Firearms: Source is a team based first person shooter, rooted in the traditions of the Firearms mod for Half-Life. Firearms: Source brings the best aspects of Firearms to the Source engine, and then takes them a step further. You'll see a host of familiar weapons and maps, but you'll find the streamlined game play to be faster, focusing on aggressive, skilled play. From nearly the moment you spawn you can expect to be engaged in furious action. Please Note: I've deleted several comments from our profile from people who have mistaken us for another mod. This mod, Firearms: Source, is operating with the support of the original Firearms team, to include FA Team Member Hitman, who is currently the lead programmer, FA Team Member Christian Oelund, one of the lead artists, and the current FA Team Leader, AlejandroDaJ. Shinobi is currently the FAS Team leader.

Report article Firearms: Source Weapons Showcase: Vollmer and others

The FAS team brings up a major update today, presenting not only the Vollmer but recapping the last few weapon updates. Other announcements include a sponsorship by NuclearFallout.net and new community rep Skitz assisting the team in promoting PR across the internet.

Posted by HitmanTheMad on Sep 23rd, 2008 digg this super bookmark


Howdy folks, big update today! As you can see from the images below, we've finally added the Vollmer. We've been working on the Vollmer for a long time, and it's been one of the weapons which I have personally mandated as a top priority for official inclusion. For those who don't remember, the Vollmer was a featured weapon in Firearms: Half-Life up until around 2002, when it was cut from the lineup. We're proud to be including it in FAS, and I think you all will agree that the model and skin seen here do it justice.

Before I get too far into weapons, I want to mention a few community developments. First, server hosting company NuclearFallout.net has graciously offered to provide free voice server hosting for our alpha testers. They're now an official sponsor of Firearms: Source. This is exceptionally nice of them, and on behalf of the FAS team, I would like to thank them. We're already using the voice server, and I'm even scheduled to appear on the Radio channel for an interview on Friday by a member of the FAS Report.

Vollmer render Vollmer render

Behind this effort is community member Skitz. As I said, we'd be bringing you more community-driven events in one of the last updates, and this is another part of that program. Skitz and the PR team are working hard on reaching out across the net and providing exclusive interviews, screenshots and information about FAS to sites like FPS Banana and Planet Half-Life. Since the team doesn't have time to rabidly push out PR beyond updating the webpage (we're much too busy making the game), volunteers like these are really doing us a great service. Thanks to guys like Skitz, we'll be getting better coverage and securing better file hosting for minimal problems on day one. Big thanks to the PR team - you guys are doing a hell of a job!

Vollmer Vollmer

But back to death, chaos, mayhem and destruction.

The always-talented Schmung is the author of the model. This was one of the first projects he did after joining us as an Affiliated Developer, though it's certainly not been the last. Our military adviser, OIF veteran and former 11B TheUltra4sshole (aka U4), has provided his typical firearms expertise to help us get the Vollmer looking as accurate as possible. You'd be surprised, but there's not exactly a lot of references images for this weapon floating around the internet. Racer445 has busted his ass getting us the skin, which as you can see, is amazing. thisismyname09 has done the animations, though they're incomplete - we're planning on adding the 'remaining bullets in the link' so when you only have a few rounds left in the belt, you'll actually see them dangling out of the feed tray and slowly being consumed until they're all gone. Expect to see more of that in future updates.

Vollmer render Vollmer render

Today's update isn't about just the Vollmer; we have a lot of other guns we'd like to talk about in a short recap of the last few posts. But before I talk about them, let me go into a bit of detail about the Vollmer and how it's going to be coded. First, a quick review of the credit system: As you should be aware, Firearms does not use a typical weapon slotting system. We're the only game I know of that lets the player completely customize their loadout in whatever way they choose. When joining a server, each player is given 30 credits to spend on whatever combination of firepower, body armor and items they want. With over 36 guns (and counting!), 3 vest types, 3 kinds of armor addons, and numerous misc items, there's an unfathomable amount of options available. With no resrictions other than the 30 credits, players can choose all kinds of setups from traditional primary/secondary/knife/grenade and "medium" amounts of body armor, to carrying five pistols and six grenades, two assault rifles and a helmet, a sniper rifle and a submachinegun, three submachineguns and a pistol, or just go full heavy armor and a shotgun.

