First Strike is a Star Wars total conversion modification for Battlefield 2142. The goal of First Strike is to totally immerse the players into the amazing universe of Star Wars by presenting the most accurate representations of famous Star Wars locales, weapons, and characters, and combining them with exciting, fast paced gameplay and features new to the Battlefield scene. Within this mod you'll find yourself as a soldier of the Galactic Empire or as a freedom fighter for the Rebel Alliance. You'll fight across lovingly detailed recreations of various Star Wars locations with a wide array of weapons and vehicles.

With the Rebel Alliance growing stronger every day and the Empire spread thin as it is, it's no longer a battle of technological might, but simply a matter of who strikes first...

Features include:

  • Famous Star Wars battles
  • An extremely authentic atmosphere
  • Dozens of Star Wars weapons, vehicles, and soldiers
  • Space battles!
  • Online multiplayer for up to 64 people
  • Co-op & Singleplayer Bot support on a growing number of maps
  • Persistent stat tracking

To check out your rankings visit: Stats.fsmod.com

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Blog RSS Feed Report abuse Latest News: First Strike: A Year in Review 2014

11 comments by TALON_UK on Dec 7th, 2014

Mod of the Year Awards

Greetings Troopers!

It's that time of the year again, and the ModDB Mod of Year nominations are upon us once more. And this will also be our first MOTY under our new leadership, so let me hand you over to FSDev Dnamro as he lets you know just why First Strike is still a contender, and invites you to go out there and cast your vote for First Strike!

It's been a tumultuous year with EA dropping support for many of their older titles including BF2142 which has effectively killed the First Strike mod as a multiplayer game. However in this past year, the team released the First Strike 1.6 update which featured four brand new maps including the long awaited space boarding map Parmel Invasion, an impressive map which features space combat from cruisers down to starfighters, and for the first time integrates this with FPS infantry action on the same map as soldiers repel boarders and defend the space station at the heart of the map.



In addition to this there was Silver Station, a space based conquest map.

The community map which became Nesmazzda Conflict, which had the added
bonus of being co-op/singleplayer ready right off the bat.

And a little later the prison complex map set on the planet Dathomir.

Unfortunately, by this time most players had abandoned BF2142 as well, resulting in poor turn out. GameRanger managed to save BF2142, but this did not support mods such as First Strike.

With the death of the multiplayer side of the mod, the team decided to join forces with the Battlecry team to develop a free Star Wars game on the Unreal 4 Engine.

NICC_TB.png

The team has been busy working through the issues of converting First strike to the Unreal 4 Engine. With a 10 year age difference between game engines, there is a lot of updating that has to happen, which makes for a slow process. All the textures have to be redone and many models will have to be updated as well. FSDev TALON has been hard at work in his spare time converting First Strike assets for use in Unreal 4, and has even been working on new material not yet seen in First Strike which will make its debut in the Unreal 4 Engine, and we have a preview for you of this work below.

The First Strike mod, however, lives on as a singleplayer experience, as work-arounds have been found to enable the game to continue with offline support. In fact First Strike is currently being revamped with the focus being on singleplayer with a beta release expected before the end of the year.

There are some exciting developments in the works for First Strike, keep your eyes peeled for the next news update for more on that. But until then, your votes will determine the future of First Strike. So go out and vote, and give us feedback in the forums or on the ModDB site.

See you on the Battlefield Troopers!

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Downloads RSS Feed Latest Downloads
First Strike 1.6 Full Installer

First Strike 1.6 Full Installer

Feb 14, 2014 Full Version 11 comments

First Strike 1.6 full installer. Rather than having to install FS 1.5 and then update to 1.6, this new release will give you access to all of the content...

New First Strike Launcher Installer

New First Strike Launcher Installer

Feb 6, 2014 Patch 8 comments

New Launcher to be used with First Strike mod. New improved launcher to provide faster update downloads. Can be used to update a current First Strike...

First Strike 1.5 Full Installer

First Strike 1.5 Full Installer

Aug 26, 2010 Full Version 40 comments

Full installer for the new release of First Strike including two new maps, and new singleplayer and co-op support.

First Strike 1.5 Server Files

First Strike 1.5 Server Files

Aug 25, 2010 Server 0 comments

Server files to go along with the version 1.5 client. Only required if you intend to run a server.

First Strike v1.4 Full Installer

First Strike v1.4 Full Installer

Dec 23, 2008 Full Version 31 comments

Full installer for the new release of First Strike including three new maps.

