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Welcome to Final Escape The Story :- You have woken in to a nightmare, your location is the central laboratory of a high tech research facility in the city, the building is on fire, and the room is filling with deadly smoke that is slowly consuming you... With little knowledge of who you are or how u got to this place, you must escape the building and find out what happened... However, with the fire department being called back and police units calling for evacuation, something is just not right. It's time to hunt for the truth about your involvement, an event... ...you may not make out alive!!! This Modification :- From split second decisions of life and death in a smoke filled collapsing building, to going on the run from the police to hunt down a mysterious event that only comes to you in painful flashbacks! This is Final Escape, a story surrounding a major theft at a research facility, double crossing theives who want you dead, and an entire city police force after your blood......
Hello Everyone This week the Dev_textured internal labratory setting we showed you before in the teaser screens are now being released without the "white mist" as full screens (awaiting textures and props), under very early development, two of three of these screens can be found below. Also
Posted by Mrksmt9 on Nov 26th, 2006 digg this super bookmark
Hello Everyone
This week the Dev_textured internal labratory setting we showed you before in the teaser screens are now being released without the "white mist" as full screens (awaiting textures and props), under very early development, two of three of these screens can be found below.
Also for the first time we show case our music, which can be heard on the Final Escape web-site, below is a sample
Sample One - Dire Circumstance!
Visit the Final Escape site for more screens and music, thank you,
Final Escape Team
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the music erm...sounds crap...but thats my opinion. Don't take it to heart too much. When it comes to music I critique a lot. It's not that it's...no actually it is kind of bad lol...sorry, but once again, it's just what I think.
Just some brutal honesty there for ya.
I dunno man... Thoose un-textured maps doesn't looks like they are ready to be shown...
Good call on dropping the white mist :) Also, I really, really love the music
well the dire circumstances could definitely use that instrument at the end taken out IMO, other than that the song is extremely catchy and well done ;)
Really, I love that instument at the end actually, prevents the song from becoming overly repedetive.
I guess we are not far from seeing Hammer shots, huh?
I'm very dissapointed in the music. I've heard a lot of great composers around here... But there are really bad ones as well... This kind of falls in between.
Why not just wait to release map shots until they're actually close to being competed?
Nice job but the reflection has too many ripples, thus making it more like a water reflection then a normal reflection.