As the Battle on Installation 04 rages on between the Covenant and UNSC forces, an evil so terrible lies silently in slumber. In the pursuit of knowledge and power, the Covenant unleash a force that even they fear. As Containment Facilities across Alpha Halo are breached, one in particular is at the forefront of this. On a lone island in the middle of Installation 04's many seas, a facility unlike the others contains something that will make the Flood thousands of times more formidable to combat. A Gravemind lies dormant deep inside the recesses of this vault. The Battle for Installation 04 is about to reach its pinnacle.

Report article RSS Feed Covenant Mortar Turret

News post with pictures and video of Covenant Mortar Turret in action.

Posted by LoneWarrior on Sep 7th, 2011

And we're back, this week with our Covenant Mortar Turret.

The Covenant Mortar Turret was the result of what we thought was a necessary addition to the campaign. Not only does it produce epic encounters, it makes things a bit more interesting when facing the Covenant. We also felt it was unfair that the Flood/Sentinels were receiving lots of new stuff while the Covenant were not. The Mortar Turret is operated via a control panel at the rear of the vehicle, we felt it was necessary to make the gunner easier to kill so it balances with the fire power of the turret better. So, one of our first addition to the Covenant was the Mortar Turret, and here it is:

Inactive:

Covenant Mortar Turret

Covenant Mortar Turret

Active:

Covenant Mortar Turret

Covenant Mortar Turret

Here's a small video of it in action:


And of course, alternate link on Youtube here.

As in the video description we're still tweaking the AI and weapon so rate of fire may be increased and accuracy nerfed further, or vice-versa.

Next week we show of our Flood environments in StKft, including biomass, spore particles and Flood fog.

I'd just like to add that we're currently looking for a voice actor for Gravemind, so if you think you got what it takes, record yourself reading this line:

"There is still time to stop the key from turning"

And send me a PM with the download link. If we think you got what it takes to voice Gravemind then we'll contact you with further information.

Post comment Comments
the*Joker
the*Joker Sep 7 2011, 10:52pm says:

Great progress, guys. By the way, any chance you can reveal some details if you encounter Spec Ops troops in the campaign?

+2 votes     reply to comment
LoneWarrior Author
LoneWarrior Sep 8 2011, 9:02am replied:

I can say you'll definitely be encountering Spec Ops troops in the campaign and they'll have some new toys with them.

+1 vote   reply to comment
Jerkakame
Jerkakame Sep 8 2011, 3:28am says:

Awesome, it looks covenant, like something that would be in the actual game. And I like the 3 front legs.

The only thing im gonna miss in this mod, is fighting the flood.

+2 votes     reply to comment
Kokumotsu
Kokumotsu Sep 8 2011, 9:25am says:

this makes me want to buy halo 1&2 for pc. i mean i already own them all on xbox XD

+1 vote     reply to comment
Drathamus
Drathamus Sep 8 2011, 9:08pm says:

If you're needing a voice actor for the Gravemind, will someone be applying filters for the audio? I don't know how to do anything of that stuff, and I'm sure the voice actor for the Gravemind in Halo 2/3 had a filter put over, to give it a better alien-esque sound.

Was just curious, as I'd like to try out, but would like confirmation before I give it a go.

And keep up the great work! New turret looks pretty awesome.

+1 vote     reply to comment
LoneWarrior Author
LoneWarrior Sep 9 2011, 9:58am replied:

It's up to the person who records it whether or not they wish to apply filters. If they don't, we can easily edit it ourselves.

That said, if someone sends us an awesome voice recording WITH the right filters applied, then we'll use that with no changes.

+1 vote   reply to comment
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