Vollmer render

The Vollmer fits into our lineup as a 12-credit automatic weapon. Thanks to its super-short barrel, light weight, 50-round box magazine and belt-fed feed system, combined with the fact that it fires the 7.62x51mm NATO round (yes, you heard that correctly), it's not going to function like any other weapon in our lineup. And we like that - cookie-cutter weapons that you see in every shooter on the market today are uninteresting. The Vollmer, on the other hand, will be anything but uninteresting in Firearms: Source.

Well, I said there'd be more than the Vollmer, didn't I? I'd like to recap on some of the last few updates we've done. First, the M16A2. Keep in mind as we go over these the concepts inherent in the credit system and the ways in which you can configure your player.

Vollmer Vollmer

The M16A2 is implemented with semi-auto and 3-round burst only. As an 11-credit assault rifle, it falls on the cheaper side of the lineup, which is about in-line with the reduced capabilities given the lack of full-auto. However, it's still a beast at medium and long ranges, with exceptional accuracy. Good players will be able to take advantage of this for rapid headshots on burst at short range, and use the high accuracy of semi to pick people off at longer distances. Personally, I love the M16A2 - it's got a perfect mix of stability, range, accuracy and power to be useful no matter what map you're on, and yet plays very differently than the other weapons. Accuracy and shot placement, just like with the G3, are the key to success with the M16. Our M16A2 was modeled by SiD, skinned by Stoke and animated by thisismyname09.

render render

Speaking of the G3, Schmung modeled us one a few months ago and racer skinned it for us. Truly amazing work, if I may say so - but then again, you saw their work above, so this should come as no surprise. The G3 is implemented much like the M16 in that shot placement is the key to winning firefights. The G3's full-auto mode is crippled by its massive recoil, meaning it's not useful beyond short distances. Semi-auto mode mitigates this to a good extent, but the ROF differential vs other automatic weapons means shot placement and headshots are crucial to survival. Those with great skill in aiming, or who to like to play "stand-off" and "pseudo-sniper" with their assault rifles should find the G3 a joy to use.

render render

Then of course, there's the Beretta 92FS. This is yet another Stoke/SiD combination with brilliant animations by thisismyname09. You can see our video of the Beretta 92FS in action on either Moddb or our Renders page. The 92FS is currently the only silenced pistol in FAS, though we're planning on changing that. The silencer can be attached/detached with the alt-fire key, and does not need the Stealth skill to enable it. However, the stealth skill does hide your Beretta kills from the enemy team when you have the silencer attached, so it does provide a very useful purpose. For sneaking around the enemy's backfield, the 92FS can - when shot good placement is used - be the sneaky player's best friend. They'll literally never know who killed them.

render render

And last but not least is the OTs-33, our first fully-automatic pistol. This one has been modeled and skinned by Naota with animations by thisismyname09. The update you saw earlier in September actually showed the OTs with an outdated skin. The renders you see here today fix that. As a full-auto 9x18mm double-stack handgun packing 18 rounds, this thing is a beast. It's about a credit shy of being on par with some of our lower-end submachineguns, making it a great alternative backup to the rest of the handguns, none of which have full-auto capability. Snipers who find themselves bushwhacked up close but not having the credits for a bigger gun will love the damage output potential of the OTs, whereas rushers will love being able to pour out firepower quickly when their primary runs dry.

render render

As far as development progress goes, we've just accepted the very talented Stealth Silver as our newest player model skinner. He's actually been working with us on various projects since July, and I'll leave that to your imagination for the time being. We are VERY excited about showing off his work in a near-future news update, and I'm sure he is, too. Stealth has been busting his balls on getting us 2D artwork, and we on the team have been very impressed with his dedication and expertise. If you happen to see him in IRC or around the forums, please give him a "Welcome aboard!"

