Flash's ME2 Mod v1.01
Aug 10, 2010 Full Version 8 commentsThe purpose of this mod is to save the player’s time spent on the scanning minigame, to balance a few aspects of the game and to make the gameplay closer...
The purpose of this mod is to save the player’s time spent on the scanning minigame, to balance a few aspects of the game and to make the gameplay closer to the game’s lore.
Changelog:
Optional tweak in seperate Coalesced.ini version:
Reasonings for above changes:
Optional:
The purpose of this mod is to save the player’s time spent on the scanning minigame, to balance a few aspects of the game and to make the gameplay closer...
The purpose of this mod is to save the player’s time spent on the scanning minigame, to balance a few aspects of the game and to make the gameplay closer...
I'm gonna wait for the next set of DLC before I play ME2 again but I'll definitely be using this mod. It's an awesome idea.
so what bout making gun overheat instead of using ammo?
That's not lore anymore. If you read the codex, you'll see that the "ammo" is actually a heatsink that can only take so many shots before needing to be ejected and replaced. It's also justified there.
(tl;dr): Technology changed. :-P
I did not know ME2 was mod-able. I will try it when the price for ME2 goes down and I beat the game.
THIS MOD IS NICE :D
about 9; i play sniper and i can take down shields and kill in one shot, so im confused.
about 3; you say that barriers still block all... a nice detail could be that barriers block biotics, and shields block tech... just a suggestion...
9. That was another unfair advantage over AI - player can kill an enemy with one shot but AI have to first take down player's shields which can take any ammount of damage in one shot.
3. Unfortunately I can't make biotic barriers block skills, nor choose type of attacks which are resisted. These settings are global for all types of shields and skills. The reasoning is referring to the lore. With this mod we are much closer to the lore but sure it isn't perfect. Can't be done better with limited options which modders can modify.
Btw. shields shouldn't block tech. I mean overload? Tech mines work on shielded enemies. Mines are AOE tech attacks, even if radius is just 1.2 meters it's still AOE. Shields block only direct kinetic hits.
so this works on xbox 360 how exactly?
cuz i want to get it
Follow this guide to use mods with xbox 360 version of the game.
Social.bioware.com
thanks xd
Hi Flash
I like the mod and I would also embrace the slow health regeneration if not for the fact that you can't use medigel unless one of your peers is down. Hence I find myself a walking dead- not fit for the next encounter + I hate the veins effect.
Any way to fix it so you COULD apply med at all times, or at least revert the regeneration rate while keeping the other changes?
And one OT question: do you happen to know how to get the character code for your custom character on the PC? I made a YT vid featuring my fem Shep and some ppl asked for the code but no matter what I tried, I couldn't figure how to get it.
Thx