Final Verdikt offers players a fresh perspective on the Half-Life 2 Universe. Lock and Load as a highly augmented soldier of the Combine Overwatch or Stalk and Hunt in the dark as a vicious Necrotic. Play up to four unique classes on either side, based on proven Class-Based Game play such as Day of Defeat: Source and Team Fortress 2. A blend between two classic perspectives gives each team their own look and feel.

-Experience the Combine Overwatch in full First-Person, increased weapon recoil, motion blur and iron sites give combat a unique and believable feel that is truly a fulfilling first-person experience.

-Control your Necrotic Host with Lambda's twist on the Third-Person perspective, a distinctive field of view, motion blur and NecroVision offers a refreshing third-person experience.

Witness the stunning locales of Sector-13, from the desolate North Coast to the war-torn Inner City and everything in between. Five distinct ‘Regions' offer diverse environments and challenges, staying true to the traditional Half-Life 2 look and feel. Utilizing proven VALVe Orange Box Technology these environments come to life with photorealistic rendering, superb physics interactions, and dramatic HDR lighting.

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Major Overhaul

News

Hello All, Been awhile since I posted on here so I figured I should drop you all a line and let you know what exactly is going on with FV. For starters, do to a lack of interest among other developers I've decided to cut multiplayer out of the question for the time being (saving that for a later date, don't be sad.) Instead opting to go for a more attainable single-player campaign, which can offer a much quicker release. Now if your thinking, all we get is one campaign after all this waiting?

There is more, I plan on refitting all multiplayer FV maps into a quick action oriented 'Survival' mode of sorts. It offers endless swarms of AI controlled enemies against you and your squad of AI controlled Combine Soldiers. Each map in this mode can offer different enemies depending on the locale, such as Necrotics in an underground level, Rebels in an urban level or even Antlions in a coast level.

So expect some form of a major content overhaul for the entire mod within the next few months. Everything from the branding to game-play will go through some major changes as I cut and rebuild from the ground up. Wish me luck and see ya soon!

New Media Deployment available for viewing...

New Media Deployment available for viewing...

News 1 comment

The official Final Verdikt: Alpha-Media Update has arrived...

Looking for Programmer...

Looking for Programmer...

News

Final Verdikt is looking for a talented Programmer skilled in C++ and Scratch Source SDK Code. Must be able to take a concept to final product effectively...

Comments
Sikanto
Sikanto

Uhhh..Is this dead..it looks to cool to die!

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Cpt.Yossarian Creator
Cpt.Yossarian

Hello SkyFox, Not dead just very inactive do to me finishing up my last few semesters at school. But on the bright side I am working on some more maps for a future update and working on polishing the ones shown now to a more presentable level. And to anyone else looking,I am still very much in need of a programmer, so send me a message if interested, thanks all

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Meraqel
Meraqel

Big screenshots ->> Flickr.com
hmm... This mod looks fantastic!! xD

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flippedoutkyrii
flippedoutkyrii

The levels look fantastic!

Tracking :)

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freredarme
freredarme

Small screenshots in your gallery :/

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Some-Dingus
Some-Dingus

Try "View origonal" 2x bigger not all monitors are 3k by 2,500 derp.

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Master_Of_Hiddenry
Master_Of_Hiddenry

What I can see looks pretty solid. I think it might be helpful to add some more light sources, but it's up to you.

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RustySpannerz
RustySpannerz

The maps look nice.

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