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The Firefight Project: A Gameplay Experiment in Source Project Goals: The primary goal of this project is, natrually, to produce a game where firefights are the prominent gameplay dynamic. That is, create a mod where player's reflexes are not so importaint as manuvering and using tactics to eliminate opposing players. This project is dedicated to creating sustained fights (a real battle; an exchange between opposing players) that are exciting and tense. The best moments in games are when you don't die right away, and have to struggle to both survive and eliminate. That sort of dynamic/situation is at the heart of this project. Theory: As was stated in "Project Goals" above, this project is focused on producing a game where players struggle to survive and eliminate opposing players. We intend to do so by designing everything in the game around the following core dynamics: - Usefullness of Cover Cover must be both a usefull and integral part of the game. - Manuvering/Tactics...
We have finally found a talented and dedicated coder. His name is Sloanbone of "Fl3x Mod" fame. We should have an internal concept test version up really soon. The graduation of the Firefight Project to full mod status is looming on the horizon. UPDATE: The coder who had joined, and thus validated
Posted by nervousquirrel on Jun 25th, 2005 digg this super bookmark
UPDATE: The coder who had joined, and thus validated this post, has since left the team.
In his stead however, we have gained two quality programmers. We are still working on creating all the content for this project, and more updates will follow in due time, as per our latest announcement.
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