A collection of Sonic Generations mod that adjusts the physics of the game to better reflect the games the two Sonics are based on, provides a custom ENBSeries for Generations, and alters other miscellaneous gameplay aspects. Classic Sonic now feels more like he did in Sonic 1-Sonic and Knuckles, and Modern Sonic controls are now a more even blend of Sonic Adventure, Sonic Unleashed/Generations and Sonic Colors.Release Candidate 1 has already been released, which does not contain the ENBSeries profile, but it will be available in Release Candidate 2 which will release on July 21, 2012.

This is a video of Release Candidate 1. RC2's video is in the process of being made. I know this video sucks, dealwithitdog.jpg.

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Fixing Generations FOREVER Release Candidate 2

Fixing Generations FOREVER Release Candidate 2

Jul 17, 2012 Other 3 comments

The main mod. Contains the ENBSeries Profile, nVidia Inspector and its Generations profile, the Physics tweaks, and the level tweaks.

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hoover1979 Jul 18 2014, 10:25am says:

when I change sonic's in main level the game crashes!

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Guest May 7 2013, 3:12pm says:

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Rafeku Mar 22 2013, 2:24pm says:

Man you just made my DAY! that mod is so SWEET! it seems so right for ALMOST EVERYTHING!. I've played chemical plant act 1 and the water physics are kinda strange :/ looks like he's jumping in thin air... other than that... I REGRET NOTHING! :D

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darkmarmy Jan 26 2013, 7:17pm says:

Any chance we'll see RC3 this year?

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BigBrainiac Jul 19 2012, 7:06pm says:

I really like this mod :D.
I tried it out and it was great, I love the spin attack replacement for the slide.
I did find one glitch though: In the Amy jumping mission, I couldn't jump high enough to even get past the first barrier (modern sonic). Besides that, I had a blast using this mod

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Released Jul 21, 2012
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Fixing Generations FOREVER (Release Candidate 2)
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