Flash's ME2 Mod v1.01
Aug 10, 2010 Full Version 8 commentsThe purpose of this mod is to save the player’s time spent on the scanning minigame, to balance a few aspects of the game and to make the gameplay closer...
The purpose of this mod is to save the player’s time spent on the scanning minigame, to balance a few aspects of the game and to make the gameplay closer to the game’s lore.
Changelog:
Optional tweak in seperate Coalesced.ini version:
Reasonings for above changes:
Optional:
The purpose of this mod is to save the player’s time spent on the scanning minigame, to balance a few aspects of the game and to make the gameplay closer...
The purpose of this mod is to save the player’s time spent on the scanning minigame, to balance a few aspects of the game and to make the gameplay closer...
Seems good, the only thing I don't like is 4 the less health regen. But I haven't tried it so it may not be much of a difference.
I've finished the game twice with these settings. As intended it makes the game harder, makes you think more before you carelessly leave the cover. It's really not a problem since even with this tweak I didn't use a single medigel in 2 full playthroughs and I'm always playing on insane difficulty.
The only reason to use medigel I can think of is to remove the veins effect.
Yes, thank you. I've often wondered why Jacob didn't have an assault rifle
This is just right. Thanks again.
I need your babies. NAO.
In all seriousness, this a a wonderful mod, fixing a few things I hated (2,5,6 and 11) and a few things I didn't even know was screwed up (the rest). The added face presets are a nice bonus too.
Glad you like it.
About 11; although all cinematics are set as skippable, some of them ignore settings from ini file and can't be skipped in game. Can't do anything about it, the game decides by itself in this case...