Final Fantasy 7. The perfect game?

Proving popular with countless generations of gamers, despite its age, inspiring fanart, fiction, a series of spinoff games and even a full-budget movie, it's tempting to fit Final Fantasy VII with the title 'Greatest. Game. Ever'.

And I'll agree, it's an awesome game - but, as much as I love FF7, as much I enjoy playing through it over, and over, there's always been a nagging suspicion: could it be... better?

Let's be honest. The battles can get a little too samey, there's little incentive to experiment with materia, and the game can all to easily be bested by simply attacking and spamming Cure-All. We've all heard horror stories about players who have managed to push themselves to the Northern Crater without even grasping the basics of the materia system.

This mod - this rebalance - seeks to address these issues, altering enemy statistics and AI, nerfing overpowered skills whilst promoting others that have been neglected, introducing new tactics, creating cunning and entertaining creatures, and overall making battles far more exciting and engaging.

So, what exactly will the rebirth mod feature? Work is still in progress, and I intent to keep certain features secret until release, so as not to spoil matters, but the mod has the following broad aim in mind: to promote a more strategic mode of gameplay. You won't be able to mash attack to get through REBIRTH. You'll have to keep your wits as sharp as your sword, and think carefully about every choice you make through the entire game.

I think you'll love it.

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Blog RSS Feed Post news Report abuse Latest News: Disc One beta demo planned

3 comments by Yojimbo_Beta on Mar 17th, 2012

Contrary to popular opinion, Rebirth didn't die, it just got put on the back burner for a while. Since Christmas 2011, I've been working on a PSX Disc One beta to be released as a demo / early version sometime around the end of next month / May 2012.
As proof, here's a video of me fighting the Materia Keeper, here called a Hexadragon to hint at his ice-weak, fire-absorbing elemental affinities. Rebirth's enemies are divided up into a small number of memorable classes with particular weaknesses and resistances, and often renamed to hint at those classes. It's just one of the things that (I hope) will make Rebirth a fun mod to play.

The disc one demo will include

  • New materia and magic, including the much-desired water, wind and holy spells
  • Rebalanced limit breaks
  • Completely new equipment, with an emphasis on double-edged 'sidegrades' rather than 'upgrades'
  • Enemies with more intuitive status and elemental vulnerabilities
  • Stronger creatures and a noticeably increased difficulty
  • More steals and higher steal-rates, finally making steal useful.
  • The new 'disease' status, where Poison stops creatures from healing
  • The 'defence break' mechanic
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Rebirth v1 - Disc One

Rebirth v1 - Disc One

Apr 15, 2012 Demo 11 comments

At last! Rebirth v1 / Disc One has been released! This download includes a PPF patch for the NTSC PSX release.

Final Fantasy VII: Rebirth - Midgar Demo

Final Fantasy VII: Rebirth - Midgar Demo

Jan 1, 2011 Demo 9 comments

You've waited and waited, so it's high time you got something in return! Here's a patch for the NTSC (American) PSOne version of Final Fantasy VII. The...

Post comment Comments  (140 - 150 of 150)
CrazyJerick Oct 27 2009, 6:19am says:

As far as improving gameplay to be more tactical, it would also be worth employing some sort of hard mode idea. Think FF4 in that aspect. Making the game more strategically challenging is something I will earnestly respect and support. Changing dialog, well... as long as it's stuff like cleaning up typos or blatant mistranslations leading to cryptic grammar, sure, but changing names of things to keep it "trendy" to newer titles of the now decaying (in my sight) franchise, I abhor. Names of magics and so forth were simple and easy to understand. There's no need to turn it into more mouthful/gibberishy varieties like fira, firaga, whathaveyou. Barrier/MBarrier also doesn't need to change. It made sense as it originally was, Yojimbo, unless of course you're talking about how it works, then I am all ears.

+2 votes     reply to comment
Yojimbo_Beta Creator
Yojimbo_Beta Oct 27 2009, 8:30am replied:

Applying a selectable hard mode would be impossible. Even if this were still a PC mod (it isn't), getting the game to swap between multiple KERNEL.BIN files simply isn't feasible. For a start, we don't have the FF7 source code, so alterations to the engine are difficult enough as is, and *that's* just when we want, say, Chocobuckle to work as originally intended, or when we want to fix the infamous MDef bug.

I appreciate your feedback on spell names, however, I believe that 'Comet2' and 'Fire3' are clumsy fallbacks to a time of restrictive text buffers and half-hearted translation, so until further notice, 'Blizzaga' and its friends remain.

+2 votes   reply to comment
CrazyJerick Nov 22 2009, 1:03pm replied:

Well. I meant hard mode as the game just being hard. It's like playing around with FF4 snes roms. There's the normal game rom and a hard version. That's what I was trying to get at.

+2 votes     reply to comment
Yojimbo_Beta Creator
Yojimbo_Beta Oct 26 2009, 7:26pm says:

Update coming soon. I might showcase a few prototype Enemy Skills, actually.

Watch this space.

+1 vote   reply to comment
Wiweeyum Oct 2 2009, 6:13am says:

I'm very much appreciating your efforts. Stay consistent, and I'll wait as long as you're still going. Promise. I'll be your biggest supporter.

+1 vote     reply to comment
morrowindsky Aug 5 2009, 8:07pm says:

Hey, this is looking pretty good so far. I know a good mod when I see it. You might want to check out my FF7 mod.

Speaking of which, I was thinking of a merge between mods, or at least sharing of materials. I'm doing an overhaul of the dialogue in FF7, and it looks like we both want to create a better experience. Would you be willing to cooperate?

+1 vote     reply to comment
Yojimbo_Beta Creator
Yojimbo_Beta Aug 9 2009, 3:14pm replied:

Absolutely. Although, remember that there's no reason why players can't install separate patches side-by-side, especially as, in this case, we'll be working on updates for completely different files.

+1 vote   reply to comment
morrowindsky Aug 11 2009, 11:45am replied:

Well, we can offer both separate files and an installer that allows both to be installed at once. Is it alright if I see what you have in the mod so far?

Also, what are you using to change the menu items? Can it also change battle dialogue?

+1 vote     reply to comment
Gurra300 Jul 31 2009, 4:14am says:

nuuu dont change name of magics D: Fire , 2 and 3 was good names, fire firaga and that should stay on *cough* bad final fantasy games *cough* o.o xD

+1 vote     reply to comment
Yojimbo_Beta Creator
Yojimbo_Beta Jul 31 2009, 8:40am replied:

You should see what I've done to Barrier/MBarrier : p

+1 vote   reply to comment
Gurra300 Aug 2 2009, 3:32pm replied:


+1 vote     reply to comment
Hidamari Oct 26 2009, 11:01pm replied:

yea i really liked the plainess of Fire 1 2 3, Ice 1 2 3 etc.

i thought firaga and such names were a bit extra. it helped push the grittiness of the game by keeping it plain. :)

+1 vote     reply to comment
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Final Fantasy 7 - Rebirth Edition
Final Fantasy 7 - Rebirth Edition
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