Announcing Final Front: Iris Offensive for Red Alert 3! Formerly exclusively for Star Wars: Empire at War, the Final Front team has decided that the time has come to move on to the power of Red Alert 3. We have not totally abandoned Empire at War - at least, not yet. Details are still being worked out in this regard.
With the Red Alert 3 Engine, we have the power to go where no mod could go before on EAW. As we go about building the mod though, we are going to strive to bring good features from EAW over to Red Alert 3.
Final Front: Iris Offensive is a 3D RTS mod, set in the Stargate universe. Experience battles as never before, with stunning visuals and realistic battle control. There are two paths to take: You can conquer and enslave the Galaxy as the Goa'uld, or fight for freedom with the Tau'ri and their allies. Which way will you turn? The choice is yours.
Now hiring for all positions! We are looking for people who can help us make this mod a reality, from 3D animating, modeling, rigging, textures, and coding. If you are able to help, apply today!
We welcome the C&C community to our mod and forums. Go register and post on our forums, and help make this one of the biggest RA3 mods out there.
-Final Front: Iris Offensive Mod Leader
-Me24
-Final Front: Iris Offensive Co-Mod Leader
-rm5248
0 comments by rm5248 on Jan 6th, 2007 digg this super bookmark
Final Front: Iris Offensive, the Stargate mod for Empire at War, brings you a new update. :) We've been hard at work lately, and we have several new models to show off. They are: Goa'uld Ha'tak mothership, Goa'uld Al'kesh mid-range attack bomber, and the USAF Prometheus. Click on the images for a larger view.
Lastly, we're looking for a person who can put some textures/skins on all of our models. If you're interested, go to our homepage at Eaw.finalfront.net
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
This mod is looking so great that I ask you, no, I beg you to avoid the most common problem wit EAW and FOC mods: Too much fighters. Because 1) They cause major lag 2) Make space battles messy 3) They aren't really that prominent in the series.
I think that at least tau'ri ships should have the spawn ability. It makes the gameplay more tactical as you can penetrate the enemy's fighter defense with a heavier craft and then launch the fighters. With goa'ulds it's not so important, because the ha'taks are said to have dozens of death gliders, but the 303's accommodate only 8 302's and the 304's twice that.
While I'm at it I might as well ask whether you're going to add bombers? I personally don't see any need for them, as they're not in the series. Except for the Al'kesh, which is completely different from what EAW offers.
I really appreciate you keeping a dialogue open with us and checking what we'd like to see in the mod.
For ha'tak vessels you should have automatic spawn and the same for the x 303 so they spawn f 302's automatically but the bc-304 and the daedelus should have the ability to spawn
Well okay , i must say yeah ppl please do not compair our mod with that other mod as there is realy no point.
i meen if you dont like their mod later when ours is out you can play ours and if you dont like our mod well play theirs :) or play both ,i really dont care.
We try to do our best and im sure they try to do their best.
There is no war between our mods .
Thanks to that other mods member for posting about that here also.
Now back to our mod , as for sizing the ships .
Well im sure we will try to make the sizes as reall as posible so there will be alot of resizing done throughout the mod and its beta testing.
Can you make the Daedelus and the rest of the Bc-304s as big as they were in the series ie bigger than hatak vessels and half the size of an o'neill class ship
The size of the ships will be changed over the course of making the mod; there is not a set size yet.
We are working on a shield system that will function exactly like the shields do in stargate. As for the iris, we have no idea yet. We are still in the planning/testing stages of working on the stargate system. But do stay tuned as later on we may have a teaser mod announcement.
@ KypDurron: The project name was x-302 so that's what they called the prototype, the f designates it as a fighter. The same way x-303 is later on called bc-303 (battlecruiser) and x-304 is dsc-304 (deep space carrier)
I think this bickering between the two stargate mods is ridiculous, both look great, and will probably be worth playing. That's the beauty of modding, you can have two different teams working on practically the same project, but the results are completely different, thanks to different people and their ideas. And besides, why should we make this a contest, in fact this means more stargate goodness for everybody. Just beautiful. Take your time and make it the best you can, I'm rooting for you guys.
Oh, by the way, I agree with Quamie, the missiles shouldn't penetrate shields. They don't do that in the show, right?
is the Daedalus going to be bigger then the one in SG-EAW mod???