Alliance GC mod was initialy a Spanish mod started 4 years ago and it has had many different versions, next it was translated to other languages like English and German.

Alliance 2.4X is a total conversion ambiented on the Civil War between Empire and Rebel Alliance with the Black Sun and one new faction named Free Side.

It adds new features to the game, these are some of the most important:

-Underworld side is now the Black Sun.

-New galactic conflicts with tactical events adding new histories to the mod, the old Episode IV to Episode VI, Rogue Squadron, Thrawn Campaign, Dark Empire, Jedi Academy, Dark Saber or the new Rebellion Birth are the main.

-You can play the old and the new grand campaing which it joins all the histories on only one.

-New space and ground maps bigger and more fun with thousands of new structures.

-Thousands of units, many new space units, new super weapons, new ground walkers, new tanks and many more, probably the biggest list of units added on a mod with complete detail.

-New IA improved. Thousands of new changes making IA a harder player.

-New faction, the Free Side, now you can play with the union from all pirate planets on some of the galactic conflicts or on skirmiss.

-A complete demo named Light Alliance with most of these changes but specially made for lower computers.




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Original Underworld Campaign remastered Original Underworld Campaign remastered Original Underworld Campaign remastered
Blog RSS Feed Report abuse Latest News: The end of the Global Error and the Zero bytes savegame

5 comments by Nomada_Firefox on May 1st, 2014

The Global Error:

Perhaps you do not know it but if you have played galactic conquest at EAW/FOC, very probably you have suffered it. The problem happens most of the times when you are finishing a gc where you and the IA have builded and played a lot of battles. When it happens, all your new units are freezed and you can not give orders to them at galactic map and battles. At this point you could not finish the GC. 

This problem happened in the original games and by this reason it was exported to all the mods. It could be seen even at few time after to start a gc, it was a matter about how many were builded, destroyed and at the end counted by the game.

For years, I was searching a solution without success, I worked with Freege trying fix the problem at a game file named gamescoring but it did not work because it was not more than a delay of the appearance of the bug at you would see it at gc with many planets or where you builded a lot of units.

Now Smallpox and Freege, searching in the savegames, they have found a simple fix for the problem restarting the counters. The tool works with the savegames from the normal FOC or the EAW gold and the Steam versions. It is a very simple tool, just you select the type of game, the folder with the savegames and you select the savegame which you want fix. After it you can load your savegame fixed.

The tool comes with simple english instructions, follow them and you will be able fix the problem at your savegames.

You can find it at the downloads - EAW Patches/Fixes section from http://firefoxccmods.com/

The Zero bytes savegame:

When this problem happens, your game crash to desktop in the begining of a battle and if you check it, you see a autosavegame with zero bytes or few kilobytes, at the end, a useless savegame. Other times, it does not happen when you load a battle and it happens when you try save a game and you see a message from the game speaking about if you have not enough space in the hard disk. Do not worry, you have space but the game can not write the savegame, probably because it can not write more of one amount of data.

Solutions? when it happens, you have not chances from fix it but I know how the problem is because the code from the mod is too big. Based at my extimations when they xml code is bigger of 30mb, you can start to see the problem easily at big galactic conquest.

Fortunately, playing a smaller galactic conquest, the amount of data handled by the game is smaller and the game does not shows problems. In fact at a small gc, you have more chances from do not see the Global Error which it will freeze your units when it happens.

Now by this reasons, I will delete the normal gc with all the planets in the 5.0b and I´m making a smaller mod with a code very reduced, most of the units from Empire, Rebels and Black Sun but without additional factions, only from the Galactic Civil era and because it will remember at some features to the old Rebellion game, I will name it Alliance-Rebellion.

These will be some features from the new Alliance Rebellion mod:

-Smaller amount of code, game loads faster and avoid many problems.

-There will not be space units with movement at torrets. It adds a lot of additional code and at the end, turrets do not work very well.

-The amount of different units will be similar to the older 4.2 version.

-All the space units, they will use the same type of scale and they will be showed in the game smaller than at previous versions. Huge starships will be more massive and their movement will be better.

-Even smaller ships will show hardpoints. Weapons will run better.

-The damage showed by the starships will be showed different and it will change when the health from the hull is decreased.

-Heroes will be different and there will be additional heroes. Specially heroes will not be inmortal and they can be defeated.

-Tech system and unit construction will remember to the old Rebellion game. It will not be equal but it will be similar.

These are the main additions from the new Alliance Rebellion mod.

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Post comment Comments  (3130 - 3140 of 3,488)
yujinamoto10
yujinamoto10 Feb 13 2010, 9:31am says:

when garm bel use his reinforcement ability so the rebel transport lands when the transport unloads his tank maybe 3 to 4 tanks the game is crash! i dont know what the name of that tank but the color is brown.

then on my desktop there is a excemption!

so the only thing i can do is to force retreat to prevent this problem!

i hope u can help me to fix this!

tnx nomada!

+1 vote     reply to comment
Nomada_Firefox
Nomada_Firefox Feb 13 2010, 10:48am replied:

I must study the problem first, I do not remember it. But all can happens.

+1 vote     reply to comment
yujinamoto10
yujinamoto10 Feb 13 2010, 9:07am says:

hello!

i have tried ur mod and makes me feel awesome but there is a problem with garm bel when the ai use the abily reinforcement the game is stop or freeze then on my desktop there is a exemtion.xml when i click retry the game is lost.

that problem is when the rebel attack my planet fresia land tactical battle!

can u pls give me some idea to fix this manually or upload some patch to fix this coz i know there is wrong in the xml file.

one more thing where can i build the ship called implacable, relentles and redeye?

thank nomada!

+1 vote     reply to comment
yujinamoto10
yujinamoto10 Feb 11 2010, 4:11am says:

thanks nomada!

+1 vote     reply to comment
Nomada_Firefox
Nomada_Firefox Feb 11 2010, 4:04am says:

The Light Alliance 2.3.1 is ready to download.

+1 vote     reply to comment
bbjason74
bbjason74 Feb 11 2010, 9:19pm replied:

I have been trying all day to get this mod to work but I haven't been able.

I am running windows vista 64, and my default path is program files (x86) rather than the standard default...

...please explain to me what I need to do to get this mod to work!

Thank you!

+1 vote     reply to comment
Nomada_Firefox
Nomada_Firefox Feb 12 2010, 2:36am replied:

Only change the path from installation when you install the mod.

+1 vote     reply to comment
usetheforc3
usetheforc3 Feb 8 2010, 11:46pm says:

hey nomada i played a version of this mod a while back and it had LAAT/i s spawning from the acclamtor and venator and it wasnt in the lite mod will it be in the full mod and if not can you add it

+1 vote     reply to comment
Nomada_Firefox
Nomada_Firefox Feb 9 2010, 12:12am replied:

The LAAT Fighter is on the new versión from the Light Alliance.

+1 vote     reply to comment
usetheforc3
usetheforc3 Feb 11 2010, 6:19pm replied:

Thanks alot

+1 vote     reply to comment
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