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The Firefight Project: A Gameplay Experiment in Source Project Goals: The primary goal of this project is, natrually, to produce a game where firefights are the prominent gameplay dynamic. That is, create a mod where player's reflexes are not so importaint as manuvering and using tactics to eliminate opposing players. This project is dedicated to creating sustained fights (a real battle; an exchange between opposing players) that are exciting and tense. The best moments in games are when you don't die right away, and have to struggle to both survive and eliminate. That sort of dynamic/situation is at the heart of this project. Theory: As was stated in "Project Goals" above, this project is focused on producing a game where players struggle to survive and eliminate opposing players. We intend to do so by designing everything in the game around the following core dynamics: - Usefullness of Cover Cover must be both a usefull and integral part of the game. - Manuvering/Tactics...
In the time since our last post, we have gained 7 new members, all of which are currently working on producing content. I would like to note that as of right now, the goal is simply to build up a colletion of content. Our priority is not PR. Please don't take a lack thereof as any sign of lack
Posted by nervousquirrel on Aug 7th, 2005 digg this super bookmark
In the time since our last post, we have gained 7 new members, all of which are currently working on producing content.
I would like to note that as of right now, the goal is simply to build up a colletion of content. Our priority is not PR. Please don't take a lack thereof as any sign of lack of progress. I assure you, we are progressing.
The Agenda is as follows:
- Build a Team/Make Content*
- Secure a forum design and Open forums to public
- Once significant content is produced, open site
- Release Beta
* This stage is the primary focus of our project at the moment.
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