Pace is strong on all fronts. Weapons are still our weak point, as we started off the summer not having any weapon modelers and needing to cut around 70% of our lineup due to permission issues. But as you can see above, we're knocking them out about as fast as we possibly can. As far as the code goes, I'm hoping to show you all some features in the next update, due out in about 2-3 weeks.

And finally, we have an IRC channel. It's been around for a while, but we haven't really advertised it that much. The dev team actually hangs out there and talks to people when we're available, so if you want to hear more about the game or just be a more involved member of the community, feel free to stop by. Our channel is #firearms-source on GameSurge.

As usual, we're still looking for talent. Can you do quality maps? Can you do quality animations? Are you a sound artist looking for work? If so, don't hesitate to contact me at hitman@firearms-source.com.

What do you think of our update today? Do you have any ideas on how we can better communicate with the the community? What do you think of the Vollmer screenshots and renders? What are your thoughts on the Vollmer's implementation? Please post a comment and share your thoughts!

Comments
gomgom50
gomgom50 Sep 24 2008, 12:18am says:

that is HOT :D

+5 votes     reply to comment
FJS
FJS Sep 24 2008, 1:36am says:

Great update.

+2 votes     reply to comment
operation_turkey
operation_turkey Sep 24 2008, 1:54am says:

Great work so far guys. Any chance of a public beta this year?

+3 votes     reply to comment
MastaGunZ
MastaGunZ Sep 24 2008, 5:13pm replied:

I too wonder about a public beta...

+3 votes     reply to comment
SandeR2
SandeR2 Sep 24 2008, 3:45am says:

a MP5 with a huge mag. ? bit weird but also cool :D

+2 votes     reply to comment
LordBelfast
LordBelfast Sep 25 2008, 2:21pm replied:

The holes are just bigger.

+1 vote     reply to comment
StandingCow
StandingCow Sep 24 2008, 4:20am says:

Awesome update guys. :D

+1 vote     reply to comment
hushpuppy
hushpuppy Sep 24 2008, 4:30am says:

Why haven't i seen this mod until now?

+2 votes     reply to comment
bakehouse
bakehouse Sep 24 2008, 4:42am says:

awsome guys cant wait till the first beta or release

+2 votes     reply to comment
ManSh00ter
ManSh00ter Sep 24 2008, 6:04am says:

Original Firearms was one of my favourite HL mods, and this looks like its shaping up to be just as good. Great job so far and looking forward to playing it! :)

+2 votes     reply to comment
Kageh
Kageh Sep 24 2008, 9:20am says:

The anticipation is torturous! Awesome stuff as usual guys...

+2 votes     reply to comment
surfer199595
surfer199595 Sep 24 2008, 9:20am says:

awsome!! cant wait for a release!!!

+2 votes     reply to comment
CaptainSource
CaptainSource Sep 24 2008, 10:25am says:

Looking great... the textures and models are just superb...

+2 votes     reply to comment
`DarcK
`DarcK Sep 24 2008, 12:22pm says:

Excellent work!

+2 votes     reply to comment
PorkFriedSquirrel
PorkFriedSquirrel Sep 24 2008, 12:40pm says:

Unfortunately we aren't saying about a release date yet. The best we can give is "when it's done" which is "soon." ;)

+2 votes     reply to comment
F-Plus
F-Plus Sep 24 2008, 12:42pm says:

Is this going to be Counter-Strike meets Insurgency?

0 votes     reply to comment
MastaGunZ
MastaGunZ Sep 24 2008, 5:02pm replied:

No, it's going to be Firearms meets Source!
Haha, I'm just trying to say Firearms was pretty unique! Nothing really compares them except the modern tactical aspect.

+3 votes     reply to comment
headshot702
headshot702 Sep 24 2008, 2:11pm says:

Quality job guys. Looking forward to try this.

+2 votes     reply to comment
Dudek
Dudek Sep 24 2008, 6:17pm says:

the mag on the mp5 would be fine except the freakin bullets should be 9mm not damn 5.56

+1 vote     reply to comment
Kageh
Kageh Sep 24 2008, 7:57pm replied:

What Mp5?

