does.

We all have different strategies that we use to play games. So just a big suggestion.. if some players ask you to keep easy as easy... you should listen to them. Now, if you think the hard settings are to easy for you then make the hard setting really aggressive.

You also have to remember that you aren't including the changes in the strategic makeup of the game when you change how the AI works on the different levels.

We do have to learn how your Mod works and if we dont understand it or we get beaten to often we WONT like your mod. We like it so far quite well or we wouldn't have nominated your mod for the 2009 awards and we wouldn't come on here and tell you that we love your mod so far, So please listen to us and make the easy setting the hardness that it already is so we can use it to learn what strategies work best in your Mod and then we can play on the medium or hard settings like u do now.

Thanks, we really DO appreciate the hard work you are putting in to finish the awesome mod u made for us!!!!!!

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Nomada_Firefox Creator
Nomada_Firefox

We all have different strategies that we use to play games. So just a big suggestion.. if some players ask you to keep easy as easy... you should listen to them. Now, if you think the hard settings are to easy for you then make the hard setting really aggressive.
I made on the last version a easy as easy, if it continues being difficult for you, well, you should improve your game.

But if someplayers ask me keep anything like they like, why should I listen to them? it is my own mod, I like it and if they have not made for win my trust..... If you do not like it, it is not my problem, I do not go to win more because you do not like it. I have use all my resources, even money on it and if you do not appreciate it, well it is not my problem, there are thousands of people which they like them.

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lolololz
lolololz

what planets can be built with xq stations and on what small golan station? 1,2 or 3?

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Nomada_Firefox Creator
Nomada_Firefox

On galactic conquest, you can build small golans only on defend space battles with the construction heavy vehicle, it deploys pads and you build stations on them. On skirmiss it runs equal.

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lolololz
lolololz

ok ty for the tip

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lolololz
lolololz

hey help me i cant build XQ stations over small golans

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Nomada_Firefox Creator
Nomada_Firefox

I do not know what is your problem, nobody more have told about it.

Reply Good karma+1 vote
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Star Wars: Empire at War: Forces of Corruption
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Highest Rated (7 agree) 10/10

(This review contains spoilers of what will be in the mod... but if you're gonna download it anyway, go have a read. =D) Download at firefoxccmods.com, but first register. Nomada puts a hell of a lot of work and stays perfectly true to the Expanded Universe as much as possible in his great "Alliance" mod. Take control of units that date back all the way to the Old Republic, factions straight from the Clone Wars and definitely all the way to the expanded universe. The mod gives out what NO OTHER…

Apr 25 2015 by John_Radec

Lowest Rated (15 agree) 1/10

The maker of the mod have no respect for people playing it, and doesnt allow even to download latest version... And he bans people for critisizing mistakes!

But about mod. Its absolutely unbalanced and unstable. And there are no updates uploaded here... Yes, i know that they are on third-party site, but why would you post mod here then?

Aug 19 2015 by Xorras

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