First Strike v1.3 Server Files for BF2142 v1.5

First Strike v1.3 Server Files for BF2142 v1.5

Oct 12, 2008 Server 3 comments

Server files to go along with the version 1.3 client patch.

Post comment Comments  (70 - 80 of 2,042)
austen1000
austen1000 Jun 15 2014, 4:16pm says:

I thought the code for mechs wasn't accessible from the BF2 editor, unless you guys somehow gained access to it.

+1 vote     reply to comment
TALON_UK Creator
TALON_UK Jun 15 2014, 4:51pm replied:

I'm not a coder, so don't know the ins and outs of it, but I do remember that the walker enabling code was one of the key features that lead to us switching up to BF2142. As apparently the solutions they had to come up with via rotational bundles or something to facilitate Walkers in BF1942 for GC was a proper nightmare to implement.

+1 vote   reply to comment
Devilman.
Devilman. Jun 20 2014, 9:49am replied:

The BF2 engine,only allows an object to have a maximum of 26 parts

+1 vote     reply to comment
austen1000
austen1000 Jun 15 2014, 6:33pm replied:

I just hope a solution comes soon. I really don't want to lose this mod. The Star Wars mod for Battlefield 1942, if i read right, is incomplete. I don't want to go back to Battlefront. A little too simple for my taste, and i am sure the new Battlefront game will lack bots like later Battlefield games (its the reason i don't play any Battlefield past 2, not counting Battlefield 2142, which i only play for First Strike).

+2 votes     reply to comment
TALON_UK Creator
TALON_UK Jun 15 2014, 6:55pm replied:

Well that's really nice to hear. It is good to know our hard work is appreciated. As I've said earlier, we as a dev team will look at our options and see where we can go from here. We aim to have some news out on this subject soon.

On another note, I hope the new DICE made Battlefront will be a different animal to the latest Battlefields and not just a Star Wars reskin of that game. I hope they'll take what was good in the original Battlefront, the grittiness of Battlefield, and maybe even take on a little of what we have done over the years and craft something really special.

Time will tell.

+1 vote   reply to comment
austen1000
austen1000 Jun 16 2014, 6:32am replied:

Sorry, accidentally replied to the wrong comment. My reply is further down on this comment page.

+1 vote     reply to comment
austen1000
austen1000 Jun 14 2014, 9:25pm says:

When the BF2142 Master server goes down, will it mean no new copies of BF2142 can be activated, and unlocks for the game being permanently locked, due to no access to the master server? Honestly, I kinda saw this coming a long time ago, and had one solution. Since the BF2 and BF2142 engines are almost the same, Bf2142 being modded with BF2 tools, the community working on solutions to get a new Bf2 master up, and the fact that BF2 doesn't require an EA account in order to activate, perhaps the mod can be backported to BF2. I understand you guys prefer BF2142 over BF2, and would like to keep it up and running, but, if no new copies can be activated after the server shutdown, and no solution is presented within a period of time afterwards, then the mod will slowly but surely die out. I'd rather see it continue development and live on than die with BF2142.

+2 votes     reply to comment
TALON_UK Creator
TALON_UK Jun 15 2014, 5:41am replied:

That is a possible solution and may gain us new players from the larger BF2 mod playing community (in fact FS was originally being developed for BF2), however there are issues with key features from BF2142 which are used in FS, namely the code that facilitates walking mechs which we obviously make use of for our Imperial Walkers.

Anyhow, hope to see you guys around this evening for some space based fragging. Should be on from 8pm BST (British Summer Time) onwards.

+1 vote   reply to comment
austen1000
austen1000 Jun 15 2014, 7:03pm replied:

If you guys opt for a server emulator, could it be made to emulate the server, even without an internet connection? I was discussing this with Dnamro on the First Strike forums. If the server is not connected to, then weapons classified as unlocks (including those that are suppose to be unlocked from the get go) will stay locked. Dnamro confirmed it was the case.

+1 vote     reply to comment
Guest
Guest Jun 7 2014, 6:21pm says:

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yone
yone Jun 14 2014, 6:52am replied:

Since years its quite hard finding people, but in some events you can play matches on 5vs5 and so on.

+1 vote     reply to comment
Guest
Guest Jun 14 2014, 5:06pm replied:

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Release Date
Released Sep 27, 2007
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Highest Rated (9 agree) 9/10

Great mod! It can even be considered an actual game! Just wish more people would play it online...

Mar 7 2011, 10:04pm by EclipseStardestroyer

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