This mod focuses on adding 2 factions (by removing Anders(Flood) and Arbiter(Rebel)) for Halo Wars Definitive Edition. Those are the Flood faction and the Rebel faction (mix of rebel humans and heretic Covenant)


What this mod does at the moment:
- You can make more Spartans
- Covernant leader limit set to 3
- More population for all leaders (but somewhat balanced, not instantly unlocked)
- Some new unique units for the Flood and Rebel leaders.
- More bases for the Rebel faction
- Play 1v3, 2v3, 3v1, 3v2.... (Forge dies instantly when the game starts)
- Cutter has everything from Forge and Anders unlocked
- New ai behavior
- and much more

Mod was made on steam version, might not support windows store but is a try worth.

How to install:

-make a backup of the root.era and xgameFinal.exe file in your HaloWarsDE folder

-replace the root.era and xgameFinal.exe file (not the backup, you need it to play with ppl which dont have the mod) with my root.era and xgameFinal.exe files.

-run game, have fun

credits to Kornner Studios for the tool.
credits to Microsoft,343i and Ensemble Studies for making the game.
credits to Blackandfan for making the mod. Youtube.com


Known bug and issues(which will be fixed on next update):
- none

Known bug and issues(unknown fix release):

- The forerunner fort/rebel base does not show up on minimap, which isnt gamebreaking

- Some icons are missing

- When upgrading a unit, the new unit is added to the old and not replaced.

- Proto-Gravemind and infected units cannot remove the fog

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FloodVSRebel v1.2

FloodVSRebel v1.2

Patch 13 comments

Another update for FloodVSRebel, changelog can be found in the description.

FloodVSRebel v1.1

FloodVSRebel v1.1

Patch 2 comments

Flood Proto-Gravemind added as second base, Flood got a big buff and other changes.

FloodVSRebel InfOnly v0.1

FloodVSRebel InfOnly v0.1

Demo 5 comments

A seperate version of the mod at request. It does only have infrantry and is not as much supported as the main mod.

FloodVSRebel v1.0

FloodVSRebel v1.0

Full Version 3 comments

More ai changes, finished the infantry for rebels, vehicles still broken but wolverines now playable, more nice changes

FloodVSRebel v0.9

FloodVSRebel v0.9

Demo 8 comments

Update with a lot of changes like ai changes, buff, nerfs and other things

FloodVSRebel v0.7

FloodVSRebel v0.7

Demo

This is the first version to test things, fix to some things comes soon.

Comments
killaghost12
killaghost12

Good mod, only wish the flood AI would build more infection forms.

Reply Good karma Bad karma+1 vote
Blackandfan Creator
Blackandfan

it has the option to to build 450 infection forms, isnt that enough? :D
I removed the infection form out of most tactics the ai uses, as it hurts the ai more than help it.

Reply Good karma+1 vote
killaghost12
killaghost12

Ah, well I kind of get tired of a few hundred brutes

Reply Good karma Bad karma+1 vote
Blackandfan Creator
Blackandfan

I dont even know why the ai makes so many of the brutes D:

Reply Good karma+1 vote
TheGrandWizard
TheGrandWizard

My only real problem with this mod so far is that you can't build the rebel base for the pelican, rhino and ODSTs on the unsc side (cutter) so if that is added I would be very grateful P.S. Douglas doesn't shoot.

Reply Good karma Bad karma+1 vote
Blackandfan Creator
Blackandfan

The rebel base is exlusive for the rebels
Douglas has been fixed

Reply Good karma+2 votes
HellJumperODST
HellJumperODST

Brilliant mod, though not finished it's in a state where I enjoy playing it more than the base game!

Reply Good karma Bad karma+2 votes
Blackandfan Creator
Blackandfan

Thanks a lot!

Reply Good karma+2 votes
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