This mod adds loads of new and detailed interior locations with an enemy stronghold vibe along with loads of new enemies to battle, several main quests, new companions, lots of new items to collect, loads of notes and loads more tricks and traps. The new interiors are all big and heavily cluttered in a realistic and lore-friendly manner. They are also designed to scare and test the player in many unusual ways (especially with MMM running which can fill certain areas up to ridiculous degrees depending on chosen settings). Like AWOP for FNV it’s currently built entirely from vanilla content to show what can be done with just the original game assets so file size is low and installation should be easy.

Report abuse FO3 A World of Pain 4 v1.02
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A_World_Of_Pain_4_FO3_Main_File_V102-17965-1-2.7z
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Full Version
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TheUnbeholden
Date
Jul 4th, 2013
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Description

AWOP4FO3 Main File - Only this file is needed to play.


-Version 1.2 Released!
- Adds over 10 new interiors.
-A new unmarkerd quest to battle through.
-Lots of new Air-Dropped Wasteland Loot crates in strange places.
-Loads of new Notes and other stuff.
-Several
Bug Fixes (such as - Drug Extracts can now be sold/dropped,
Taxidermist’s Rifle is playable and The Warden should say Goodbye
normally).

-Version 1.1 Released!
-Adds a big new location to Arlington Cemetary called The Special Affairs Bereau with new enemies and items.
-Fixed
all reported bugs (and a few unreported ones) such as removing the Pint
Sized Slasher Mask, making the Asylum's final Patients much tougher and
more aggressive, fixing Vonda's relax package so she does not head back
to the Asylum when given that command (and the same thing with The
Warden) plus a few other mainly aesthetic fixes.LOCATIONS:
There are
currently over 50 new explorable interior locations added of varying
sizes. These interiors can be found in one of the following containing
areas:
BEASTLORD’S LAIR
An old pre-war burial cavern is the home
of a very tough gang of Beastlords. It can be found west of Little
Lamplight. The exterior is also well guarded.
CAPITOL RESERACH
A big multi-floored ex-Enclave Research Facility found not far from The Capitol Building.
COOPER’S HOTEL
Located near the Sewer Waystation with three floors to battle through and a quest NPC.
CRYSTAL CITY
A
huge multi-level Underground Metro Station, shopping centre and Vault
all in one with lots of abandoned and forgotten shops to explore. The
only way in and out is through the Old Olney Metro Hub.
FAIRFAX HOUSE
A small house in the centre of Fairfax Ruins.
FESTINGER’S CHASM*
A Rumble Zone to the east (east of Wheaton Armory).
FORT DETRICK*
A big Underground Fort which has been converted for a new purpose. You’ll need to have found one of Zeus’s Keys to gain entry.
FORT LEWIS*
A Rumble Zone in Takoma Park. Accessed via a new Car Tunnel past the Behemoth who stomps around there.
FRIENDSHIP ASYLUM
East
of the National Guard Depo lies a building that is not only said to be
haunted but defies the laws of time and space. Only thing is no-one
ever returns from there alive to confirm the myths.
GRAYDITCH AUTO SERVICES
A
big Vehicle repair and purchase warehouse where a second Fire Ant Queen
has begun to take over. Accessed via a collapsed trusswork tower
converted into a bridge.
MILGRAM’S SHACK
A Small shack North of Megaton (under the collapsed overpass) and an early way to start Zeus’s Quest.
OLD OLNEY METRO HUB
Found by entering Old Olney’s Fire Station or its vanilla sewer network. The Metro Hub is the only way to access Crystal City.
ROSENHAN’S BREWERY*
A Rumble Zone east of Anchorage War Memorial (around the back of Dukov’s place).
SPECIAL AFFAIRS BUREAU
A X-Files inspired ex-government containment facility now populated by Chinese Ghouls.
SPERRY’S QUARRY*
A Rumble Zone in the far South West of the map (south-east of Dunwich).
SPRINGVALE SEWER
A big Sewer interior to explore and level up early.
TALON WAREHOUSE
Connects to a Talon owned Metro and the unmarkered Talon Outpost not far from Cooper’s Hotel (near the Sewer Waystation).
ZEUS’S VAULT*
The Rumble Zone creator’s well defended home, previously a Vault-Tec Storage Facility.

*
To access the Rumble Zones you will need a Key to Fort Detrick. These
can be found in one of dozens of loot crates that have been Air-Dropped
around the wastes (along with an explanatory note). There is also a key
available in Milgram’s Shack to the north of Megaton.

OTHER STUFF:
[WARNING - Spoilers Ahead]

NEW VENDOR & QUEST GIVER:
-The Taxidermist [Cooper’s Hotel]

NEW QUEST:
Zeus’s Quest (unmarkered)

NEW COMPANIONS:
-Vonda or The Warden [Friendship Asylum]

NEW WEAPONS:
.308 Minigun (unique)
.32 SMG (rare)
.44 Hunting Rifle (unique)
5mm Chinese Assault Rifle (rare)
Auto-Plasma (unique)
Brain Destabiliser (unique)
Plasma Pistol Overcharge (very rare)
Defective Auto-Plasma (unique)
Railway Assault-Rifle (unique)
Silenced Sniper Rifle (unique)
Zhu-Rong Magnum (unique)

NEW INGESTIBLES:
-6 New Potato Crisp variants
-10 new Snack Cake variants (Fresh variants are Unique items)
-Vonda’s unique recipe items (x10)
-Loads of fresh food variants in lore-friendly places.
(All
new food and drink items have unique bonus effects. Vary rare fresh
variants of the new food types have double their standard effects plus
no rad-damage.)

