Final Fantasy Tactics: Rebirth (FFT: Rebirth) is a modification for Final Fantasy Tactics which features a rebalancing of almost everything in the game, in particular classes but also items, abilities, characters, random encounters, and storyline battles. The modification also features a few new graphics and a complete overhaul of the speed system. This mod caters to an audience already familiar with Final Fantasy Tactics - those who wish that some of the weaker classes were better balanced and want some new interesting and refreshing encounters.

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Hope everyone is having a fantastic weekend! We have a small update for Final Fantasy Tactics Rebirth made possible with over the first 7 months of release. Here are the changes included:

  1. Queklain difficulty slightly decreased. He no longer has “Defense Up” instead he has “Counter.”
  2. Rafa’s skills now cost 16 MP rather than 8 MP. Here skills now do 10% less damage but have a 19% chance of inflicting the listed status effects from her tooltips.
  3. Malak’s skills should now do roughly 30% more damage. Additionally his skills also have a 19% of inflicting the listed status effects.
  4. Ramza’s chapter 4 sprite has been overhauled to fit more in line with the color palette of other characters.
  5. The Lunar Knight no longer has the skills Death Cold, Parasite, or Nightmare. Instead he now has access to Dark Holy.
  6. Various tooltip errors have been corrected.
  7. The PPF version has been updated.

Thanks for all the feedback and the first 1,593 downloads! You can find the updated files on the Nexus-Studios download page or the moddb download page.

Bug Fixes in Post-Patched FFT: Rebirth

Bug Fixes in Post-Patched FFT: Rebirth

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There have been some reports that people are having problems the PPF version of the FFT: Rebirth mod. Most of these problems seem centered around graphical...

PPF Version Released

PPF Version Released

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Due to popular demand, and in an attempt to save bandwidth we have changed the release of the mod to the PPF format.

Final Fantasy Tactics: Rebirth Released!

Final Fantasy Tactics: Rebirth Released!

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With over one year in development Final Fantasy Tactics: Rebirth has been released! FFT: Rebirth is a mod that rebalances Final Fantasy Tactics by adding...

Announcing Final Fantasy Tactics: Rebirth

Announcing Final Fantasy Tactics: Rebirth

News 3 comments

Final Fantasy Tactics: Rebirth, a modification for Squaresoft’s PSOne classic, Final Fantasy Tactics will be released on December 19th, 2010. FFT: Rebirth...

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Final Fantasy Tactics: Rebirth Mk II

Final Fantasy Tactics: Rebirth Mk II

Full Version 0 comments

Final Fantasy Tactics: Rebirth Mk II in PPF format. This version only includes the patch file and a program that can patch an ISO/IMG/BIN of the original...

Final Fantasy Tactics: Rebirth

Final Fantasy Tactics: Rebirth

Full Version 2 comments

Final Fantasy Tactics: Rebirth in PPF format. This version of the mod is much smaller than previous versions. It only includes the patch file and a program...

Post comment Comments  (20 - 30 of 34)
gmahadhika
gmahadhika

Hi Rodman49
I played FF Tactics again after I know there is this mod. It works great, but I have a problem. The new sprites show up in formation screen. However, when in battle, it's just the usual sprites. Am I doing anything wrong? Please help. Thanks in advance, great mod. :D

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jiujitsu
jiujitsu

Actually the task isn't to replace sprites individually, although the shishi sprite editor (which is the only program you need besides the fft patcher) can do that--it's just that this stage wouldn't be the best time to do it because the goal at hand is to get rebirth working. To that end, all you want shishi to do is restructure the ISO so that the original game can be properly patched with rebirth via ppfomatic. So basically try this again. take a clean, unpatched tactics image and let shishi 'restructure it.' close shishi and then do the patching process in ppfomatic. for me, this made the palette changes visible both in formation and in battle. If you follow these instructions to a 't' and still find yourself having issues then I dunno what to do...

btw, how many kilobytes is your image after you restructure and patch it with rebirth? mine is 539,748 kb.

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Rodman49 Creator
Rodman49

I believe your problem is encountered because of how you ripped your FF Tactics CD. Different programs rip files in slightly different manners. Did you try downloading the Tactics ISO provided from this link:

Fantasyanime.com

This is "standard" version that most mods work correctly on. If you need more help or detailed instructions please email strepj@gmail.com

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gmahadhika
gmahadhika

No, I didn't download it from there. Okay then, guess I'll download again from your link. However, is it possible to import my saved game from my current ISO to the one you provide me with? Thanks again.

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Rodman49 Creator
Rodman49

Correct, you can still keep your save game. Just make sure you use a "Memory Card Save" rather than a "Save State." Hopefully the e-mail I sent you will clear things up.

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jiujitsu
jiujitsu

I also am not seeing the new sprites in battle, although they do appear in the formation screen. Other than this minor annoyance in visual continuity everything seems a-o.k.!

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Rodman49 Creator
Rodman49

That should not happen. Please see the post above for troubleshooting help.

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jiujitsu
jiujitsu

Thank you for the information; unfortunately, fantasyanime's torrent only has one seeder and progress stopped at 99.7 percent :-/ Grrrrr. In the meantime I'm Dl'ing FFT from emuparadise and I'll report back on how the patch applies. Also, when/if the torrent finishes I'll seed it for a little bit!

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jiujitsu
jiujitsu

Okie, the torrent finished and I am seeding it. That being said, the palette inconsistency between formation and battle sprites remains. This 'problem' was also present in the .img hosted at emuparadise. Every CD image that I've tried this mod on thus far has produced the same result. Besides this minor issue, though, everything else looks legit; the proper FFT Rebirth main menu screen is in place and the characters in the first orbonne monastery battle seem to have expanded abilities (enemy archers with charge+5, ally knights with hi-potion ability). Maybe they had these in the original game, though, as it has been a minute since i last played this gem.

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Mobius89
Mobius89

I'm so tracking this!

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UnicornsVomit
UnicornsVomit

its not for pc?

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Michael_sama
Michael_sama

*Sigh* And then there are people like you, it's a sad world. It's a modified version of the original PlayStation game. Christ people...learn to be more observant. You need a PlayStation emulator to run it.

Is it for PC? Technically no since it's a modded PS1 game; however, you need an emulator to run it, so you need a computer. Is it for PC? Yes!

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Rodman49 Creator
Rodman49

Michael_sama is correct. The modification is for a PS1 game but can only be played on a modified PSX/PSOne or on a computer running an emulator. In-depth instructions on mod installation can be found at Moddb.com

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Michael_sama
Michael_sama

The main character's sprite is recolored, but it isn't when he's shopping, at the bar, or soldier office. I assume it's the original because it's a still frame picture rather than actually loading sprites; therefore, it can load quickly.

Personally I like the blue better because it's my favorite color; otherwise, bravo, I am impressed by mod.

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