a one man mod that looks to bring new and old ideas into zero hour. a special focus is being put into the naval fighting with comeing with Skirmish maps dedicated to the such. the mods been in development for about 2 months now and i think iv made good progress. Plenty of new tech building will be added and added throught skirmish and generals challenge maps to bring a new edge to the battlefield like: Coastal Guns for bombarding enemy ships Large nuclear power plants that provide plenty of power, but will explode. . . violently. Radio Bunkers for calling in off the map Help like artillery, airstrike, and even paratroopers. a new game type will be added to skirmish that I bet most of you are familier with, conquest. The only resources on the map will be from capturing controll points. this will be fun with a mix of naval warfare and island hopping for resources. co-op is another feature that will be added later.

Post download Report abuse First Strike mod V1.0
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Nov 4th, 2013
343.63mb (360,325,034 bytes)
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Thanks to the guys on Sleipnirs view forum, I learned most of my modding from them. Known Problems: Super weapon General hardly attacks even on hard After the cruise missile strikes, the smoke stays Cruise missile doesn't have a shortcut Vanilla china doesn't have much new content Officers ability's don't work Generals are unbalanced. Models, skins, and coding by Explosivebob89

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First Strike mod V1.0
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eddymig27 Nov 6 2013 says:


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eddymig27 Nov 7 2013 says:

where GLA?

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eddymig27 Nov 7 2013 says:

GLA where I play in skirmish no GLA only USA, China, USA airforce, USA weapons, artillery China, China Nuke, etc

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explosivebob89 Author
explosivebob89 Nov 7 2013 replied:

Yea I removed the gla for this release. There not even close to being ready

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C&C Generals: Zero Hour Icon
Celestial Armory
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Released Dec 14, 2013
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C&C Generals: Zero Hour
C&C Generals: Zero Hour Real Time Strategy
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Celestial Armory
Celestial Armory Developer with 6 members