Alliance GC mod was initialy a Spanish mod started 4 years ago and it has had many different versions, next it was translated to other languages like English and German.

Alliance 2.4X is a total conversion ambiented on the Civil War between Empire and Rebel Alliance with the Black Sun and one new faction named Free Side.

It adds new features to the game, these are some of the most important:

-Underworld side is now the Black Sun.

-New galactic conflicts with tactical events adding new histories to the mod, the old Episode IV to Episode VI, Rogue Squadron, Thrawn Campaign, Dark Empire, Jedi Academy, Dark Saber or the new Rebellion Birth are the main.

-You can play the old and the new grand campaing which it joins all the histories on only one.

-New space and ground maps bigger and more fun with thousands of new structures.

-Thousands of units, many new space units, new super weapons, new ground walkers, new tanks and many more, probably the biggest list of units added on a mod with complete detail.

-New IA improved. Thousands of new changes making IA a harder player.

-New faction, the Free Side, now you can play with the union from all pirate planets on some of the galactic conflicts or on skirmiss.

-A complete demo named Light Alliance with most of these changes but specially made for lower computers.




Image RSS Feed Latest Screens
My nickname is only Nomada_Firefox The Hapan fleet- The Stella Frigate The Hapan fleet-Captured Victory Star Destroyer
Blog RSS Feed Report abuse Latest News: The end of the Global Error and the Zero bytes savegame

5 comments by Nomada_Firefox on May 1st, 2014

The Global Error:

Perhaps you do not know it but if you have played galactic conquest at EAW/FOC, very probably you have suffered it. The problem happens most of the times when you are finishing a gc where you and the IA have builded and played a lot of battles. When it happens, all your new units are freezed and you can not give orders to them at galactic map and battles. At this point you could not finish the GC. 

This problem happened in the original games and by this reason it was exported to all the mods. It could be seen even at few time after to start a gc, it was a matter about how many were builded, destroyed and at the end counted by the game.

For years, I was searching a solution without success, I worked with Freege trying fix the problem at a game file named gamescoring but it did not work because it was not more than a delay of the appearance of the bug at you would see it at gc with many planets or where you builded a lot of units.

Now Smallpox and Freege, searching in the savegames, they have found a simple fix for the problem restarting the counters. The tool works with the savegames from the normal FOC or the EAW gold and the Steam versions. It is a very simple tool, just you select the type of game, the folder with the savegames and you select the savegame which you want fix. After it you can load your savegame fixed.

The tool comes with simple english instructions, follow them and you will be able fix the problem at your savegames.

You can find it at the downloads - EAW Patches/Fixes section from http://firefoxccmods.com/

The Zero bytes savegame:

When this problem happens, your game crash to desktop in the begining of a battle and if you check it, you see a autosavegame with zero bytes or few kilobytes, at the end, a useless savegame. Other times, it does not happen when you load a battle and it happens when you try save a game and you see a message from the game speaking about if you have not enough space in the hard disk. Do not worry, you have space but the game can not write the savegame, probably because it can not write more of one amount of data.

Solutions? when it happens, you have not chances from fix it but I know how the problem is because the code from the mod is too big. Based at my extimations when they xml code is bigger of 30mb, you can start to see the problem easily at big galactic conquest.

Fortunately, playing a smaller galactic conquest, the amount of data handled by the game is smaller and the game does not shows problems. In fact at a small gc, you have more chances from do not see the Global Error which it will freeze your units when it happens.

Now by this reasons, I will delete the normal gc with all the planets in the 5.0b and I´m making a smaller mod with a code very reduced, most of the units from Empire, Rebels and Black Sun but without additional factions, only from the Galactic Civil era and because it will remember at some features to the old Rebellion game, I will name it Alliance-Rebellion.

These will be some features from the new Alliance Rebellion mod:

-Smaller amount of code, game loads faster and avoid many problems.

-There will not be space units with movement at torrets. It adds a lot of additional code and at the end, turrets do not work very well.

-The amount of different units will be similar to the older 4.2 version.

-All the space units, they will use the same type of scale and they will be showed in the game smaller than at previous versions. Huge starships will be more massive and their movement will be better.

-Even smaller ships will show hardpoints. Weapons will run better.

-The damage showed by the starships will be showed different and it will change when the health from the hull is decreased.

-Heroes will be different and there will be additional heroes. Specially heroes will not be inmortal and they can be defeated.

-Tech system and unit construction will remember to the old Rebellion game. It will not be equal but it will be similar.

These are the main additions from the new Alliance Rebellion mod.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Republic Ground units pack EAW/FOC 2014

Republic Ground units pack EAW/FOC 2014

Apr 17, 2014 Models Pack 8 comments

This is a pack joining most of the Clone Wars Ground Units from Republic faction added at my mods, you can check them in the Encyclopedia section from...

CIS Ground Structures pack EAW/FOC 2014

CIS Ground Structures pack EAW/FOC 2014

Apr 11, 2014 Models Pack 0 comments

This is a pack joining most of the Clone Wars Ground Structures models from CIS faction added at my mods, you can check them in the Encyclopedia section...

