a one man mod that looks to bring new and old ideas into zero hour. a special focus is being put into the naval fighting with comeing with Skirmish maps dedicated to the such. the mods been in development for about 2 months now and i think iv made good progress. Plenty of new tech building will be added and added throught skirmish and generals challenge maps to bring a new edge to the battlefield like: Coastal Guns for bombarding enemy ships Large nuclear power plants that provide plenty of power, but will explode. . . violently. Radio Bunkers for calling in off the map Help like artillery, airstrike, and even paratroopers. a new game type will be added to skirmish that I bet most of you are familier with, conquest. The only resources on the map will be from capturing controll points. this will be fun with a mix of naval warfare and island hopping for resources. co-op is another feature that will be added later.

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explosivebob89 Author
explosivebob89 Feb 24 2013, 1:31pm says:

Sry for not posting an update in a while but that doesent mean i havint been working. A thing thats been eating up my time recently has been minecraft. I just bought it and am pretty much addicted. so after a few more weeks im sure ill be bored of it and will put more time into this. Now this is the supply depot and armor shop. the Armor shop is the Tech Building of the empire and will allow for more advanced Vehicles

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LavstorM Feb 24 2013, 4:23pm says:

lol ive been told its fun the models look good will the buildings and tanks etc be bigger as in more life so the people wont look 2x bigger than them or will it be pretty much the same as ZH?

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explosivebob89 Author
explosivebob89 Feb 24 2013, 4:28pm says:

It'll pretty much be the same because I can't make the infantry smaller. And I don't want there vehicles and buildings being twice the size as everyone else's

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fimeilleur Feb 25 2013, 12:05am says:

why is the rear of the truck levitating? XD

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explosivebob89 Author
explosivebob89 Feb 25 2013, 7:46am replied:

You can see hardly its being lifted up by a bar for repairs. that truck is part of the model but that's what the resource gatherers look like, with back wheels.

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LePawel Jul 27 2013, 8:06pm says:

You can make infantry smaller simply by changing scale in each of the ini files at the end of each object code, should be a quick and easy to implement.

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