Adds in most campaign, Flood, Forerunner and Rebel units.

Description

Adds buildable Flood, Forerunner, Rebel units, bases and campaign units to Covenant and UNSC.

Preview
Playable Flood+Unit Pack
Post comment Comments  (0 - 50 of 149)
Blackandfan
Blackandfan - - 106 comments

well done :D

Reply Good karma Bad karma+4 votes
bbc6rgf57ytty5yx Author
bbc6rgf57ytty5yx - - 111 comments

Thanks.

Reply Good karma+2 votes
wappytappy11
wappytappy11 - - 20 comments

Really nice mod, I have found that the UNSC AI like to spam sergeant Forge though, had a 30 minute game against over 30 sergeant forges because they were able to revive them whenever they were downed xd.

Reply Good karma Bad karma+1 vote
bbc6rgf57ytty5yx Author
bbc6rgf57ytty5yx - - 111 comments

I'll have a look, I'm not great with AI changes.

Reply Good karma+2 votes
wappytappy11
wappytappy11 - - 20 comments

How about limiting the option to recruit Forge, Anders, Douglas, Alice and Jerome to only 1 per player considering they are hero units and can be revived, that way they won't be spammed by the AI - just a suggestion.

Reply Good karma Bad karma+2 votes
bbc6rgf57ytty5yx Author
bbc6rgf57ytty5yx - - 111 comments

I'll be releasing a big update to the mod later today thanks to Dr. LightMare and then I'll have a look at limiting the amount of heroes that can be built.

Reply Good karma+1 vote
wappytappy11
wappytappy11 - - 20 comments

I'm really impressed with this update, the flood is now amazing! Good job with the new proto-gravemind base. Would you ever consider making the flood it's own separate faction?

Edit: I have however found an issue - I have only seem to have got the Proto-gravemind to work on the Exile 3v3 map, on the other maps it appears invisible.

Reply Good karma Bad karma+1 vote
bbc6rgf57ytty5yx Author
bbc6rgf57ytty5yx - - 111 comments

All AI and model glitches should be fixed now.

Reply Good karma+1 vote
Guest
Guest - - 689,362 comments

This comment is currently awaiting admin approval, join now to view.

zeratul23244
zeratul23244 - - 106 comments

is it possilbe to limit the hero units? like the covies get 3 but the unsc already have a total of 5 because of anders forge and red team. oh and also does this mod work in the campaign?

Great mod though honestly I think the better of the few that are currently out

Reply Good karma Bad karma+2 votes
bbc6rgf57ytty5yx Author
bbc6rgf57ytty5yx - - 111 comments

Right now 6 Spartans is the max including Red Team, I'll have a look if I can limit Forge at least. Anders isn't effective in combat. It should work in campaign, I haven't tested it yet.

Reply Good karma+2 votes
Guest
Guest - - 689,362 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 689,362 comments

You are a legend, sir. Thank you for the mod! Quick question: is the Spirit supposed to be able to fire, because it doesn't. Not sure if this is a bug or not, but I thought I let you know regardless. Also, may I make the suggestion to possibly add regular Elites with plasma rifles as a type of trainable infantry unit? You could maybe add them to the Warehouse or something, or maybe the Keep. I also foresee deleting buildings as being an issue. If you are able to allow us to delete things on the fly, such as units and buildings (not sure if this is possibly), that would rectify the issue.

EDIT: Also, the Needler Elites show up as a egg or flood pod under the build menu.

Reply Good karma Bad karma+1 vote
bbc6rgf57ytty5yx Author
bbc6rgf57ytty5yx - - 111 comments

The Spirit isn't supposed to fire, I'll have a look at adding the Plasma Rifle Elites. I don't really know why the Needler Elites have that icon, I'll fix that when I find a solution.

Reply Good karma+1 vote
bbc6rgf57ytty5yx Author
bbc6rgf57ytty5yx - - 111 comments

File size reduced from 450mb to 95mb, added a new building and a Spartan Squad. 3 Anders and 3 Forge can be built, AI shouldn't spam them anymore either. Reduced starting squad to 1 Warthog and 1 marine squad.

