Flash's ME2 Mod v1.01
Aug 10, 2010 Full Version 8 commentsThe purpose of this mod is to save the player’s time spent on the scanning minigame, to balance a few aspects of the game and to make the gameplay closer...
The purpose of this mod is to save the player’s time spent on the scanning minigame, to balance a few aspects of the game and to make the gameplay closer to the game’s lore.
Changelog:
Optional tweak in seperate Coalesced.ini version:
Reasonings for above changes:
Optional:
The purpose of this mod is to save the player’s time spent on the scanning minigame, to balance a few aspects of the game and to make the gameplay closer...
The purpose of this mod is to save the player’s time spent on the scanning minigame, to balance a few aspects of the game and to make the gameplay closer...
Only issue i'm having is the map in the lower right corner keeps flashing and its bugging the heck out of me, not the flashing but the noise...i wonder if this is cuz i changed the default for it?
I believe you are Tymathee from EiR correct? It's noTrace :-p
I wonder why no modder will just put a little program into their mod that allows the player/user to select/deselect a change in the game, or at least a lil INI file that allows the same, just instead you gotta put "0" or "1" (o to turn off and 1 to turn on)???
Make things easier for both the modder an the user/player - no more complaints or whining about his/her work, just praise. Would be nice, plus if its installed an this program is in it - then temporarily deselecting all changes would be just the same as temp uninstalling it, just saves a heck of a lot of time (depending on how long it takes to install & uninstall).
Such program already exists but even without such program modding ME2 is as easy as edit "0" to "1", save and then click on script to fix it automatically. I explained it in tutorial. Being as easy as it is, people still prefer to just download ready mod.
@Obrusnine
Just check tutorial section, point 9. for details about tweaking regeneration. First time it might take you few minutes to read and download everything. Later it will take you few seconds to modify whatever you want. It's very, very easy.
Before I download this I would like to ask whether I can exclude certain changes. I would like a few, but not all of them. Especially since health falls much faster in 2 then 1. So, reducing my health regen by 100 times... Yeah, not gonna happen, lol.
This mod is brilliant yet extremely brutal.
Im playing as a vanguard and the heavy charge is only useful in taking out very isolated enemies (as it supposed to be).
I found that the 'reave' supporting power is the best as it can heal you.
One problem is that out of combat healing is way too slow. After a battle, I sometimes had to wait for a minute or two before I healed back to an acceptable level.
Hello there.
One thing I have to say, I am digging this mod and its changes. My biotics are now much more useful and the Geth shields make them quite formidable foes!
One thing, though. I tried to edit the health regen speed, to increase it by just a tiny bit, but if I change the HealthRegen value in the Coalesced.ini, my game refuses to start.
Is it because of some of the other changes?
That's how it's supposed to be. Geth shields and weapons are more advanced then human counterparts. The Geth were a pushovers in vanilla. Now it's fixed.
Cerberus started experimenting with eezo to create ultimate human soldiers - adepts and vanguards. Biotics are supposed to be very powerful. Jack damaged beyond repair a prison ship and punched through 2 Ymir mechs by unleashing her biotic powers, yet in game she is not impressive at all. That's due to game mechanics artificially limiting biotics. This mod makes the game closer to the lore and ME1. In ME1 shields didn't block the skills.
Read tutorial to learn how to edit ini file. You need a Ruby script to fix the file after editing.
Aaaaah, seems I missed a few lines in your tutorial! Fixed now.
Also, I wasn't complaining, I love the mod.
Enemy shields have same recharge time as you do. When fighting tough opponents you have to focus and sustain fire on one enemy. After finishing the game 3 times with this mod on insanity I can say that there's only one tough battle because of enemy shield regen - final boss in Kasumi's loyalty mission. The rest is just a matter of breaking the habits from vanilla game where you could stay in cover as long as you want.