Fistful of Frags is a first person shooter set in the Old West times. Take part in frenzy team versus shootouts or play cooperative games against AI managed enemies. Most of the classic black powder guns are available, in single or dual wield setup.

- Fistful of Dollars game mode: original team oriented gameplay packed with fast paced action. Additional  game modes: Few Dollars More, Push, Train Robbery, Deathmatch and Showdown (Gun Game like).
- Cooperative/singleplayer missions: push the cart, escort, last stand, etc.
- Duel tournament with free aim revolvers for enhanced realism
- Deathmatch bots to improve your skills off-line
- Notoriety player progression system: measures player contribution to its team in several areas (combat, objectives and teamplay).
- Equipment and player full customization: spend your notoriety points in the exact weaponry, skills and visual customization you want. Includes more than 20 different items.
- Dual wield system: combine any pair of handguns, up to 36 different combos!
- Weaponry: fists, knife, axe, Colt Navy 1851, Colt SAA "Peacemaker", Colt Walker, S&W Schofield, Mare's Leg, Deringer .41, double barrel shotgun, sawed off shotgun, Henry repeating rifle 1860, bow, Smith carbine 1857,  Winchester 1893 pump shotgun, Sharps rifle 1874, dynamite, and bow with normal/fiery arrows!
- Healing class "whiskey man"
- Enemy Awareness: highlights your deadliest opponents during the game. Includes deathcam and stats.

Requirements: you must own a Source powered game by Valve (list) or just free TF2!

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Version 3.7 - almost there Version 3.7 - almost there Version 3.7 - almost there
Blog RSS Feed Report abuse Latest News: Featuring new multiplayer AI.

8 comments by R_Yell on Apr 21st, 2012

Our new bots are meant to replace the rather basic deathmatch NPCs we used since beta 2.5. New AI is a big improvement where it matters: much better navigation and aiming follows something we could call 'human logic'. Another big plus is they can play team based loot capture modes. Apart from their basic combat duties, dropped loot is picked up and hold or taken to a capture zone, they also support other loot carriers if they have a chance to. Watch them doing their stuff in this video, note that I'm the only human player there:


This couldn't be possible without Source's built-in pathfinding functions and navigation mesh support, of course. The rest is 100% custom code, bots can use ladders and jump from high places in same way than human players do. There's also a ‘direct' navigation mode when bot and target are close each other and there aren't obstacles in between. For instance, in large and complex maps it's a good idea to follow them because they know what the shortest path to objective is, shortest isn't best sometimes though ^^

There exist several difficulty settings, hoping to suit a wide range of players. By default servers use a ‘mixed' setting, each bot has random attributes not too far from average values. Their skill depends on 3 basic aspects: rotation speed, aiming trailing and response time after enemy sighting. Trailing is actually what makes them relatively human like since they aren't just instructed to aim player but just shoot at a location where player was known to be (some sort of natural lag let's say).

Therefore, a good footwork will increase victim's survival chances a lot. Standing still in front of them equals to death, so human player must take into account when bot is ready to shoot again and the right position to be when attack happens. It's not far from human vs human combat in the end, you try to fool the opponent's aiming scheme.

Give them a try and of course, feedback is appreciated! I'll try to improve them over the time if I feel like the community considers them useful. Since this is a server side feature which can be updated without breaking client compatibility, there's no problem to release smaller updates. The fact is here's our first server-side update, improving bots along some fixes and changes.

Other than that, I'm pretty happy with version 3.7 since those of you who played it are happy as well. It's a more balanced, polished and deeper Fistful of Frags than we probably ever imagined. And with bots. Thank you everyone involved, and don't forget this: don't be a fool for a smile or a kiss or you bullet may miss, keep your eye on your goal!

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Client Installer 3.6 -> 3.7c Update

Client Installer 3.6 -> 3.7c Update

Apr 14, 2012 Patch 2 comments

This file will update your 3.6 installation automatically. If it doesn't work for any reason, you still can extract it manually (using 7z app or similar)

Client Installer 3.7c Full

Client Installer 3.7c Full

Apr 14, 2012 Full Version 6 comments

Install this if there's no previous version already installed. If it doesn't find the right path for any reason, you still can extract it manually (using...

Client Installer 3.6 Full

Client Installer 3.6 Full

Jul 14, 2011 Full Version 7 comments

Install this if there's no version 3.5 already installed. If it doesn't find the right path for any reason, you still can extract it manually (using 7zip...

Client Installer 3.5b Full

Client Installer 3.5b Full

Mar 23, 2011 Full Version 15 comments

Install this if you don't own beta 3.1. If it doesn't find the right path for any reason, you still can extract it manually (using 7z app or similar).

Beta 3.1a Client Full Installer

Beta 3.1a Client Full Installer

Sep 10, 2010 Full Version 14 comments

All you need to play this mod. If installer gives you issues, unpack it manually using 7z or similar app. If no servers show when using in-game browser...

Beta 3.0 Client Installer Full

Beta 3.0 Client Installer Full

Jul 28, 2010 Full Version 9 comments

Instructions: delete any previous FoF folder (Steam/Steamapps/Sourcemods) before proceeding with installation. If installer doesn't work correctly, use...

Comments  (0 - 10 of 714)
MattmanDude
MattmanDude May 16 2012, 5:49pm says:

Quick question to anyone that knows...

How do I get more than 2 Bots in a game when I create one?

+1 vote     reply to comment
R_Yell
R_Yell May 18 2012, 4:33am replied:

create game -> game tab -> bots amount

+1 vote     reply to comment
MattmanDude
MattmanDude May 10 2012, 11:38pm says:

I guess there's no chance of making this mod like it was back in the good ol' days of v2.6? lol

Still a decent mod, but it just feels like it has lost something in it's updates after 2.6. I don't know how else to describe it.

+1 vote     reply to comment
R_Yell
R_Yell May 11 2012, 6:50am replied:

Hope you aren't one of those who said b2.6 sucked balls compared to b2.5 :) Well, everybody has its own view and I respect that. If you find the words to describe it, let me know plz.

+2 votes     reply to comment
MattmanDude
MattmanDude May 11 2012, 12:48pm replied:

I'll continue to think about it, maybe play some 2.6 then some 3.7. See if I can nail down what it is. :)

+1 vote     reply to comment
alencore
alencore Apr 22 2012, 6:57am says:

nice! bot support is one huge factor for a mod to get more playing time aside having iron sights also another plus hehe...now downloading..

+2 votes     reply to comment
DarknessDudeToB
DarknessDudeToB Apr 12 2012, 9:48pm says:

Hey guys: the new 3.7 update was released on their blog! Right herez.
Fistful-of-frags.com

+4 votes     reply to comment
WUDawg
WUDawg Feb 25 2012, 10:37pm says:

AWESOME RED DEAD REVOLVER MUSIC! The best mod with the best music so far.

+3 votes     reply to comment
DarkRaidor
DarkRaidor Apr 15 2012, 3:35am replied:

idk, underhell would be close for that prize as well... but still awesome music :D

+1 vote     reply to comment
R_Yell
R_Yell Feb 14 2012, 4:33am replied: +2 votes     reply to comment
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Windows
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Fistful of Frags
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Release Date
Released Dec 19, 2007
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