Reply Good karma+1 vote
Guest
Guest - - 689,362 comments

In the latest build, you can't build Spirits anymore.

Reply Good karma Bad karma0 votes
bbc6rgf57ytty5yx Author
bbc6rgf57ytty5yx - - 111 comments

It should be fixed now.

Reply Good karma+1 vote
Guest
Guest - - 689,362 comments

how does one play as the flood?

Reply Good karma Bad karma0 votes
Blackandfan
Blackandfan - - 106 comments

I think you have to choose Anders as leader to play as the flood

Reply Good karma Bad karma+1 vote
wappytappy11
wappytappy11 - - 20 comments

You have to build a flood colony or Proto-Gravemind when you destroy a base, it's not a faction at the moment.

Reply Good karma Bad karma+3 votes
zeratul23244
zeratul23244 - - 106 comments

in the campaign all bonus bases are invisible and units untrainable. and flood are invisible. amazing mod though :D

Edit: Also is there a way to make the flood bases generate income? Because my original base was destroyed and the proto gravemind was there but i ran out of resources so the defenses were just tanking lol

Reply Good karma Bad karma+1 vote
bbc6rgf57ytty5yx Author
bbc6rgf57ytty5yx - - 111 comments

I'll add supply generation to the 4 bases I modded in the next version.

Reply Good karma+1 vote
Guest
Guest - - 689,362 comments

I's this compatible with other people online who also have the mod or is it not?

Reply Good karma Bad karma0 votes
bbc6rgf57ytty5yx Author
bbc6rgf57ytty5yx - - 111 comments

If everybody has the same version it is compatible for online.

Reply Good karma+1 vote
Guest
Guest - - 689,362 comments

Could you possibly make for Xbox 1??

Reply Good karma Bad karma-1 votes
bbc6rgf57ytty5yx Author
bbc6rgf57ytty5yx - - 111 comments

Xbox One games can't be modded.

Reply Good karma+2 votes
Guest
Guest - - 689,362 comments

Hmm, seems to crash on entering the Skirmish menu.

EDIT: Disregard this. It works.

Reply Good karma Bad karma0 votes
wappytappy11
wappytappy11 - - 20 comments

My game crashes when entering the skirmish menu as well, how did you resolve this?

Edit: Nevermind, I replaced my modded files with outdated back-up files before i installed the mod which caused the crashing.

Reply Good karma Bad karma+1 vote
wappytappy11
wappytappy11 - - 20 comments

Yay, was wondering when you'd make a flood leader, was frustrating having to wait for resources in order to build a flood base hehe.

Reply Good karma Bad karma+2 votes
bbc6rgf57ytty5yx Author
bbc6rgf57ytty5yx - - 111 comments

I didn't want to replace an existing one and it was impossible to make a new one until recently. The developers actually added better support for modding and hopefully they continue that way.

I'm not certain but all model issues might be solved now too because it loads assets different now. As usual if you have any feedback I'd be happy to hear it.

Reply Good karma+2 votes
wappytappy11
wappytappy11 - - 20 comments

The A.I flood tend to build UNSC structures instead of flood bases.

Reply Good karma Bad karma+1 vote
bbc6rgf57ytty5yx Author
bbc6rgf57ytty5yx - - 111 comments

Should be fixed now.

Reply Good karma+1 vote
Guest
Guest - - 689,362 comments

Great mod! I have a suggestion, though. Like the Brute Special Forces in the actual game, what if you added a full Brute squad of the brutes that wield the Spikers? Only a suggestion.

Reply Good karma Bad karma+1 vote
bbc6rgf57ytty5yx Author
bbc6rgf57ytty5yx - - 111 comments

Would you like it just for the Chieftain or all the Covenant leaders?

