Firearms:Source is a team based first person shooter, rooted in the traditions of the Firearms mod for Half-Life. Firearms:Source brings the best aspects of Firearms to the Source engine, and then takes them a step further. You'll see a host of familiar weapons and maps, but you'll find the streamlined game play to be faster, focusing on aggressive, skilled play. From nearly the moment you spawn you can expect to be engaged in furious action.

"Who is to say what is the greater consciousness here, the man or the weapon? I will, of course, offer my own humble opinion on the subject for your... greater entertainment. So much for philosophy, but this is my mind and my story, so kindly forget that I mentioned it. When I die, and oh will I die, the faceless puppet of a man that replaces me -will I be him as well? It's getting difficult to tell, we're all so similar. The same package, different gun, like little pieces on a chessboard.

No, not quite. I lied when I said that my successor would be myself incarnate. The undeniable truth is that I am my weapons, that is all. A Colt Anaconda, 12-inch KABAR, Claymore, a pair of M67's, full standard gear, Night Vision Goggles, Bandages. That's what I am. I'll pass through ten thousand bloodstained hands, climbing this mountain of bodies for eternity, adding my own corpses to the pile now and again. Should I ever reach the top? I think I'll admire the view. The man is worthless here; the weapon, the firearm is his soul and mind in this place. Soldiers do not pick their weapons; weapons select new soldiers to carry them. Weapons do not die; weapons kill.

What to call this artistic piroette of speed, weaponry, and bloody carnage? Well, there's no reason to be coy. This is Firearms."

Please Note:
I've deleted several comments from our profile from people who have mistaken us for a different Source engine mod. I would like to point out that Firearms: Source is operating with the support of the current Firearms team. Current FA Team Leader AlejandroDaJ has given us his backing and is currently a level designer, and former FA Team Leader Ben Irwin has also thrown us his support. Former FA Team member Hitman is the FAS Team lead programmer, and former FA Team member Christian Oelund is one of the lead artists.

For clarification, please check out the original Firearms website: Firearmsmod.com
and this thread on our forums: Forums.firearms-source.com

Also, please note that our URL has changed to: Firearms-Source.com
and you can find our forums at: Forums.Firearms-Source.com

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Blog RSS Feed Report abuse Latest News: November Gameplay video

31 comments by ShinobiNFC on Nov 13th, 2009 digg this super bookmark


Welcome to another Firearms: Source news update! It has been a while since our last update due to a lack of new content and cracking down on balancing the mod. The past few months have been filled with map tweaks, weapon tweaks, and bug fixes. We have finally decided to take the burden of news updates off our backs and giving that responsibility to our testers (when they aren't goofing around in the servers). So today we have to show you some screenshots as well as a new video recorded and edited by one of our testers, Lusty Muffins. In the video, mainly you will just see him spanking the other testers with the M14 on ps_sand. If you want a nice 'ROFL' you can go ahead and get a glimpse of the b*tching that goes on during a typical day of testing and read the chat messages during the video.


We also have some screenshots that I grabbed from a demo on sd_mine. Behind closed doors, we are also working on wrapping up our feature list for RC1, and deciding what should be kept and what should be moved for RC1.X. We are trying to wrap up the mod in general, but unfortunately means that some features that we were hoping to make it wont be added until a later patch. But if you will recall, as we have posted in earlier news posts, we will continue supporting this mod for years to come. Well, enough blabbering, here are some screenshots!


Thanks for staying dedicated after all these years. We are almost there!

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Comments  (300 - 310 of 396)
Marine4Life51
Marine4Life51 Apr 24 2008, 10:43pm says:

Have you guys thought about using ironsights to enhance the tactical aspect of the game? cuz most FPS games are doin that nowadays

+2 votes     reply to comment
StandingCow
StandingCow Apr 30 2008, 11:11pm replied:

Naa, no iron sights are planned.

0 votes     reply to comment
HaloStrike
HaloStrike Jun 4 2008, 3:17pm replied:

No Iron Sights? =(

From the video it seems just like CS.

+1 vote     reply to comment
tetsmega
tetsmega Jun 1 2008, 6:39pm replied:

Iron sights and leaning would be nice.

If no iron sights, then can the crosshair be the iron sight like in the original FA?

+1 vote     reply to comment
ISolidSnakel
ISolidSnakel Apr 25 2008, 3:54am replied:

good idea

+1 vote     reply to comment
Hauptmann_086
Hauptmann_086 Apr 8 2008, 12:31am says:

Pardon my typos, I was posting the same message to both comment areas. :)

0 votes     reply to comment
Hauptmann_086
Hauptmann_086 Apr 8 2008, 12:28am says:

This whole beef between you two guys fells like Russian-Chechnyan relations...

0 votes     reply to comment
StandingCow
StandingCow Apr 6 2008, 8:54am replied:

Well, we won't know that until both games are out. I can only tell you how fun FA:S is, I haven't played FA2, so I cannot comment.

+1 vote     reply to comment
Gamefreak10000
Gamefreak10000 Apr 8 2008, 5:05pm replied:

can you guys at least tell me how your mod feels gameplay wise?

+1 vote     reply to comment
StandingCow
StandingCow Apr 9 2008, 3:23am replied:

Game play is pretty fast, not sure what else to say, its slightly faster than the original FA 2.5 if you ever played that.

+1 vote     reply to comment
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