CIS Space units pack EAW/FOC 2014

CIS Space units pack EAW/FOC 2014

Apr 7, 2014 Models Pack 5 comments

This is a pack joining most of the Clone Wars Space units models from CIS faction added at my mods, you can check them in the Encyclopedia section from...

CIS Heroes pack for EAW/FOC 2014:

CIS Heroes pack for EAW/FOC 2014:

Apr 4, 2014 Models Pack 12 comments

This is a pack joining most of the Clone Wars heroes models from CIS faction added at my mods, you can check them in the Encyclopedia section from my...

CIS ground infantry pack for EAW/FOC 2014

CIS ground infantry pack for EAW/FOC 2014

Apr 3, 2014 Models Pack 3 comments

This is a pack joining most of the Clone Wars ground infantry models from CIS faction added at my mods, you can check them in the Encyclopedia section...

CIS ground vehicles pack for EAW/FOC 2014

CIS ground vehicles pack for EAW/FOC 2014

Apr 2, 2014 Models Pack 1 comment

This is a pack joining most of the Clone Wars ground models from CIS faction added at my mods, you can check them in the Encyclopedia section from my...

Post comment Comments  (3130 - 3140 of 3,510)
mikey1871
mikey1871 Feb 18 2010, 4:18am says:

Hey Nomada, I have the same CTD exception problem since i installed the new 2.3.1.1 files. i installed them to the correct place.. the game asked me if i wanted to copy to all, I did. so when i try to play the new stuff i get to play for as long as it takes to get a station up to level 3 on skirmish. I was playing the wookie planet skirmish and i would keep getting an exception error. i tried playing as the black sun and as the alliance.

It looks fantastic but it's crashing.

I have a pretty good system and my graphics card is an nvidia 250 gts card.

so ur saying that now since the update u just made the game doesn't like my card anymore?

+1 vote     reply to comment
Nomada_Firefox
Nomada_Firefox Feb 18 2010, 10:13am replied:

Have you copied the last Light Alliance 2.3.1.1 patch over one old Light Alliance 2.3? because the Light Alliance 2.3.1.1 is only for the 2.3.1.

I have played many times Kassykk map, even playing with double speed and three sides and it does not crash.

I continue thinking that or you made a bad installation or the problem is only from you. Sorry.

+1 vote     reply to comment
yujinamoto10
yujinamoto10 Feb 17 2010, 9:43pm says:

so u mean every time i save a game is in different file name?

+1 vote     reply to comment
Nomada_Firefox
Nomada_Firefox Feb 18 2010, 10:20am replied:

Yes, always deleting the old files and saving them with a different name. Never on the same file two times. And never use the autosave. EAW/FOC save thousands of data, a single saved file can have 20 or more megabytes and I´m sure that sometimes they are corrupt because when the problem happens they are bigger.

The Death Star problem is more other problem from original game, by it probably on the original game you can not move the deathstar. I recomend you do not move it to one planet from your side. It is not the unique problem from deathstar, there are more when it is on spacemaps with other type of units but I do not know how I can resolve them if they are things from original code. I do not know that mod be perfect but there are many things unresolved because the game never fixed them. Personally Petroglyph shouls have worked on other better patch.

+1 vote     reply to comment
yujinamoto10
yujinamoto10 Feb 17 2010, 7:08pm says:

why the death star firing automatically on the planet even i have a troops on land? i do nothing even a click on firing button just the death star firing by itself!

maybe check this out! tnx again nomada!

+1 vote     reply to comment
yujinamoto10
yujinamoto10 Feb 17 2010, 6:59pm says:

ok i try ur very helpful advice!

thank u so much nomada!

long live nomada!!!!!

+1 vote     reply to comment
AxisWarMachine
AxisWarMachine Feb 17 2010, 12:46pm says:

Man i love your mod but please add playable the Corporate Fraction =)

0 votes     reply to comment
Nomada_Firefox
Nomada_Firefox Feb 17 2010, 5:32pm replied:

I do not see me adding a fourth faction, specially because it would give thousand of problems with IA.

+1 vote     reply to comment
lolololz
lolololz Feb 17 2010, 12:30pm says:

the game crashes sometimes during skirmish about when you bring out the big guys in space

+1 vote     reply to comment
Nomada_Firefox
Nomada_Firefox Feb 17 2010, 5:31pm replied:

It has a easy explanation, your graphics card does not support well the game, I recomend you low graphics, sometimes eaw does not detect the correct settings, it can put a high level because the processor is not bad but the graphics card continue being poor. Most of the old nvidia, ati and integrated graphics cards give this kind of problems.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Star Wars: Empire at War: Forces of Corruption Icon
Platform
Windows
Developer
Firefoxccmods
Contact
Send Message
Official Page
Firefoxccmods.com
Release Date
TBD
Mod Watch
Track this mod
Share
Style
Genre
Real Time Strategy
Theme
Fighter
Players
Single & Multiplayer
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote FOC Alliance-Star Wars from the Clone Wars to GCE on your homepage or blog by selecting a button and using the HTML code provided (more).

FOC Alliance-Star Wars from the Clone Wars to GCE
FOC Alliance-Star Wars from the Clone Wars to GCE
Statistics
Rank
39 of 22,297
Last Update
1 day ago
Watchers
875 members
Addons
29
Files
4
News
8
Features
5