Reply Good karma+1 vote
aaaaasds
aaaaasds - - 8 comments

Chieftain

Reply Good karma Bad karma+1 vote
TheGrandWizard
TheGrandWizard - - 8 comments

Hey im trying to install the mod put im looking in my C:/Users/<Username>/AppData/Local/Packages folder and i dont have"Microsoft.BulldogThreshold_8wekyb3d8bbwe" is there something i have to do to get that?

Reply Good karma Bad karma+1 vote
bbc6rgf57ytty5yx Author
bbc6rgf57ytty5yx - - 111 comments

You have the Windows Store version then?

Reply Good karma+1 vote
TheGrandWizard
TheGrandWizard - - 8 comments

I have both.

Reply Good karma Bad karma+1 vote
bbc6rgf57ytty5yx Author
bbc6rgf57ytty5yx - - 111 comments

Use the Steam version then, as long as it's at the newest update you shouldn't have any issues.

Reply Good karma+1 vote
TheGrandWizard
TheGrandWizard - - 8 comments

Omg I think i'm blind I see the steam install i'm sorry.

Reply Good karma Bad karma+2 votes
Guest
Guest - - 689,362 comments

What if you are unable to place any of these into the C drive? (Steam Installation) Is there some other way to install it? Because my C drive is full of crap and will break my computer if I put much more on it. So I have a different drive that I was hoping I'd be able to put the mod on and I've tried several different solutions. Like, for instance, editing the location of the ModManifest.txt to lead where I put the mod instead. I'm hoping this is enough information to help you but if you need more info I can try to give you more.

Reply Good karma Bad karma+1 vote
bbc6rgf57ytty5yx Author
bbc6rgf57ytty5yx - - 111 comments

If the ModManifest.txt points to the mod folder location correctly it should work, just make sure the ModManifest.txt is where I said in the install instructions.

Reply Good karma+1 vote
Guest
Guest - - 689,362 comments

Well you said to put it in the file of where supposedly where the .exe for the game is, so I put it there but it doesn't work. I don't know why really.

Reply Good karma Bad karma0 votes
bbc6rgf57ytty5yx Author
bbc6rgf57ytty5yx - - 111 comments

Read the instructions again and put them where I said.

If you have to put the mod folder wherever you want,edit the ModManifest to lead to the new location. The ModManifest must go where I said.

Reply Good karma+1 vote
Guest
Guest - - 689,362 comments

What if the area where the ModManifest should go isn't existant? Because it isn't. I looked almost everywhere on my computer and couldn't find it.

Edit: The only place I ever tried putting the ModManifest is (my drive):\Software\SteamLibrary\SteamApps\common\HaloWarsDE

Reply Good karma Bad karma+2 votes
Guest
Guest - - 689,362 comments

Nevermind I fixed it because I'm an idiot and I think that if something is supposed to be there that I don't see is there I think it isn't existent, and as a result I thought "Appdata" in my User on my C Drive was non-existent. The only "Appdata" I found before was like "Appdata\Roaming\" and so on. Thanks for the help though, and great mod.

Reply Good karma Bad karma+2 votes
feschi
feschi - - 2 comments

Hi installed the mod correctly and all units plus the flood leader were in the game my problem is, that when i play campaign i could only build flood structures is it supposed to be like that?

Reply Good karma Bad karma+1 vote
bbc6rgf57ytty5yx Author
bbc6rgf57ytty5yx - - 111 comments

It doesn't work right with campaign, it's only really for Skirmish and Multiplayer with friends.

Reply Good karma+2 votes
feschi
feschi - - 2 comments

Thanks for your quick reply, then I'll install it after I played the campaign, to uninstall it I just have to remove the folder and the modmanifest right?

Reply Good karma Bad karma+2 votes
bbc6rgf57ytty5yx Author
bbc6rgf57ytty5yx - - 111 comments

Removing the modmanifest is enough.

Reply Good karma+2 votes
Guest
Guest - - 689,362 comments

Is this only on pc or can you do it on console

Reply Good karma Bad karma0 votes
[TCA]Commander_Crunk
[TCA]Commander_Crunk - - 17 comments

PC only.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags

Playable Flood+Unit Pack has not been tagged yet.