NEW MISC STUFF:
-4D Storage (Small, Medium and Large variants available)
-Broken Audio & Movie Discs (common clutter to sell)
-Inedible Psycho & Buffout extract (Rare valuable items)
-Gold Framed Certificate (Rare valuable item)
-Rumble Zone Vid-Discs (Rare Valuable Item)
-Movie Tickets (Common weight-less clutter)
-Rotting Ears and Fingers (Worthless clutter)
-Blank Military Ids (More generic clutter)
Plus a few other bits and pieces.

HOW TO FIND THE LOCATIONS:
[Note
about Map Markers : If you already have the explorer perk active they
won't show up as undiscovered locations unless the perk is turned off
and on again (resetting it essentially). However you can always just
follow the hollow triangles on the compass and discover them as usual.]

-Cooper's Hotel: Between The Sewer Waystation and the Super Duper Mart. (map markered)
-Talon Outpost: Has an entrance in the building next door to Cooper's Hotel (map markered) .
-Springvale Sewer: On the road pretty much dead centre of town (map markered).
-Grayditch
Auto: Not far from the Wilk's home. You have to go through up through
the floors of a big exterior destroyed building to get to it and climb
a bridge (which should be easy to spot). (not map markered).
-Beastlord's
Lair: Found at the far West of the map not far from Little Lamplight
and Vault 87. The exterior patrols should let you know when you are
close. (map markered)
-Friendship Asylum: Follow the main road that
leads from Freindship Station to The National Guard Depo all the way to
the far east of the map to find it. (map markered)
-Crystal City : (See below)
-Old
Olney Metro Hub (and Crystal City) - easiest access is through Old
Oleny Fire Station. It's not map markered but is easy to spot. The door
is on the side of the building rather than the front to avoid potential
conflicts. Another entrnace is in the Olney Sewer Network. (none of
these locations are map markered as they are either underground or part
of Old Olney).
-Capitol Research: Found in the main "Mall" part of
the DC Ruins very near the Capitol Building. It's map markered and
Vonda will add the location after a specific dialogue exchange.
-
Special Affairs Bereau: Located in the building next door to Mama
Dolces in Arlington Cemetary (An extra side door has been added to
prevent local conflicts).
-RUMBLE ZONES (Festinger’s Cavern, Fort
Detrick, Fort Lewis, Rosenhan’s Brewery, Sperry’s Quarry and Zeus’s
Vault) map markers will be added when you find the relevant message.
For example Fort Detrick messages can be found along with the Fort
Detrick keycard in any one of dozens of boxes scattered throughout the
wastes. Collect the note and the marker is added automatically.

COMPATIBLITY:
Compitable with everything (near enough). Wasteland edits are in very unusual places (though lore friendly) to avoid conflcits.
Confirmed safe to play with:
DC Interiors (all versions)
Alton, IL
The Librarian
FWE
EVE
CALIBR & xCALIBR
CRAFT
LingsFinerThings
xCALIBRuniverse (BOE)
Apocalypse Armory
Mart's Mutant Mod
Existence2.0
WeaponModKits
RaiderMercenaryExpanded[M&W]
NewMall.esp
Billboard Camps
Laurens_Bathroom_poetry_V1
Rivet City Merchants With Point Lookout.esp
Shadows and Dust - Southwest DC
Shadows and Dust - Volume 2
MaxLevel100
DCXPansion - Stanton Park

KNOWN CONFLICTS:
BA_PipboyAdvancedUserInterface:
adds a building to the Beastlord's Lair entrance exterior. It will
probably not cause CTDs to use both but the navmesh is likely to be
broken (leading to confused NPCs) and a building is on top of the
Entrance so you'll have to use TCL to get through the wall to it.

FAQ:
Q: Where are the Weapons located?
A: (See below)
-.308 Minigun (unique)
Save Vonda in 2077 Friendship Asylum and return to where you first met her in present time to find this.
-.32 SMG (rare)
Fairly common now.
-.44 Hunting Rifle (unique)
Alfresco Lounge in Crystal City
-5mm Chinese Assault Rifle (rare)
Special Affairs Bureau (about 4 or 5 inside)
-Auto-Plasma (unique)
Zeus's gun
-Brain Destabiliser (unique)
only lootable from the living Friendship Asylum Guard Supervisor in 2077
-Plasma Pistol Overcharge (very rare)
one in Capitol Research Reactor room and Zeus has one as backup
-Defective Auto-Plasma (unique)
Very Hard Locked drawer in Crystal City's Gunking on Sub-Level 2
-Railway Assault-Rifle (unique)
Patient 118's weapon. He does not seem to want to use it right now.
-Silenced Sniper Rifle (unique)
Old Olney Metro Hub near Chelk's corpse
-Zhu-Rong Magnum (unique)
Chinese Remnant Capain Zheng's weapon.

ADDITIONAL CREDITS:
Big thanks to Quetzlsacatanango for loads of advice and help with ideas, concepts, traps and problem fixes for this mod.

AWOP for Fallout New Vegas link:
Newvegas.nexusmods.com

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FO3 A World of Pain 4 v1.02
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Platform
Windows
Game
Fallout 3
Developed By
djmystro
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Official Page
Fallout3.nexusmods.com
Release Date
Released Jul 24, 2012
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MD5 Hash
dbd8e6487a377564fa692e0c89da7090
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