I do not publish renders from impossible models in a game as EAW.
Run one single very unfinished model and take a screenshot. It can be. Run thousands of models, all running at sametime.....it is different, you will see lag.
Have you finished any mod with this type of units? clearly the answer is no. In fact, you have not finished any mod and following your path, probably you will not finish a single mod.
Clearly when the people start to insult because they can not find real arguments, the true disturbs to the people.
Your proyect is clearly impossible. 50 hardpoints per starship, many of them turrets, more units than at my Alliance mod, probably the hardpoints code will be huge and we have seen at my mod and at other mods what happens when the hardpoints code and in fact all the code is huge.
Next models with more of 50000 polygons and textures from 5000x5000, I do not know a computer for it. Specially when EAW/FOC is the worse depurated RTS game in all the story of the games.
I remembered when I bought EAW at 2006 and it had lag. The same happened with FOC.
At the end, it is a RTS, not a simulator and even if you check better around the world, another RTS with a better engine for masive battles, by example air land battles, it does not use models with 50000 polygons.
One single model can be. Thousands of models all running at sametime.....you will see it in the 2036. In fact, 3dmax can not export many of them because it crashs.
However, looking the image, it does not say how it is a finished model.
Unfinished render > This
Ditto,
I do not publish renders from impossible models in a game as EAW.
Run one single very unfinished model and take a screenshot. It can be. Run thousands of models, all running at sametime.....it is different, you will see lag.
Have you finished any mod with this type of units? clearly the answer is no. In fact, you have not finished any mod and following your path, probably you will not finish a single mod.
Clearly when the people start to insult because they can not find real arguments, the true disturbs to the people.
Your proyect is clearly impossible. 50 hardpoints per starship, many of them turrets, more units than at my Alliance mod, probably the hardpoints code will be huge and we have seen at my mod and at other mods what happens when the hardpoints code and in fact all the code is huge.
Next models with more of 50000 polygons and textures from 5000x5000, I do not know a computer for it. Specially when EAW/FOC is the worse depurated RTS game in all the story of the games.
I remembered when I bought EAW at 2006 and it had lag. The same happened with FOC.
At the end, it is a RTS, not a simulator and even if you check better around the world, another RTS with a better engine for masive battles, by example air land battles, it does not use models with 50000 polygons.
Moddb.com
Polygons: 65k
Moving turrets: 68
Working flawlessly in-game: Pricless
One single model can be. Thousands of models all running at sametime.....you will see it in the 2036. In fact, 3dmax can not export many of them because it crashs.
However, looking the image, it does not say how it is a finished model.