Announcing Final Front: Iris Offensive for Red Alert 3! Formerly exclusively for Star Wars: Empire at War, the Final Front team has decided that the time has come to move on to the power of Red Alert 3. We have not totally abandoned Empire at War - at least, not yet. Details are still being worked out in this regard.

With the Red Alert 3 Engine, we have the power to go where no mod could go before on EAW. As we go about building the mod though, we are going to strive to bring good features from EAW over to Red Alert 3. 

Final Front: Iris Offensive is a 3D RTS mod, set in the Stargate universe. Experience battles as never before, with stunning visuals and realistic battle control. There are two paths to take: You can conquer and enslave the Galaxy as the Goa'uld, or fight for freedom with the Tau'ri and their allies. Which way will you turn? The choice is yours.

Now hiring for all positions! We are looking for people who can help us make this mod a reality, from 3D animating, modeling, rigging, textures, and coding. If you are able to help, apply today!

We welcome the C&C community to our mod and forums. Go register and post on our forums, and help make this one of the biggest RA3 mods out there.

-Final Front: Iris Offensive Mod Leader
-Me24

-Final Front: Iris Offensive Co-Mod Leader
-rm5248 

Irisoffensive.net
Forum.irisoffensive.net

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0 comments by rm5248 on Feb 13th, 2007 digg this super bookmark


Hey guys, we've got some new stuff for you. Head on over to the image gallery to see it. We're also going to do updates every week on Tuesdays on the main site. So, you can get information about the mod on a regular basis! Remember, our homepage is Eaw.finalfront.net

Comments  (70 - 80 of 117)
Spinobreaker
Spinobreaker Sep 10 2007, 3:06am says:

if u guys need eglish quotes, ive done some up for stargate EAW so i can pass on some of them 2 u guys if u want them, u can pm me about them

+1 vote     reply to comment
MacGyver86
MacGyver86 Sep 6 2007, 6:14am says:

I love the looks of this mod! You are really doing a great job! I know you have probably been asked this a hundred times before, but do you have any kind of aprox. release date? Or a public Beta? Or something like that? Thanks.

+1 vote     reply to comment
Me24
Me24 Aug 16 2007, 1:30pm says:

That is a good idea, have slammer missiles for space and some type of bomb for ground maps. That way both sides are balanced, bomber and fighter wise.

+1 vote     reply to comment
Flurn
Flurn Aug 9 2007, 4:39am says:

Then how about a 302 with a diferent kind of armament? A Fighter like that could probably be quite easily modified to carry a different payload of missiles.

+1 vote     reply to comment
rm5248
rm5248 Aug 1 2007, 8:42pm says:

Yes, the Al'kesh is the Goa'uld class of bomber. I was talking about an Earth bomber; it would make sense to have one as there is a bomber for the Goa'uld but not one for Earth and their allies. A SLAMMER missile(http://en.wikipedia.org/wiki/AIM-120_AMRAAM) is an Air to Air missile, not an air to ground missile.

As for quality, yes, our ships are of very high quality. :) Plus they're all low-poly, so it will be easier for people with low-end computers to play the mod. Unfortunately, we dont' have a dedicated texture artist at the moments, so we're lacking in textures. :( If you know of anyone who can help, please send them our way!

And finally, you need enough of a variety of ships to use. I agree that people do tend to concentrate on one class of ship in EAW, but some ships are better than others(for example the broadside cruiser and the Marauder missle cruiser are better at taking out long range targets). Hopefully, we will be able to balance the game such that people will not use only one class of ship.

+1 vote     reply to comment
rm5248
rm5248 Sep 7 2007, 9:00am says:

We are definately going to have a space only release before the end of the year. :)

+1 vote     reply to comment
cclark777
cclark777 Jul 23 2007, 11:13pm says:

heck its stargate ill play them both

+1 vote     reply to comment
rm5248
rm5248 Jul 25 2007, 9:11pm says:

Thanks for the input on the fighters. :) All of our models have fewer faces than the ships in EAW, so that the mod should run better on computers that have a hard time playing regular EAW. The use of fighters will be tested. If possible, we may have the ships spawn fighters as some sort of special ability, like the AT-AT's 'deploy stormtroopers' ability. Does anybody have any thoughts on this? Or should we just follow the EAW model and have fighters deploy automatically from a hangar on the ship?

+1 vote     reply to comment
Flurn
Flurn Jul 31 2007, 4:25am says:

And one more thing, it's not about the variety of ships, because everyone just chooses their favorites and concentrates on them, it's about the quality which I trust there will be a shitload.

+1 vote     reply to comment
Flurn
Flurn Jul 31 2007, 4:23am says:

Well, it's Stargate we're talking about here, and I think what everyone is thrilled about is having stargate style spacecombat, which involves mostly big ships and fighters. But one idea for bombers could be using the Al'kesh for a goa'uld bomber. One al'kesh is easily the equivalent of a bomber squadron and it would be cooler, at least in my opinion. For the tau'ri, I read in your tech tree that you have slammers on 302, so isn't that kinda like a bomber already?

+1 vote     reply to comment
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