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The Firefight Project: A Gameplay Experiment in Source Project Goals: The primary goal of this project is, natrually, to produce a game where firefights are the prominent gameplay dynamic. That is, create a mod where player's reflexes are not so importaint as manuvering and using tactics to eliminate opposing players. This project is dedicated to creating sustained fights (a real battle; an exchange between opposing players) that are exciting and tense. The best moments in games are when you don't die right away, and have to struggle to both survive and eliminate. That sort of dynamic/situation is at the heart of this project. Theory: As was stated in "Project Goals" above, this project is focused on producing a game where players struggle to survive and eliminate opposing players. We intend to do so by designing everything in the game around the following core dynamics: - Usefullness of Cover Cover must be both a usefull and integral part of the game. - Manuvering/Tactics...

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Well then, we have aquired 3 new members on the team since this mod's inception only a week ago. The first is CapNeatoMan, a sound/music/skiner guy who is a composer by profession, and is naturally very talented. The second is Dave, our concept artist. He is currently cooking up some concept art

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Well then, we have aquired 3 new members on the team since this mod's inception only a week ago.

The first is CapNeatoMan, a sound/music/skiner guy who is a composer by profession, and is naturally very talented.

The second is Dave, our concept artist. He is currently cooking up some concept art so that we can start displaying some of our more unique ideas without having to explain all the details.

The third is Destos, a 3D artist who already has remarkable experiance with Source model animation.

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I'd like to thank all who have been showing your support. We need all the recognition we can get, and we appreciate yours.

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