+2 votes     reply to comment
NaotaTheReaper
NaotaTheReaper Sep 24 2008, 10:47pm replied:

That might be true if it was actually an MP5. I'm not sure how you missed the giant heading titled "Vollmer and other news", but regardless...

An exerpt from our military advisor Ultra4sshole:
"It starts life as a G3 or other .308 receiver, gets the front-end of a 53, the feed mechanism of a 21 and the FCG/butt of a MP5. Legally speaking, it's an AR that's been converted to be fed by belts, like a Stinger mod for the M16."

Shall we compare?
MP5: Topguntours.co.uk
Vollmer: Hk94.com

We're called FIREARMS for a reason, friends. We do our homework.

+5 votes     reply to comment
D-Sypher
D-Sypher Sep 24 2008, 7:01pm says:

Stoked, I'm keeping my eye on this one

As far as the renders goes, good job, I don't think I'd ever come close to making that, lol

FireArms:Source, hmmmm...maybe the next counter-strike..? lol

+2 votes     reply to comment
feltorn
feltorn Sep 25 2008, 1:20am says: Online

This looks amazing! when will this be relesed?

+2 votes     reply to comment
OkeiDo
OkeiDo Sep 25 2008, 1:59am says:

I'm not the biggest gamer, I'm the kind of person that falls inlove with 1 or 2 games/mods and stick with them for a long time. But I love Half-life and I respect modders and quality work, which is something you've definitely got. Great job guys and keep it up! I will show my support by trying this out once it's released. I am certain it will blow people off their chairs.

Good luck with the mod and make sure to take all the time you need, for a more solid first release. :)

+3 votes     reply to comment
me+moddb=awsome
me+moddb=awsome Sep 25 2008, 10:51am says:

omg coool

+2 votes     reply to comment
Stylz010
Stylz010 Sep 25 2008, 3:07pm says:

sweetnessss the one screenshot looks like crysis.

+2 votes     reply to comment
narkolepzy
narkolepzy Sep 25 2008, 7:22pm says:

lol that's crazy small for a 308. I wouldn't want to try it on full auto without that box (and f**k me I bet a 100 rounds of 308 weights a lot). But I thought the hk51 was only made in 223? I guess I have a new dream gun to look up. Great work guys I can't wait to try this mod out.

+2 votes     reply to comment
undertone
undertone Sep 25 2008, 11:31pm says:

Seeing this many comments on an update really makes me smile. I can assure all those waiting to play the game aren't waiting in vain. Every day that you aren't playing the game is more polish on a game that some of us have been working on for nearly 2 years.

+1 vote     reply to comment
nosfer
nosfer Sep 26 2008, 8:02am says:

AAAAAAAGGGH i cant wait :x

+1 vote     reply to comment
jaumzors
jaumzors Sep 26 2008, 11:08am says:

does anyone knows how to download this mod and if there is anybody playing it?

+1 vote     reply to comment
undertone
undertone Sep 26 2008, 1:34pm replied:

this mod is unreleased jaumzors.

+1 vote     reply to comment
ThaWall
ThaWall Sep 26 2008, 6:42pm says:

Really nice update! I wanna play this mod right away! xP

+1 vote     reply to comment
LifeStar
LifeStar Sep 26 2008, 7:04pm says:

I really want to play this :D
So much sweet sexy ass weapons!

+1 vote     reply to comment
MomoJak00
MomoJak00 Sep 27 2008, 12:27am says:

This gun is crazy, mod team is insane for adding it to the game, the fact that the gun even exists is baffling and yet I'd sooner castrate myself with a soldering iron than miss out on this mod's public beta. I can't wait to fire this beast.

+1 vote     reply to comment
Da_maniaC
Da_maniaC Sep 27 2008, 6:26pm says:

Those screenshots are looking sick!
Keep up the good work!

+1 vote     reply to comment
Cpt.Inmate101
Cpt.Inmate101 Sep 27 2008, 8:39pm says:

cant wait till it comes out

+1 vote     reply to comment
Dullshooter
Dullshooter Jan 18 2009, 4:27pm says:

I like the diverse weapons!

+1 vote     reply to comment
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