First Strike is a Star Wars total conversion modification for Battlefield 2142. The goal of First Strike is to totally immerse the players into the amazing universe of Star Wars by presenting the most accurate representations of famous Star Wars locales, weapons, and characters, and combining them with exciting, fast paced gameplay and features new to the Battlefield scene. Within this mod you'll find yourself as a soldier of the Galactic Empire or as a freedom fighter for the Rebel Alliance. You'll fight across lovingly detailed recreations of various Star Wars locations with a wide array of weapons and vehicles.

With the Rebel Alliance growing stronger every day and the Empire spread thin as it is, it's no longer a battle of technological might, but simply a matter of who strikes first...

Features include:

  • Famous Star Wars battles
  • An extremely authentic atmosphere
  • Dozens of Star Wars weapons, vehicles, and soldiers
  • Space battles!
  • Online multiplayer for up to 64 people
  • Co-op & Singleplayer Bot support on a growing number of maps
  • Persistent stat tracking

To check out your rankings visit: Stats.fsmod.com

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11 comments by TALON_UK on Aug 22nd, 2014

Greetings Troopers!

The First Strike team has decided to continue the mod on the Unreal 4 game engine to develop a free stand-alone Star Wars game -- and the best way to do that is to join forces with the BattleCry team. Both teams are committed to developing a game that fans will love to play. The First Strike team has many maps and models that just need to be ported, while the Battlecry team was already working on basic game play, so it just made sense to work together. We are all excited on the possibilities that we can unleash with this new engine by teaming up together. 

Below is a cracking illustration put together by a member of the Battlecry dev team (Jo Greve) to mark this momentous occasion;

NICC_TB.png

With that being said, we have also decided to wrap up development work on BF2142 in order to focus on moving to the new game engine. A final update will be released soon with the singleplayer kits changes. We will also post unfinished work, to include Hoth, and all the developed AI meshes separately in the event that a work around is found for the loss of Master Account Server and someone wants to continue the mod for BF2142.

So this marks the end of an era, and our association with Battlefield 2142, but the start of a brand new and exciting one embracing not only a new engine in Unreal 4, but a new and vital amalgamated team. Exciting times ahead indeed. 

See you out there on the battlefield Trooper!

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First Strike 1.6 Full Installer

First Strike 1.6 Full Installer

Feb 14, 2014 Full Version 9 comments

First Strike 1.6 full installer. Rather than having to install FS 1.5 and then update to 1.6, this new release will give you access to all of the content...

New First Strike Launcher Installer

New First Strike Launcher Installer

Feb 6, 2014 Patch 8 comments

New Launcher to be used with First Strike mod. New improved launcher to provide faster update downloads. Can be used to update a current First Strike...

First Strike 1.5 Full Installer

First Strike 1.5 Full Installer

Aug 26, 2010 Full Version 40 comments

Full installer for the new release of First Strike including two new maps, and new singleplayer and co-op support.

First Strike 1.5 Server Files

First Strike 1.5 Server Files

Aug 25, 2010 Server 0 comments

Server files to go along with the version 1.5 client. Only required if you intend to run a server.

First Strike v1.4 Full Installer

First Strike v1.4 Full Installer

Dec 23, 2008 Full Version 31 comments

Full installer for the new release of First Strike including three new maps.

First Strike v1.3 Server Files for BF2142 v1.5

First Strike v1.3 Server Files for BF2142 v1.5

Oct 12, 2008 Server 3 comments

Server files to go along with the version 1.3 client patch.

Post comment Comments  (60 - 70 of 2,042)
Guest
Guest Jun 16 2014, 7:23pm says:

my only problem is i cant see my cursor

+1 vote     reply to comment
TALON_UK
TALON_UK Jun 18 2014, 11:47am replied:

Digging deep into our archives I found a solution to the missing mouse cursor/pointer problem, though not sure if this is going to help you or not. Back in the day this issue was caused by not having BF2142 bang up to date, it occurred when you didn't have the BF2142 1.5 update installed, updating this fixed the problem, but I have to assume you all have that now. Best bet is to make sure that your BF2142 has all the correct final updates. You can find links to these over on the FSMod forums.

I hope that is of help.

+3 votes     reply to comment
austen1000
austen1000 Jun 15 2014, 4:16pm says:

I thought the code for mechs wasn't accessible from the BF2 editor, unless you guys somehow gained access to it.

+1 vote     reply to comment
TALON_UK
TALON_UK Jun 15 2014, 4:51pm replied:

I'm not a coder, so don't know the ins and outs of it, but I do remember that the walker enabling code was one of the key features that lead to us switching up to BF2142. As apparently the solutions they had to come up with via rotational bundles or something to facilitate Walkers in BF1942 for GC was a proper nightmare to implement.

+1 vote     reply to comment
Devilman.
Devilman. Jun 20 2014, 9:49am replied:

The BF2 engine,only allows an object to have a maximum of 26 parts

+1 vote     reply to comment
austen1000
austen1000 Jun 15 2014, 6:33pm replied:

I just hope a solution comes soon. I really don't want to lose this mod. The Star Wars mod for Battlefield 1942, if i read right, is incomplete. I don't want to go back to Battlefront. A little too simple for my taste, and i am sure the new Battlefront game will lack bots like later Battlefield games (its the reason i don't play any Battlefield past 2, not counting Battlefield 2142, which i only play for First Strike).

+2 votes     reply to comment
TALON_UK
TALON_UK Jun 15 2014, 6:55pm replied:

Well that's really nice to hear. It is good to know our hard work is appreciated. As I've said earlier, we as a dev team will look at our options and see where we can go from here. We aim to have some news out on this subject soon.

On another note, I hope the new DICE made Battlefront will be a different animal to the latest Battlefields and not just a Star Wars reskin of that game. I hope they'll take what was good in the original Battlefront, the grittiness of Battlefield, and maybe even take on a little of what we have done over the years and craft something really special.

Time will tell.

+1 vote     reply to comment
austen1000
austen1000 Jun 16 2014, 6:32am replied:

Sorry, accidentally replied to the wrong comment. My reply is further down on this comment page.

+1 vote     reply to comment
TALON_UK
TALON_UK Jun 15 2014, 5:41am replied:

That is a possible solution and may gain us new players from the larger BF2 mod playing community (in fact FS was originally being developed for BF2), however there are issues with key features from BF2142 which are used in FS, namely the code that facilitates walking mechs which we obviously make use of for our Imperial Walkers.

Anyhow, hope to see you guys around this evening for some space based fragging. Should be on from 8pm BST (British Summer Time) onwards.

+1 vote     reply to comment
austen1000
austen1000 Jun 15 2014, 7:03pm replied:

If you guys opt for a server emulator, could it be made to emulate the server, even without an internet connection? I was discussing this with Dnamro on the First Strike forums. If the server is not connected to, then weapons classified as unlocks (including those that are suppose to be unlocked from the get go) will stay locked. Dnamro confirmed it was the case.

+1 vote     reply to comment
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Release Date
Released Sep 27, 2007
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Highest Rated (9 agree) 9/10

Great mod! It can even be considered an actual game! Just wish more people would play it online...

Mar 7 2011, 10:04pm by EclipseStardestroyer

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